So the ground objects now have shadows. Progressing well :)
So the ground objects now have shadows. Progressing well :)
Glamourpuss:
Workhorse:
Super work by Ben and Simon for bringing these to life. Really lovely stuff.
No DM yet, so not much good for Jerry flyers. But for me, as a Brit, bloody marvellous.
"Ah yes, Michael (Parkinson)," Bader replied, "But these particular Fockers were Messerschmitts..."
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
- Tako_Kichi
- BDG & A2A
- Posts: 2185
- Joined: 05 Jul 2006, 13:33
- Location: SW Ontario, Canada (ex-pat Brit)
An' the doors gotta open, an' the gear lever move, an' we can race 'em down to Brighton... Geez. Ain't we merciless?Tako_Kichi wrote:Can we have them all drivable now!.......PLEASE!!!
...more seriously, now we have shadows, we must be able to put one under Brighton Pier as well, right? I'd like to take some new screenshots of that.
By the way, I guess it's far too much to hope that the shadows know where the sun is, right?
Very beautiful vehicles, by the way. So where is the updated London Bus? I have a huge mass of reference material I collected when I did the repaint on the current model, if you need it.
No, these won't have moving suspension, waving grass and self shadowing. This is a Flight Sim afterall.
If you have 50 objects with all those details it'll cripple your PC. There is absolutely no framerate hit from these objects and that's a real testament to efficient use of details by Ben. It takes a good eye and experience to make good models. But it takes a lot more of both to make them so they actually run in-game without killing framerates.
If you have 50 objects with all those details it'll cripple your PC. There is absolutely no framerate hit from these objects and that's a real testament to efficient use of details by Ben. It takes a good eye and experience to make good models. But it takes a lot more of both to make them so they actually run in-game without killing framerates.
"Ah yes, Michael (Parkinson)," Bader replied, "But these particular Fockers were Messerschmitts..."
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
-
- Technical Sergeant
- Posts: 692
- Joined: 22 Dec 2004, 07:20
- Location: Almere,the Netherlands
- stalkervision
- Chief Master Sergeant
- Posts: 3308
- Joined: 02 Feb 2007, 12:14
Simon would need to add a shadow to that. If he has the source.. not sure.
"Ah yes, Michael (Parkinson)," Bader replied, "But these particular Fockers were Messerschmitts..."
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
-
- BDG
- Posts: 239
- Joined: 11 Feb 2005, 10:10
- Location: Cardiff, South Wales, UK
I agree. The textures are top notch. They are progressing very nicely. Super job by Ben, converted in-game by Simon.
A few more from my bulging hard drive.
A few more from my bulging hard drive.
"Ah yes, Michael (Parkinson)," Bader replied, "But these particular Fockers were Messerschmitts..."
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
Who is online
Users browsing this forum: No registered users and 10 guests