Installed the Connie today, in P3D v.5.4.9.28482, followed by the update and the first thing I noticed is that the flashing red box has still not been addressed.
I remember there was some edit to a file involved to fix it but do you think I can find that? No. So tell me guys. What's the fix for this and why has it not already been implemented in an update.
Thanks.
Steve.
Flashing red box on the Connie.
- bladerunner900
- Senior Master Sergeant
- Posts: 2008
- Joined: 17 Aug 2008, 14:59
- Location: South Wales
- bladerunner900
- Senior Master Sergeant
- Posts: 2008
- Joined: 17 Aug 2008, 14:59
- Location: South Wales
Re: Flashing red box on the Connie.
Okay. Found a reference to Texture=fx.2.bmp in the fx_wos_l049_beacon.fx file, but all that did was change the flashing red box to a flashing semi-transparent black box.
I'm guessing there is no such texture.
Some help please.
I'm guessing there is no such texture.
Some help please.
- bladerunner900
- Senior Master Sergeant
- Posts: 2008
- Joined: 17 Aug 2008, 14:59
- Location: South Wales
Re: Flashing red box on the Connie.
I found a solution. In an example I found on this site, the fix given was to add the line Texture=fx_2.bmp in the [ParticleAttributes.0] section of the fx_wos_l049_beacon.fx file.
What I also noticed, is that above that line in my version of that file, the value was set to 0. As in... Blend Mode=0. Whereas in the post containing the 'fix', it had the value of 2. So I changed that as well and as I said, it now looks fine. A proper flashing red light. Here's the fix that did it.
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
...
...
...
All thanks for this go to Pat (trish0) from this old thread. https://www.a2asimulations.com/forum/vi ... 30#p556312
Thanks Pat!
Now. How about an official fix eh? Shouldn't need to do this, you guys are better than that.
Thanks.
Steve.
What I also noticed, is that above that line in my version of that file, the value was set to 0. As in... Blend Mode=0. Whereas in the post containing the 'fix', it had the value of 2. So I changed that as well and as I said, it now looks fine. A proper flashing red light. Here's the fix that did it.
[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
...
...
...
All thanks for this go to Pat (trish0) from this old thread. https://www.a2asimulations.com/forum/vi ... 30#p556312
Thanks Pat!
Now. How about an official fix eh? Shouldn't need to do this, you guys are better than that.
Thanks.
Steve.
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