Just an added note Nick as you are helping this person; The stick doesn't have to be held ALL the way back to accurate the 12 degree reduced steering arc. Just a little past neutral is all you need. In fact, in the real Mustang I never held the stick all the way back at power advance. Just a bit back is fine then allow the tail to come up naturally as the take off roll continues. Holding it all the way back puts the wing into ever higher angle of attack. You want to allow the wing to find it's natural flow with the relative wind.Nick M wrote:Thanks for retesting the rudder effectiveness sloppysmusic. Can't think of any obvious additional troubleshooting steps at this point, other than those which I believe you've already tried (i.e clean reinstall and deleting the *log.dat file.)
Yes, I use both the military and civilian P-51s in FSX-SE without any control problems. I also use FSUIPC and my hardware axes (Thrustmaster joystick and pedals) use the "send direct to FSUIPC Calibration" option which I see you use.sloppysmusic wrote:Is there anyone here using FSX Steam Edition as well as me?
Hopefully we'll still get to the bottom of it...
Thanks for the clarification on this Cody. Yes, that seems to fit in with what I've seen too. It would be useful if stuff like this made it into the POH as a footnote to the 'real' manual extracts.CodyValkyrie wrote:The real Mustang indeed has a fully steerable tail wheel with 6 degrees of motion on each side (total of twelve degree arc) when the stick is centered or aft. Forward of that, the tail wheel becomes fully castored. In the development, as Ian and others have discussed, this posed a problem. The current simulation makes a bit of a compromise. The wheel will always act as castoring, however when centered or aft of centered, you have six degrees on each side, while forward it gives you the full range. At least, that's my current understanding of how this works, and what I observed while testing.
Cheers,
Nick
Dudley Henriques