Flashing red box on the Connie.

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bladerunner900
Senior Master Sergeant
Posts: 2008
Joined: 17 Aug 2008, 14:59
Location: South Wales

Flashing red box on the Connie.

Post by bladerunner900 »

Installed the Connie today, in P3D v.5.4.9.28482, followed by the update and the first thing I noticed is that the flashing red box has still not been addressed.

Image

I remember there was some edit to a file involved to fix it but do you think I can find that? No. So tell me guys. What's the fix for this and why has it not already been implemented in an update.

Thanks.

Steve.
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bladerunner900
Senior Master Sergeant
Posts: 2008
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: Flashing red box on the Connie.

Post by bladerunner900 »

Okay. Found a reference to Texture=fx.2.bmp in the fx_wos_l049_beacon.fx file, but all that did was change the flashing red box to a flashing semi-transparent black box.
I'm guessing there is no such texture.

:|

Some help please.
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bladerunner900
Senior Master Sergeant
Posts: 2008
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: Flashing red box on the Connie.

Post by bladerunner900 »

I found a solution. In an example I found on this site, the fix given was to add the line Texture=fx_2.bmp in the [ParticleAttributes.0] section of the fx_wos_l049_beacon.fx file.

What I also noticed, is that above that line in my version of that file, the value was set to 0. As in... Blend Mode=0. Whereas in the post containing the 'fix', it had the value of 2. So I changed that as well and as I said, it now looks fine. A proper flashing red light. Here's the fix that did it.

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
...
...
...

All thanks for this go to Pat (trish0) from this old thread. https://www.a2asimulations.com/forum/vi ... 30#p556312

Thanks Pat!

Now. How about an official fix eh? Shouldn't need to do this, you guys are better than that.

Thanks.

Steve.
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