Engine start

It's big, powerful, and fast.
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THibben
Staff Sergeant
Posts: 257
Joined: 16 Oct 2007, 16:06
Location: Lacey, Washington

Engine start

Post by THibben »

Scott,

I can only start the engine from Ctrl E. Even if I once get it started by using Ctrl E and then stop it by leaning the mixture to off I can't restart by returning mixture to rich and pressing the starter switch. The start switch will not stay in start long enough to start the engine. It moves up then immediately goes off. It doesn't seem to want to hold in the up position even though I am trying to hold it there. The other switch I can't find is the booster pump as called out in the check list.

Sorry about these problems but I must be doing something wrong. I have tried reinstalling the program. I am using Vista 64, have 4G ram and a quad core E6600.

Thanks,

Tom

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Skycat
Senior Master Sergeant
Posts: 2191
Joined: 11 Nov 2006, 16:15
Location: Great Falls Army Air Base, Montana

Re: Engine start

Post by Skycat »

Pax Orbis Per Arma Aeria

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Scott - A2A
A2A General
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Joined: 11 Feb 2004, 12:55
Location: USA
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Re: Engine start

Post by Scott - A2A »

Yes, you can now appreciate all the little surprises we've had to endure with this change over to FSX. This isn't a complaint, just that things are rarely simple.

In your aircraft.cfg, go to this section:
[piston_engine]

and make sure this line appears as such:
normalized_starter_torque=0.1


This has also been updated in the patch and solo pack installers if you wish to re-download.

Scott.
A2A Simulations Inc.

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CodyValkyrie
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Re: Engine start

Post by CodyValkyrie »

Scott - A2A wrote: This has also been updated in the patch and solo pack installers if you wish to re-download.

Scott.
I could kiss you.







But I won't.
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THibben
Staff Sergeant
Posts: 257
Joined: 16 Oct 2007, 16:06
Location: Lacey, Washington

Re: Engine start

Post by THibben »

Thanks Scott.

Made change and works great. If there is anything that can be done to improve the operation of the fuel selector valve it would be greatly appreciated. I can be right down on top of it and grab it and most of the time it won't move. When it does move it flashes back and forth rapidly. If one is lucky you can get it to stop in the right place. I know you will be changing this in AccuSim but is there anything that can be done in the interim to assure it will move when you grab it?

Thanks,

Tom

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