I don't know what the history is between A2A and Laminar Research is, but I do hope A2A will consider developing for X-Plane 12 and beyond.
Thank you.
Please consider developing for X-Plane 12 and beyond.
- Scott - A2A
- A2A General
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- Joined: 11 Feb 2004, 12:55
- Location: USA
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Re: Please consider developing for X-Plane 12 and beyond.
Our new Accu-Sim system is now 100% independent and computes frame by frame within the host platform. We support Laminar and want them to succeed in the post MSFS era. Since the new Accu-Sim tech driving the Comanche is independent of the host platform (MSFS, Xplane, etc.), it's now a realistic plan to make airplanes for Xplane.
But we do have to form this Xplane team, so until that time, it's still just a plan. We have an Xplane expert in house but he is tied up in other projects so the idea is to being in new blood with him overmatching the effort.
Scott
But we do have to form this Xplane team, so until that time, it's still just a plan. We have an Xplane expert in house but he is tied up in other projects so the idea is to being in new blood with him overmatching the effort.
Scott
A2A Simulations Inc.
Re: Please consider developing for X-Plane 12 and beyond.
Excellent news, Scott! Please let me know if I can be of any help. The last years I've been really diving into the XP-world, and find the ease of use and utter stability of this sim to be just what I needed. Well, except for A2A Simulations. The only things that can match A2A are HotStart's TBM 900 and Challenger.Scott - A2A wrote: ↑04 Dec 2022, 15:34 Our new Accu-Sim system is now 100% independent and computes frame by frame within the host platform. We support Laminar and want them to succeed in the post MSFS era. Since the new Accu-Sim tech driving the Comanche is independent of the host platform (MSFS, Xplane, etc.), it's now a realistic plan to make airplanes for Xplane.
But we do have to form this Xplane team, so until that time, it's still just a plan. We have an Xplane expert in house but he is tied up in other projects so the idea is to being in new blood with him overmatching the effort.
Scott
Erik Haugan Aasland,
Arendal, Norway
(Homebase: Kristiansand Lufthavn, Kjevik (ENCN)
All the Accusim-planes are in my hangar, but they aren't sitting long enough for their engines to cool much before next flight!
Arendal, Norway
(Homebase: Kristiansand Lufthavn, Kjevik (ENCN)
All the Accusim-planes are in my hangar, but they aren't sitting long enough for their engines to cool much before next flight!
-
- Technical Sergeant
- Posts: 540
- Joined: 16 Feb 2011, 07:42
- Location: Finland
Re: Please consider developing for X-Plane 12 and beyond.
wow. what about DCS?
Re: Please consider developing for X-Plane 12 and beyond.
What Simcoders does with their Reality Expansion Packs is very Accusimish. I have the Baron REP in version 12 so far. It forces one to fly by the numbers and the book.Medtner wrote: ↑04 Dec 2022, 21:26Excellent news, Scott! Please let me know if I can be of any help. The last years I've been really diving into the XP-world, and find the ease of use and utter stability of this sim to be just what I needed. Well, except for A2A Simulations. The only things that can match A2A are HotStart's TBM 900 and Challenger.Scott - A2A wrote: ↑04 Dec 2022, 15:34 Our new Accu-Sim system is now 100% independent and computes frame by frame within the host platform. We support Laminar and want them to succeed in the post MSFS era. Since the new Accu-Sim tech driving the Comanche is independent of the host platform (MSFS, Xplane, etc.), it's now a realistic plan to make airplanes for Xplane.
But we do have to form this Xplane team, so until that time, it's still just a plan. We have an Xplane expert in house but he is tied up in other projects so the idea is to being in new blood with him overmatching the effort.
Scott
I am sure A2A could knock realism out of the park.
And with Simheavens areas, scenery realism gets a real boost. Better than the almost cartoonish Orbx overlays in P3D. I can easily VFR my home region. Just my humble take.
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