Shadow problem

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bladerunner900
Senior Master Sergeant
Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

Shadow problem

Post by bladerunner900 »

Hi.

Been re-painting a metallic skin recently and this shadow problem came back to mind.

Image

It's only noticeable on metallic paints as far as I can tell. Is there any chance of a fix for this?

Thanks

Steve.

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Lewis - A2A
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Re: Shadow problem

Post by Lewis - A2A »

Hey Steve,

after dreamsofwings post we are looking at the issue to track it down on the Spitfire Metallic paint.

thanks,
Lewis
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Flieger-Marius
Technical Sergeant
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Joined: 08 Sep 2013, 02:44

Re: Shadow problem

Post by Flieger-Marius »

It might be an issue of the engine. Got the same problem on the RealAir model. :?

Image
Greets, Marius

Image

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bladerunner900
Senior Master Sergeant
Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: Shadow problem

Post by bladerunner900 »

Thanks Lewis. Anything the modeller can do would be greatly appreciated.

I've seen the same effect on the P-51 and T-6, but to a lesser degree. If it is an engine problem then that would be up to LM to do something about. Not holding my breath on that account.

Steve.

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bladerunner900
Senior Master Sergeant
Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: Shadow problem

Post by bladerunner900 »

Hey guys.

While messing around I noticed that the P-51 does not have this shadow problem. This leaves me to conclude that something got overlooked in the model for the Spitfire. Is there any chance that the same solution (whatever it is) can be applied to the Spitfire? It would be much appreciated.

A2A Spitfire (P3D Pro v4.5.13.32097)
Image

A2A P-51 (P3D Pro v4.5.13.32097)
Image

Thanks.

Steve.

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Nick - A2A
A2A Captain
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Joined: 06 Jun 2014, 13:06
Location: UK

Re: Shadow problem

Post by Nick - A2A »

Hi Steve,

ROB has investigated this issue, and it seems to be a platform limitation. The effect is present in other aircraft too, but how prominent it is depends on the geometry of the model in question: shape, fuselage width and the canopy structure etc. With the narrow fuselage and cockpit of the Spit (compared to say the P-51) the effect is unfortunately more pronounced. This is presumably why the RealAir Spit is similarly affected too.

Also, the more 'polished' the metallic effect, the more noticeable the artefact becomes. The attached screenshots show a couple of examples.

Image

Image

In short, I'm afraid there's nothing we can do about this at the present time. :|

Cheers,
Nick
A2A Simulations Inc.

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bladerunner900
Senior Master Sergeant
Posts: 1991
Joined: 17 Aug 2008, 14:59
Location: South Wales

Re: Shadow problem

Post by bladerunner900 »

Thanks Nick. Somehow I was afraid you would say that but I guess I was hoping against hope that that would not be the case. So basically. Thanks to the narrow fuselage and an inbuilt P3D limitation or fault. We, as in us painters, have been hoist by our own petard.

Give my thanks to Rob for me please and thanks again for looking at it.

Steve.

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