Prop/Engine/Aircraft breaks on spawn

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Spinkser
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Joined: 16 Sep 2024, 05:25

Prop/Engine/Aircraft breaks on spawn

Post by Spinkser »

Hey,

I'm new to the Comanche and am loving it so far. However I have the frequent problem when I spawn in for take-off (hot start), before I can even touch anything the engine will seize and the prop is broken as if it sruck the ground. Sometimes I would even spawn into a crash blackout. Only solution so far is to have the maintenance repair/renew anything and start the engine from cold again. Managable but annoying. I'm running stock MSFS 2020 - no mods.

Any Ideas?

Thank You

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Nick - A2A
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Nick - A2A »

Hi and welcome!

This is a pretty unusual one. Please could you just give us a little more info on the circumstances of where you're loading the aircraft? For example is this happening at a specific airport or location?

Also, is the "cockpit persistence" option enabled in the tablet? (this control is on the 'Options' section on the 'Controls' page). If it is, whether the engine is running or shut down should depend on its state the last time you exited a flight with the Comanche. However, if this option isn't selected, the behaviour will be a bit more like that of default aircraft. In other words the engine will be running if you spawn on a runway, but it won't be if you load at a parking spot.

Thanks,
Nick
A2A Simulations Inc.

Spinkser
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Spinkser »

Nick - A2A wrote: 16 Sep 2024, 14:39 Hi and welcome!

This is a pretty unusual one. Please could you just give us a little more info on the circumstances of where you're loading the aircraft? For example is this happening at a specific airport or location?

Also, is the "cockpit persistence" option enabled in the tablet? (this control is on the 'Options' section on the 'Controls' page). If it is, whether the engine is running or shut down should depend on its state the last time you exited a flight with the Comanche. However, if this option isn't selected, the behaviour will be a bit more like that of default aircraft. In other words the engine will be running if you spawn on a runway, but it won't be if you load at a parking spot.

Thanks,
Nick
Hey, thank you!

no it randomly (more often than not unfortunately) happens at any field or airport I tried. All over the world.
Just checked. Cockpit persistence is not checked. I usually select a depart airfield and just jump into a hot aircraft sitting in the runway - ready to go.
I'm very casual in MSFS currently. It is not my main sim. I just dusted it off for this little gem of simulated GA aircraft.
I have the most relevant controls (primary and secondary control surfaces, gear, brakes) set up in MSFS (not using the tool that comes with it) everything else I operate with the clickable cockpit.
I always make sure that my physical controls match the state of the simulated ones before spawning in.

Maybe noteworthy, I'm using a FFB controls setup.

Spinkser
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Spinkser »

This happened today when I spawned hot into Miami International before I could even touch anything:

> Warning


You collided with an object and caused critical damage to the aircraft.

- Restart
- Back to Main Menu


I don't know what to do....

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Lewis - A2A
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Lewis - A2A »

Hello,

just to be clear as you are using language not in the sim. When you load into the sim can you take me through the process you are doing to load into MSFS including any addons at all that you use. For example you mention hot a lot do you simply mean selecting the take off runway on the MSFS map and then loading in from there?

thanks,
Lewis - A2A
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Spinkser
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Spinkser »

Lewis - A2A wrote: 18 Sep 2024, 05:22 Hello,

just to be clear as you are using language not in the sim. When you load into the sim can you take me through the process you are doing to load into MSFS including any addons at all that you use. For example you mention hot a lot do you simply mean selecting the take off runway on the MSFS map and then loading in from there?

thanks,
Lewis - A2A
Hello,

yeah, sorry, I'm not so deep into MSFS. I mainly fly DCS World.

I don't have any MSFS-mods running (well apart from the Comanche), only official MS-World-Upgrades. Apart from MSFS, I have TrackIR running and the Software for my FFB-Stick (Rhino). (I think I can replicate the issue without the FFB-Software running but I will double check).
I open MSFS, go on the Worldmap, choose a location and select as "Depart from". Then I click on fly. When the loading is done, the camera flies around the Aircraft and some ambience ATC-chatter goes on (taxi/take-off clearance etc.) until I click on "fly" again, where I usually jump into the cockpit, ready for take-off. In this exact moment, either the engine seizes with or due to a broken prop or in the worst case I have a fatal "blackout" event aka crash. As If I would spawn inside the ground or something.
When the engine seizes, the maintenance report typically shows a broken prop and crankshaft, sometimes some additional damage to the flaps or wings.

** "hot" refers to a hot start, aka engine up and running on spawn-in versus a "cold start" with the complete procedure of starting up the aircraft engine and systems.

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Lewis - A2A
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Lewis - A2A »

Hello,

thanks for the confirmation, I knew what you meant as hot start is called somewhat similar in real aviation but wanted to double check for support purposes.

Can you please try without the FFB stuff running and maybe even not plugged into the system and see how you get on. Obviously open the tablet in the Comanche and make sure you repair everything before reloading in otherwise the aircraft will still be broken when you load back in.

Can you also let us know which FFB Hardware/software you are using as they are not officially supported in MSFS so the issues can be quite varied and widespread with support having to come from the FFB creators, we have one such who is natively supporting the Comanche for example.

thanks,
Lewis - A2A
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Spinkser
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Spinkser »

Lewis - A2A wrote: 20 Sep 2024, 07:31 Hello,

thanks for the confirmation, I knew what you meant as hot start is called somewhat similar in real aviation but wanted to double check for support purposes.

Can you please try without the FFB stuff running and maybe even not plugged into the system and see how you get on. Obviously open the tablet in the Comanche and make sure you repair everything before reloading in otherwise the aircraft will still be broken when you load back in.

Can you also let us know which FFB Hardware/software you are using as they are not officially supported in MSFS so the issues can be quite varied and widespread with support having to come from the FFB creators, we have one such who is natively supporting the Comanche for example.

thanks,
Lewis - A2A
Hi,

I'm running a VP force Rhino and the software (TelemFFB) generates its FFB-effects from the telemetry that is exported by MSFS. I doubt, by the nature of how it works (and my experiences with it in DCS World) that it could cause any problems, but I tested it anyway. I couldn't find a correlation between the use of FFB-devices/software and the "crash on spawn". However, I learned that it happens not only with the Comanche, but also with the Black Square King Air - another paywhere Aircraft I use. I haven't experienced it yet with stock MSFS aircraft, but that may be a conincident. I don't know.
The Comanche is off the hook though, kind of, since it happened with other an aircraft as well.

Thank you anyway for the support.
I'd still be grateful for any idea on how to troubleshoot. Does MSFS offer any (crash-)logs like DCS does?

PeytonRichardson
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Re: Prop/Engine/Aircraft breaks on spawn

Post by PeytonRichardson »

Spinkser wrote: 23 Sep 2024, 05:13
Lewis - A2A wrote: 20 Sep 2024, 07:31 Hello,

thanks for the confirmation, I knew what you meant as hot start is called somewhat similar in real aviation but wanted to double check for support purposes.

Can you please try without the FFB stuff running and maybe even not plugged into the system and see how you get on. Obviously open the tablet in the Comanche and make sure you repair everything before reloading in otherwise the aircraft will still be broken when you load back in.

Can you also let us know which FFB Hardware/software you are using as they are not officially supported in MSFS so the issues can be quite varied and widespread with support having to come from the FFB creators, we have one such who is natively supporting the Comanche for example.

thanks,
Lewis - A2A
Hi,

I'm running a VP force Rhino and the software (TelemFFB) generates its FFB-effects from the telemetry that is exported by MSFS. I doubt, by the nature of how it works (and my experiences with it in DCS World) that it could cause any problems, but I tested it anyway. I couldn't find a correlation between the use of FFB-devices/software and the "crash on spawn". However, I learned that it happens not only with the Comanche, but also with the Black Square King Air - another paywhere Aircraft I use. I haven't experienced it yet with stock MSFS aircraft, but that may be a conincident. I don't know.
The Comanche is off the hook though, kind of, since it happened with other an aircraft as well.

Thank you anyway for the support.
I'd still be grateful for any idea on how to troubleshoot. Does MSFS offer any (crash-)logs like DCS does?
I also want to know how to troubleshoot. Please help us.

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Lewis - A2A
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Re: Prop/Engine/Aircraft breaks on spawn

Post by Lewis - A2A »

PeytonRichardson wrote: 10 Oct 2024, 06:17
I also want to know how to troubleshoot. Please help us.

Hello,

this has been resolved already as a wider MSFS issue (Remember officially MSFS doesnt support FFB), if you are having issues please can you start a new thread so we can help you out.

thanks,
Lewis - A2A
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