A2A Piper J-3 Cub Official Paintkit
Re: A2A Piper J-3 Cub Official Paintkit
I think the blue part on the white area is... beauty!
Re: A2A Piper J-3 Cub Official Paintkit
Re: A2A Piper J-3 Cub Official Paintkit
The cockpit layer is meant to be adjusted by Hue/Saturnion adjustment.
Image . Adjustmetns . Hue/Saturnion menu
regards
ROB
Image . Adjustmetns . Hue/Saturnion menu
regards
ROB
A2A Simulations Inc.
Re: A2A Piper J-3 Cub Official Paintkit
...Or you can use "Color replacement brush" in Photoshop.
And one more thing: you must do "Flip vertical" for each texture before use in simulator!
And one more thing: you must do "Flip vertical" for each texture before use in simulator!
Re: A2A Piper J-3 Cub Official Paintkit
Working off that...ROB - A2A wrote:The cockpit layer is meant to be adjusted by Hue/Saturnion adjustment.
Image . Adjustmetns . Hue/Saturnion menu
regards
ROB
This is the way it opens for me..."Yellow".
Then if you close it there is a second layer for this.
I have been using the second one for other colors.Note that the second one has "Luminosity" used.
I paint over that and a "Color" layer then duplicate it and use "Multiply".
Jeff
Re: A2A Piper J-3 Cub Official Paintkit
kiwikat wrote:I've also got a question regarding this part:
I've got it painted white in external view, but it appears blue in the VC. There's no blue parts anywhere in my VC textures... Is this mapped on the external sheet in another place from the external view version?
This's the only thing keeping me from uploading my paint now.
Guys, let me take care for this little detail. Please, ignore it for now, I will prepare a remedy and include it in incoming patch. There will be no need to re-touch existing skins. If you think some other details need attention, just let me know.
regards
ROB
A2A Simulations Inc.
Re: A2A Piper J-3 Cub Official Paintkit
Cool! I'll be uploading my paint tonight then.ROB - A2A wrote:Guys, let me take care for this little detail. Please, ignore it for now, I will prepare a remedy and include it in incoming patch. There will be no need to re-touch existing skins. If the think some other details need attention, just let me know.
regards
ROB
Re: A2A Piper J-3 Cub Official Paintkit
"Guys, let me take care for this little detail. Please, ignore it for now, I will prepare a remedy and include it in incoming patch. There will be no need to re-touch existing skins. If you think some other details need attention, just let me know.
regards
ROB"
Rob...Any way to remove the "Piper Plate" from the right side of the nose?
Jeff
regards
ROB"
Rob...Any way to remove the "Piper Plate" from the right side of the nose?
Jeff
- Tako_Kichi
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Re: A2A Piper J-3 Cub Official Paintkit
Hi Jeff, I am not Rob but if you want to 'remove' the Piper nameplate just paint over it on a new layer in your paint program in the same paint colour as your nose area. The only thing you have to do is to make sure your new layer is higher in the layer 'stack' than the layer containing the Piper nameplate. If your new layer is below the nameplate layer then the nameplate will still sit on top of it when the 'stack' is 'flattened' prior to saving.CODY614 wrote:Any way to remove the "Piper Plate" from the right side of the nose?
Larry
E8400 Core2Duo 3 Ghz, 4 Gb DDR2 PC6400 RAM, GTX460 (1 Gb), Realtek HD O/B audio, XP Pro (SP3)
Saitek X52 HOTAS, Saitek Yoke/Throttle, Saitek Rudder Pedals, TIR 5 Pro, LG 22" WS LCD, B-K Gamer
E8400 Core2Duo 3 Ghz, 4 Gb DDR2 PC6400 RAM, GTX460 (1 Gb), Realtek HD O/B audio, XP Pro (SP3)
Saitek X52 HOTAS, Saitek Yoke/Throttle, Saitek Rudder Pedals, TIR 5 Pro, LG 22" WS LCD, B-K Gamer
Re: A2A Piper J-3 Cub Official Paintkit
No, I can't remove this plaque for it will be removed from all Cubs. Making additional models without isn't good idea.
Larry is right. Just paint it over as if you would do in reality. Don't forget to remove the shadows around the plate.
regards
ROB
Larry is right. Just paint it over as if you would do in reality. Don't forget to remove the shadows around the plate.
regards
ROB
A2A Simulations Inc.
Re: A2A Piper J-3 Cub Official Paintkit
I'm not exactly a seasoned painter here and I seem to be missing something when I save out a dds texture. The mapping seems to be lost, or the texture is turned incorrectly, or something else I'm doing wrong. Any ideas?
Re: A2A Piper J-3 Cub Official Paintkit
Yeah, I had the same thing happening to me. You have to flip the image vertically before saving it as DDS.slait wrote:I'm not exactly a seasoned painter here and I seem to be missing something when I save out a dds texture. The mapping seems to be lost, or the texture is turned incorrectly, or something else I'm doing wrong. Any ideas?
Re: A2A Piper J-3 Cub Official Paintkit
Got it, thanks!
Re: A2A Piper J-3 Cub Official Paintkit
Drat...Yeah...I have been doing the touch up thing.ROB - A2A wrote:No, I can't remove this plaque for it will be removed from all Cubs. Making additional models without isn't good idea.
Larry is right. Just paint it over as if you would do in reality. Don't forget to remove the shadows around the plate.
regards
ROB
But if any of your painting goes over the area...well it takes some playing around with it.
It just needs a bigger hammer to get the textures to fit.
Jeff
- Tako_Kichi
- BDG & A2A
- Posts: 2185
- Joined: 05 Jul 2006, 13:33
- Location: SW Ontario, Canada (ex-pat Brit)
Re: A2A Piper J-3 Cub Official Paintkit
The trick there Jeff is to add another layer below the layer you want to add the logo/design to and then fill a rectangle with the base colour so that it covers the Piper nameplate. You can either leave it like that or merge the two new layers together once you have the logo/design done. Both of the new layers have to be above the nameplate layer in the layer stack of course.
Another way to solve the problem would be to move the nameplate onto it's own layer and then you can turn that layer on or off as required.
Another way to solve the problem would be to move the nameplate onto it's own layer and then you can turn that layer on or off as required.
Larry
E8400 Core2Duo 3 Ghz, 4 Gb DDR2 PC6400 RAM, GTX460 (1 Gb), Realtek HD O/B audio, XP Pro (SP3)
Saitek X52 HOTAS, Saitek Yoke/Throttle, Saitek Rudder Pedals, TIR 5 Pro, LG 22" WS LCD, B-K Gamer
E8400 Core2Duo 3 Ghz, 4 Gb DDR2 PC6400 RAM, GTX460 (1 Gb), Realtek HD O/B audio, XP Pro (SP3)
Saitek X52 HOTAS, Saitek Yoke/Throttle, Saitek Rudder Pedals, TIR 5 Pro, LG 22" WS LCD, B-K Gamer
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