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PostPosted: Sun Dec 03, 2017 11:15 am 
Technical Sergeant
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Joined: Mon May 04, 2015 12:53 pm
Posts: 665
Location: Atlanta, Georgia
After flying tubeliners for my first year back to simming in P3D, and getting bored with it, I decided to switch to flying A2A aircraft designed for P3D. Don't like using Migration tools on my perfectly running P3D, so my aircraft are just the P3D models, the 172-182-Cherokee, Comanche, AT6 and the Connie. I guess I spent the most time initially on the AT6 and the Connie, those being the most challenging to master. I finally, after many hours, got the At6 under control, and I quickly realized that I would focus on one aircraft, and the others would sit in the hangar , and went I went back to them I had to relearn some of abilities I had forgotten since the previous flights. I finally decided to rotate from one to the other after around 2-3 weeks on each, and this has worked out perfectly for me.

In the process of rotation, I now find that about 10 minutes of flying each one, and everything comes back to me. I also realize what a masterpiece every one of these aircraft are to fly after being away from each one for a couple of weeks.. Each one feels to me just l like flying a real aircraft. When I got my license back in the late 70's I could rent a C 152 wet for $19 and hour, with less than 50 hours on the hobbs. Now that I am retired and on SS, I couldn't even afford to rent a 172 once a week, but I can get on my PC in the morning, fly a Comanche, or an AT6, or as I did this morning the Skylane on a 100 mile flight in British Columbia using Vatsim ATC, and it is just as thrilling as when I used to fly around South Florida in a 172, sometimes even more so. Don't have to worry about landing fees, $5 a gallon 100LL, being weathered in, etc. etc. Fly to my hearts content on realistic aircraft that work perfectly. Can't beat it, thanks to A2A,


P3D Version 3.4
ATC by Pro ATC X


PostPosted: Mon Dec 04, 2017 11:26 pm 
A2A General
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Joined: Wed Feb 11, 2004 12:55 pm
Posts: 15430
Location: USA
Thanks Bob. We have a specific process we put the real world counterparts through that seems to do an almost 1:1 translation to the simulator. It becomes most apparent when things get slow. I find just going up in the pattern for a quick flight is very satisfying and can be done in under 15 minutes.


A2A Simulations Inc.

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