EDIT:
3rd party aircraft database has been posted here:
http://shockwaveproductions.com/forum/v ... hp?t=10187
Let's keep all configs in that thread, so everyone can find what they need in one place.
Scott.
First, a big thanks to those who take the time to share their coordinates of these 3rd party aircraft to add Shockwave 3D Lights. We will keep this top thread organized and updated for easy searching.
Aircraft: PBY-5 Catalina
Author/Software House: ALPHASIM
AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4, -16, 7.5, fx_Shockwave_landing_light // Shockwave light
light.5 = 5, 4, 16, 7.5, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++
Aircraft: PBY-5A Catalina
Author/Software House: ALPHASIM
AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4, -16, 7.5, fx_Shockwave_landing_light // Shockwave light
light.5 = 5, 4, 16, 7.5, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++
Aircraft: Tornado F3 (Freeware Version)
Author/Software House: IRIS
AIRCRAFT.CFG
[LIGHTS]
light.14 = 5, 3, -6.1, -3.6, fx_Shockwave_landing_light // Shockwave light
light.15 = 5, 3, 6.1, -3.6, fx_Shockwave_landing_light // Shockwave light
light.16 = 5, 15.4, 0.7, -4.2, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge03=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++
Aircraft: DH Chipmunk
Author/Software House: RICK PIPER
AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 1.75, -3.9, -2, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge21=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Thanks to Tako Kichi for posting
++++++++++++++++++++++++++++++++
Aircraft: BeaverX
Author/Software House: Aerosoft
AIRCRAFT.CFG
[LIGHTS]
light.1 = 5, 2.5, -13.0, 3.9, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Thanks to Dangerous Beans for posting
++++++++++++++++++++++++++++++++
Aircraft: Do-27
Author/Software House: Digital Aviation
AIRCRAFT.CFG
[LIGHTS]
light.X = 5, -9.95, -18.23, 4.90, fx_Shockwave_landing_light // Shockwave light
X can be 4, 5 or 6 in, depending on the texture
PANEL.CFG
[Vcockpit01]
gauge53=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Thanks for Legend for posting
++++++++++++++++++++++++++++++++
Aircraft: Katana X
Author/Software House: Digital Aviation
AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, -0.52, -15.78, 0.78, fx_Shockwave_landing_light // Shockwave light
light.5 = 6, -0.57, -15.06, 0.78, fx_Shockwave_landing_light // Shockwave light
Basically all you have to do is to overwrite the last bit (fx_DA-20_landing) with the fx_shockwave bits...
PANEL.CFG
[Vcockpit01]
gauge13=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Thanks to Chris B, EFC_986 for posting
++++++++++++++++++++++++++++++++
3rd Party Aircraft Config Files HERE
- Scott - A2A
- A2A General
- Posts: 16839
- Joined: 11 Feb 2004, 12:55
- Location: USA
- Contact:
3rd Party Aircraft Config Files HERE
Last edited by Scott - A2A on 03 Mar 2008, 14:55, edited 1 time in total.
A2A Simulations Inc.
Alphasim Kamov KA27 / 32
Aircraft.cfg
[lights]
light.8 = 5, 13.75, -2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 13.75, 2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
Panel (careful! there's two panel folders)
[vcockpit01]
gauge41=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Panel.s (careful! there's two panel folders)
[vcockpit01]
gauge40=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[edit]
CAVEAT!!
The above lights coordinates are for the civilian versions. Unfortunately, the military versions have two landing lights together on the left (port) side.
Short of splitting the Kamov into two folders, I would simply do an in flight change of the aircraft config... simply remark out the last landing light entry thus:
light.8 = 5, 13.75, -2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
//light.9 = 5, 13.75, 2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
Note the two forward slashes before 'light.9'
Save and return to sim and then refresh aircraft (you can set a keyboard shortcut for this using the FS - options | settings | controls
Aircraft.cfg
[lights]
light.8 = 5, 13.75, -2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 13.75, 2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
Panel (careful! there's two panel folders)
[vcockpit01]
gauge41=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
Panel.s (careful! there's two panel folders)
[vcockpit01]
gauge40=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
[edit]
CAVEAT!!
The above lights coordinates are for the civilian versions. Unfortunately, the military versions have two landing lights together on the left (port) side.
Short of splitting the Kamov into two folders, I would simply do an in flight change of the aircraft config... simply remark out the last landing light entry thus:
light.8 = 5, 13.75, -2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
//light.9 = 5, 13.75, 2.30, -3.1, fx_Shockwave_landing_light // Shockwave light
Note the two forward slashes before 'light.9'
Save and return to sim and then refresh aircraft (you can set a keyboard shortcut for this using the FS - options | settings | controls
Chris Brisland, aka 'Dances with paintbrushes', aka EagleSkinner
Flight1 ATR 72-500
Flight 1 ATR 72-500
aircraft.cfg
[lights]
light.10=5, 4.35, 2.75, -4.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 4.35, -2.75, -4.20, fx_Shockwave_landing_light // Shockwave light
aircraft.cfg
[lights]
light.10=5, 4.35, 2.75, -4.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 4.35, -2.75, -4.20, fx_Shockwave_landing_light // Shockwave light
Aussim Piper Warrior
[LIGHTS]
light.4 = 5, 6.37, 0.00, -1.02, fx_Shockwave_landing_light // Shockwave light
Be aware, the shockwave lights only work on ctrl L - the cockpit only has a switch for Taxi Lights. Adding the shockwave Landing lights is probably OTT, but does look pretty.
Brad Disher (Aussim) has a different methodology for his lights - you may also consider using default (i.e. shockwave) for nav and beacon too
Panel as for previous suggestions - non-retract LL
[LIGHTS]
light.4 = 5, 6.37, 0.00, -1.02, fx_Shockwave_landing_light // Shockwave light
Be aware, the shockwave lights only work on ctrl L - the cockpit only has a switch for Taxi Lights. Adding the shockwave Landing lights is probably OTT, but does look pretty.
Brad Disher (Aussim) has a different methodology for his lights - you may also consider using default (i.e. shockwave) for nav and beacon too
Panel as for previous suggestions - non-retract LL
Last edited by CBris on 21 Aug 2007, 07:51, edited 1 time in total.
Chris Brisland, aka 'Dances with paintbrushes', aka EagleSkinner
Aussim Glasair III
[lights]
light.5 = 5, 4.6, 0.9, -1.15, fx_Shockwave_landing_light // Shockwave light
As for the Warrior... Brad Disher (Aussim) has a different methodology for his lights - you may also consider using default (i.e. shockwave) for nav and beacon too
In this case, there is a "Landing light" switch instead of a Taxi Light switch
Panel as usual
Suck it and see...
Note for Shockwave (and interested parties) I personally find setting the light slightly rear of the front of the lamp gives me more pleasing results - you can see the "original" lamp still and you aren't blinded by the light cone. Just a thought.
[lights]
light.5 = 5, 4.6, 0.9, -1.15, fx_Shockwave_landing_light // Shockwave light
As for the Warrior... Brad Disher (Aussim) has a different methodology for his lights - you may also consider using default (i.e. shockwave) for nav and beacon too
In this case, there is a "Landing light" switch instead of a Taxi Light switch
Panel as usual
Suck it and see...
Note for Shockwave (and interested parties) I personally find setting the light slightly rear of the front of the lamp gives me more pleasing results - you can see the "original" lamp still and you aren't blinded by the light cone. Just a thought.
Chris Brisland, aka 'Dances with paintbrushes', aka EagleSkinner
-
- Staff Sergeant
- Posts: 257
- Joined: 24 Feb 2006, 11:22
EDIT: I've updated these as I've found a more accurate way to do them.
Basically I'm using fx_navred to work out the numbers but placing it just in front of the default light.
Also there's a few notes on the Mentor & V35B/F33A worth seeing.
++++++++++++++++
Author/Software House: Aerosoft
Aircraft: BeaverX
AIRCRAFT.CFG
[LIGHTS]
light.1 = 5, 1.80, -13.15, 3.80, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: AlphaSim
Aircraft: Texan/Harvard
AIRCRAFT.CFG
[LIGHTS]
light.10 = 5, 2.70, 9.00, -1.50, fx_Shockwave_landing_light // Shockwave light
light.11 = 5, 2.70, -9.00, -1.50, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge49=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Beechcraft Bonanza V35B & F33A
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 7.10, -0.14, -1.65, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
(Notes: The 3D light doesn't show in the VC and the default landing light beam is always visible whether there turned on or off.)
++++++++++++++++
Author/Software House: Carenado
Aircraft: Beechcraft T-34 Mentor
The default eyepoint is way off in the VC, I would sugest
[Views]
eyepoint=-1.0, 0.0, 2.90
The position of the landing lights doesn't match between the external model and the VC, so Ive included two sets of numbers, the first one is for the external model and the second for the VC.
Use whichever one you prefer.
(External)
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 2.20, 10.90, 0.90, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 2.20, -10.90, 0.90, fx_Shockwave_landing_light // Shockwave light
(VC)
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 1.80, 10.00, 0.20, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 1.80, -10.00, 0.20, fx_Shockwave_landing_light // Shockwave light
(NOTE : You can delete or comment out "light.8= 5, 15,0,-3.0,fx_landingFS9.fx" as it is not needed and doesn't work anyway.)
PANEL.CFG
[Vcockpit01]
gauge24=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Cessna Skylane 182Q
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.00, 0.63, -0.47, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Cessna Skylane II RG
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.40, 0.61, -0.63, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Cessna Stationair 6 II
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.20, 0.66, -0.60, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Piper Cherokee
AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4.30, -0.02, -0.49, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Piper Archer II
AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 4.45, -0.03, -0.49, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Piper Dakota
AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 4.45, -0.03, -0.49, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Basically I'm using fx_navred to work out the numbers but placing it just in front of the default light.
Also there's a few notes on the Mentor & V35B/F33A worth seeing.
++++++++++++++++
Author/Software House: Aerosoft
Aircraft: BeaverX
AIRCRAFT.CFG
[LIGHTS]
light.1 = 5, 1.80, -13.15, 3.80, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: AlphaSim
Aircraft: Texan/Harvard
AIRCRAFT.CFG
[LIGHTS]
light.10 = 5, 2.70, 9.00, -1.50, fx_Shockwave_landing_light // Shockwave light
light.11 = 5, 2.70, -9.00, -1.50, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge49=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Beechcraft Bonanza V35B & F33A
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 7.10, -0.14, -1.65, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
(Notes: The 3D light doesn't show in the VC and the default landing light beam is always visible whether there turned on or off.)
++++++++++++++++
Author/Software House: Carenado
Aircraft: Beechcraft T-34 Mentor
The default eyepoint is way off in the VC, I would sugest
[Views]
eyepoint=-1.0, 0.0, 2.90
The position of the landing lights doesn't match between the external model and the VC, so Ive included two sets of numbers, the first one is for the external model and the second for the VC.
Use whichever one you prefer.
(External)
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 2.20, 10.90, 0.90, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 2.20, -10.90, 0.90, fx_Shockwave_landing_light // Shockwave light
(VC)
AIRCRAFT.CFG
[LIGHTS]
light.8 = 5, 1.80, 10.00, 0.20, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 1.80, -10.00, 0.20, fx_Shockwave_landing_light // Shockwave light
(NOTE : You can delete or comment out "light.8= 5, 15,0,-3.0,fx_landingFS9.fx" as it is not needed and doesn't work anyway.)
PANEL.CFG
[Vcockpit01]
gauge24=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Cessna Skylane 182Q
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.00, 0.63, -0.47, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Cessna Skylane II RG
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.40, 0.61, -0.63, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Cessna Stationair 6 II
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 3.20, 0.66, -0.60, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge16=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Piper Cherokee
AIRCRAFT.CFG
[LIGHTS]
light.4 = 5, 4.30, -0.02, -0.49, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Piper Archer II
AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 4.45, -0.03, -0.49, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Author/Software House: Carenado
Aircraft: Piper Dakota
AIRCRAFT.CFG
[LIGHTS]
light.6 = 5, 4.45, -0.03, -0.49, fx_Shockwave_landing_light // Shockwave light
PANEL.CFG
[Vcockpit01]
gauge15=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
++++++++++++++++
Last edited by Dangerous Beans on 22 Aug 2007, 15:38, edited 2 times in total.
-
- Senior Airman
- Posts: 133
- Joined: 03 Dec 2005, 13:23
- Location: Croydon Airport
Abacus Lockheed Constellation
Please add the following lines to the [LIGHTS] section in Aircraft.cfg file:
light.8 = 5, 36.3, 0.25, -5.2, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 36.3, -0.25, -5.2, fx_Shockwave_landing_light // Shockwave light
and the following to [Vcockpit01] section in Panel.cfg:
gauge124=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
Please add the following lines to the [LIGHTS] section in Aircraft.cfg file:
light.8 = 5, 36.3, 0.25, -5.2, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 36.3, -0.25, -5.2, fx_Shockwave_landing_light // Shockwave light
and the following to [Vcockpit01] section in Panel.cfg:
gauge124=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
Flight1 C-172
Aircraft: C-172
Author/Software House: Flight1
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 2.5, -9.2, 2.5, fx_Shockwave_landing_light // Shockwave light
Author/Software House: Flight1
AIRCRAFT.CFG
[LIGHTS]
light.7 = 5, 2.5, -9.2, 2.5, fx_Shockwave_landing_light // Shockwave light
Pete S.
AlphaSim V-22 Osprey for FSX
Aircraft: Alphasim V-22 Osprey
NOTE: Modified for FSX using Rob Barendregt's VSTOL files and FS Panel Studio (so the gauge numbers might not be the same)
Two landing lights on body below cockpit.
panel cfg.
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
aircraft cfg.
light.6 = 5, 13.7, -1.95, -7.7, fx_Shockwave_landing_light // Shockwave light
light.7 = 5, 13.7, +1.95, -7.7, fx_Shockwave_landing_light // Shockwave light
Jake
NOTE: Modified for FSX using Rob Barendregt's VSTOL files and FS Panel Studio (so the gauge numbers might not be the same)
Two landing lights on body below cockpit.
panel cfg.
[Vcockpit01]
gauge22=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
aircraft cfg.
light.6 = 5, 13.7, -1.95, -7.7, fx_Shockwave_landing_light // Shockwave light
light.7 = 5, 13.7, +1.95, -7.7, fx_Shockwave_landing_light // Shockwave light
Jake
Aircraft: AFG Beech Super King Air
panel.cfg
[Vcockpit01]
gauge55=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
aircraft.cfg
[lights]
light.18 = 6, 13.1, 0.0, -1.1, fx_Shockwave_landing_light // Shockwave light
++++++++++++++++++++++++++++++++++++++++
Aircraft: AA-5B (Piglet's Peculiar Planes)
panel.cfg
[Vcockpit01]
gauge36=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
aircraft.cfg
[lights]
light.7 = 5, 7, -1.0, -0.7, fx_Shockwave_landing_light // Shockwave light
++++++++++++++++++++++++++++++++++++++++
Aircraft: FSD Porter PC-6
panel.cfg
[Vcockpit01]
gauge35=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
aircraft.cfg
[lights]
light.9 = 5, 4.0, -17.5, 2.5, fx_Shockwave_landing_light // Shockwave light
light.10= 5, 4.0, 17.5, 2.5, fx_Shockwave_landing_light // Shockwave light
panel.cfg
[Vcockpit01]
gauge55=shockwave_lights!SW Lights_gear, 1,1,1,1 //shockwave light
aircraft.cfg
[lights]
light.18 = 6, 13.1, 0.0, -1.1, fx_Shockwave_landing_light // Shockwave light
++++++++++++++++++++++++++++++++++++++++
Aircraft: AA-5B (Piglet's Peculiar Planes)
panel.cfg
[Vcockpit01]
gauge36=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
aircraft.cfg
[lights]
light.7 = 5, 7, -1.0, -0.7, fx_Shockwave_landing_light // Shockwave light
++++++++++++++++++++++++++++++++++++++++
Aircraft: FSD Porter PC-6
panel.cfg
[Vcockpit01]
gauge35=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
aircraft.cfg
[lights]
light.9 = 5, 4.0, -17.5, 2.5, fx_Shockwave_landing_light // Shockwave light
light.10= 5, 4.0, 17.5, 2.5, fx_Shockwave_landing_light // Shockwave light
Aircraft: RealAir SF-260
aircraft.cfg
[lights]
light.9 = 5, 3.40, 0.00, -0.60, fx_Shockwave_landing_light // Shockwave light
Add the above line to both the RealAir SF-260 and the RealAir SF-260 Left Seat.
panel.cfg
[Vcockpit01]
gauge08=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
You only need to add this to the RealAir SF-260. The Left Seat version uses this same panel.cfg.
aircraft.cfg
[lights]
light.9 = 5, 3.40, 0.00, -0.60, fx_Shockwave_landing_light // Shockwave light
Add the above line to both the RealAir SF-260 and the RealAir SF-260 Left Seat.
panel.cfg
[Vcockpit01]
gauge08=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
You only need to add this to the RealAir SF-260. The Left Seat version uses this same panel.cfg.
PhilC 'Snowman'
Aircraft: RealAir Citabria 2007, RealAir Decathlon 2007, RealAir Scout 2007, RealAir Scout 2007 Amphibian and RealAir Scout 2007 Tundra.
All of the above aircraft can use these same settings. Just be aware of your light# and gauge# when adding them.
aircraft.cfg
[lights]
light.4 = 5, 3.00, 0.00, -1.70, fx_Shockwave_landing_light // Shockwave light
panel.cfg
[Vcockpit01]
gauge08=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
All of the above aircraft can use these same settings. Just be aware of your light# and gauge# when adding them.
aircraft.cfg
[lights]
light.4 = 5, 3.00, 0.00, -1.70, fx_Shockwave_landing_light // Shockwave light
panel.cfg
[Vcockpit01]
gauge08=shockwave_lights!SW Lights, 1,1,1,1 //shockwave light
PhilC 'Snowman'
EvolveAI settings:
A318-100_CFM
light.8 = 5, 7.0, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 7.0, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 35.50, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 35.50, 0.0, -1.00, fx_Shockwave_landing_light // Shockwave light
A319_CFM, A319_IAE
light.8 = 5, 6.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 6.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 39.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 39.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
A320-100
light.8 = 5, 6.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 6.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 44.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 44.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
A320-200_CFM, A320-200_IAE
light.8 = 5, 7.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 7.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 43.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 43.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
A321_CFM, A321_IAE
light.8 = 5, 4.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 4.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 57.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 57.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
Aardvark AI settings
B722
light.8=5, 18.0, -7.30, 0.10, fx_Shockwave_landing_light // Shockwave light
light.9=5, 18.0, 7.30, 0.10, fx_Shockwave_landing_light // Shockwave light
light.10=5, 57.60, -0.50, -4.00, fx_Shockwave_landing_light // Shockwave light
B732 (not v2)
light.9=5, 10.50, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.50, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 33.5, 00.000, -4.60, fx_Shockwave_landing_light // Shockwave light
//light.121=5, 32.0, -00.10, -4.60, fx_Shockwave_landing_light // Shockwave light
B734 (not v2)
light.9=5, 11.00, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, -12.0, 29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.12=5, -12.0, -29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.13=5, 44.0, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
B735
light.9=5, 11.00, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, -12.0, 29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.12=5, -12.0, -29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.13=5, 44.0, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
B736
light.9=5, 10.80, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.80, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 30.0, 00.00, -4.40, fx_Shockwave_landing_light // Shockwave light
B737 & B737W
light.9=5, 10.00, 6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.00, -6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 35.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light
B738
light.9=5, 10.80, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.80, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 30.0, 00.00, -4.40, fx_Shockwave_landing_light // Shockwave light
B738W
light.9=5, 11.00, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 44.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light
B739
light.9=5, 10.00, 6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.00, -6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 35.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light
B742_GE, B742_RR, B742_PW, B742F_GE, B742F_RR, B742F_PW,
NB - this aircraft for some unknown reason does not show the Shockwave effect correctly if you zoom in - and the brilliant white effect when zoomed out doesn't appear either, more a yellow light - weird??!!
light.10=5, 28.50, -19.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.11=5, 29.50, 19.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.12=5, 28.50, -17.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.13=5, 29.50, 17.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.14=5, 82.0, -0.85, -7.3, fx_Shockwave_landing_light // Shockwave light
light.15=5, 82.0, 0.85, -7.3, fx_Shockwave_landing_light // Shockwave light
I'll post more when they're done 1
A318-100_CFM
light.8 = 5, 7.0, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 7.0, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 35.50, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 35.50, 0.0, -1.00, fx_Shockwave_landing_light // Shockwave light
A319_CFM, A319_IAE
light.8 = 5, 6.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 6.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 39.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 39.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
A320-100
light.8 = 5, 6.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 6.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 44.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 44.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
A320-200_CFM, A320-200_IAE
light.8 = 5, 7.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 7.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 43.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 43.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
A321_CFM, A321_IAE
light.8 = 5, 4.5, -7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.9 = 5, 4.5, 7.50, -0.50, fx_Shockwave_landing_light // Shockwave light
light.10 =5, 57.00, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
light.11 =5, 57.00, 0.0, -3.00, fx_Shockwave_landing_light // Shockwave light
Aardvark AI settings
B722
light.8=5, 18.0, -7.30, 0.10, fx_Shockwave_landing_light // Shockwave light
light.9=5, 18.0, 7.30, 0.10, fx_Shockwave_landing_light // Shockwave light
light.10=5, 57.60, -0.50, -4.00, fx_Shockwave_landing_light // Shockwave light
B732 (not v2)
light.9=5, 10.50, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.50, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 33.5, 00.000, -4.60, fx_Shockwave_landing_light // Shockwave light
//light.121=5, 32.0, -00.10, -4.60, fx_Shockwave_landing_light // Shockwave light
B734 (not v2)
light.9=5, 11.00, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, -12.0, 29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.12=5, -12.0, -29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.13=5, 44.0, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
B735
light.9=5, 11.00, 7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -7.20, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, -12.0, 29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.12=5, -12.0, -29.50, 0.50, fx_Shockwave_landing_light // Shockwave light
light.13=5, 44.0, 0.0, -4.00, fx_Shockwave_landing_light // Shockwave light
B736
light.9=5, 10.80, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.80, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 30.0, 00.00, -4.40, fx_Shockwave_landing_light // Shockwave light
B737 & B737W
light.9=5, 10.00, 6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.00, -6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 35.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light
B738
light.9=5, 10.80, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.80, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 30.0, 00.00, -4.40, fx_Shockwave_landing_light // Shockwave light
B738W
light.9=5, 11.00, 6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.10=5, 11.00, -6.80, 0.60, fx_Shockwave_landing_light // Shockwave light
light.11=5, 44.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light
B739
light.9=5, 10.00, 6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.10=5, 10.00, -6.80, 0.20, fx_Shockwave_landing_light // Shockwave light
light.11=5, 35.0, 00.00, -4.80, fx_Shockwave_landing_light // Shockwave light
B742_GE, B742_RR, B742_PW, B742F_GE, B742F_RR, B742F_PW,
NB - this aircraft for some unknown reason does not show the Shockwave effect correctly if you zoom in - and the brilliant white effect when zoomed out doesn't appear either, more a yellow light - weird??!!
light.10=5, 28.50, -19.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.11=5, 29.50, 19.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.12=5, 28.50, -17.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.13=5, 29.50, 17.00, 0.80, fx_Shockwave_landing_light // Shockwave light
light.14=5, 82.0, -0.85, -7.3, fx_Shockwave_landing_light // Shockwave light
light.15=5, 82.0, 0.85, -7.3, fx_Shockwave_landing_light // Shockwave light
I'll post more when they're done 1
Graham
Excellent work grajay. I have asked shockwave why the effect does not display correctly, on the larger aircraft,but so far have had no response.
I'm not really to sure at the moment how to go about changing my Flight One aircraft to the AIA or Evolve aircraft in UTX.
Ayway,keep up the good work.
Shaun
I'm not really to sure at the moment how to go about changing my Flight One aircraft to the AIA or Evolve aircraft in UTX.
Ayway,keep up the good work.
Shaun
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