YES! Very excited for thismike10 wrote: ↑22 Dec 2023, 02:10That is great news! I would also love to see what he ends up with for a profile. I have one I built for pretty much any high performance single, but Scott has tons of RW experience in the Comanche so I am sure he could make a profile that is far more accurate.Nick - A2A wrote: ↑21 Dec 2023, 08:28 It's something we're working on guys, Scott does now have a Brunner yoke for testing. Will update you once we have some more information to pass on.
Thanks,
Nick
Any plan to support Brunner FFB yokes or pedals ?
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Re: Any plan to support Brunner FFB yokes or pedals ?
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Re: Any plan to support Brunner FFB yokes or pedals ?
You need to get rudder pedals as well. The toe brakes mis-behave badly with the Commanche
Re: Any plan to support Brunner FFB yokes or pedals ?
Any updates to this topic? Looking at grabbing a CLS-E NG but Comanche is my primary aircraft in MSFS. Also from what I can tell this is only an issue in MSFS correct? A2A in P3D all works good?
Re: Any plan to support Brunner FFB yokes or pedals ?
Any news on this?
Re: Any plan to support Brunner FFB yokes or pedals ?
I was literally about to write a new post asking about the same thing. It seems like the Brunner software is still not getting all the data from your flight model.
Last edited by Billabos on 03 Feb 2024, 21:14, edited 1 time in total.
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Re: Any plan to support Brunner FFB yokes or pedals ?
GrahamP wrote: ↑04 Feb 2024, 10:30 See this thread:
https://a2asimulations.com/forum/viewto ... 73dbeec0c2
I am a Brunner CLS-E MK II owner and feel that accusim being external is worth it. Nothing else feels like a real engine and behaves like a real engine the way accusim simulates the O-540 also the external flight model allows for greater accuracy in the flight and ground model.
Sure, having the effects modeled well would be great but to be honest I found them lacking even with default planes, I am able to trim the plane in hardware mode in a realistic manner and I can get it to mush at low speeds.... that is why I bought a Brunner and I am able to do that right now, whatever Scott adds later.from his testing will be gravy.
Re: Any plan to support Brunner FFB yokes or pedals ?
Sorry, but the only thing I expect for my FFB Brunner Yoke is, that the Throttle Axis value is recognized by CLS2Sim as with FSX, P3Dv3-4. A profile by Scott would be great, but it would be enough that this one value would work.
Re: Any plan to support Brunner FFB yokes or pedals ?
I am literally waiting for full support of the Comanche, because I am planning to buy a Brunner yoke, but I almost exclusively flying the Comanche... so I would only invest so much money if I could get the full experience.
Re: Any plan to support Brunner FFB yokes or pedals ?
Maybe after SU15 there will be an update to our favorite aircraft and a profile for brunner...
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Re: Any plan to support Brunner FFB yokes or pedals ?
It turns out we need to take another path for Force Feedback to work, through Asobo likely. We haven't yet made this request as we're deep into other things but we will and keep in mind they are busy too so it will likely take a while before, if, anything is done. We do want FF to work. It is important to us so we won't be completely dropping this ball.
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Re: Any plan to support Brunner FFB yokes or pedals ?
There are more people with VR headsets than people with force-feedback hardware. VR hasn't seen any TLC by Asobo since SU5, when MSFS arrived on the Xbox. I find it hard to believe that they would divert developer resources to FF. Especially when there is no FF device officially supported by the sim (afaik). Especially at this point in time, when the deadline for MSFS2024 is inching closer day by day.
I think I understand Scott's approach. He probably wants FF to feel right, and to get that, the sim has to supply some raw data like forces acting on control surfaces and what have you.
On the other hand, at this point, I would be happy if I could just use the Comanche incl. AP with CLS2Sim's usual speed and rpm based approximations of forces. (Or the PC-12, or the DA-62 and 42, or the cool legacy AP in the Wilga.)
Maybe we should pivot and start to petition Brunner to make the sim variables they are reading and writing configurable in the profile editor? They have to lose the most when more and more aircraft don't work out of the box with their hardware, and maybe that would give us a path to compatibility with all the planes out there, while we wait for "real" FF in MSFS...
I think I understand Scott's approach. He probably wants FF to feel right, and to get that, the sim has to supply some raw data like forces acting on control surfaces and what have you.
On the other hand, at this point, I would be happy if I could just use the Comanche incl. AP with CLS2Sim's usual speed and rpm based approximations of forces. (Or the PC-12, or the DA-62 and 42, or the cool legacy AP in the Wilga.)
Maybe we should pivot and start to petition Brunner to make the sim variables they are reading and writing configurable in the profile editor? They have to lose the most when more and more aircraft don't work out of the box with their hardware, and maybe that would give us a path to compatibility with all the planes out there, while we wait for "real" FF in MSFS...
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