Martin99 wrote: ↑11 Apr 2024, 13:36
I know this is not the level you want, but it needs only a for CLS2Sim readable value for "Idle engine thrust" and "Maximal Engine thrust".
At the moment I either have to turn off "elevator weight" (which make the yoke useless) or push back the yoke at startup run until the speed is holding up the yoke. With every standard MSFS plane this value is available (without native FF), but as Accusim is using different values it only needs that Accusim is showing readable value for CLS2Sim to work.
I read multiple threads about this, and I want to say something, and I want to say it with respect:
I really think it is more the responsibility of Brunner than A2A.
This is a problem derived from having a simulator outside the simulator (accusim 2). But if we want this extreme realism, it has to be this way.
However, the necessary variables are really there, in the form of custom vars -> Lvars
And actually the one who has it easiest is brunner, who would only have to read them.
But Brunner would have to support each of the advanced addons that come out. Does Brunner want to do this? it's up to them.
Lvars for this:
rpm "L:Eng1_PropRPM"
torque "L:Eng1_Torque"
do you want AP functions and following? "L:ApMode"
etc
So, for Brunner it is "just" a checkbox "a2a comanche compatibility" and read these lvars correctly.
I have made my own force feedback in this way:
And I have made a LUA script that sends the vars I want, so it is compatible for every addon. Just edit a file and replace the lvars they are using.
You can see weight elevetor effect and propwash etc with a2a comanche in msfs..
https://www.youtube.com/watch?v=zBaXFg8usO4
What I mean by all this is that it is really Brunner who has it easy here to make your system work.
Arturo.