https://community.justflight.com/topic/ ... h-jerks/98
That's gone to Asobo to see if they have any idea what is going on, as there is nothing which I can see that would cause such an effect. Two things to remember: 1) This game's flight model is NOT based in fundamental aerodynamics. It is a mixture of some aerodynamics, some shape-based and some attempts to fix problems caused by the first two. It does not make sense aerodynamically, nor in many respects in terms of geometry. 2) I asked a question directly regarding jet engines back in November on the support forum set up specifically for Devs to get answers to problems. That has still not been answered 6 months later along with several others but it leaves us totally guessing what to do.
When we have to start guessing, you may as well all join in because that's how daft this game's flight model has become - no info, very little support for Devs and it does not make sense on its own. Sorry about that, hopefully we'll hear back from them but until that point we really are stuck with a situation we find unreasonable ourselves.
I have prided myself on accuracy within the constraints of the various sims prior to MSFS, this is a game and I don't think I am going to waste too much more time on it really because it has too much control without allowing the flight dynamics guy to adjust and derives everything from base aircraft (such as the C172). That's not appropriate for so many different types! ACES had a solid base in aerodynamic theory and it worked, but the environment around it was stifled. This game is a brilliant world and environment, but flight is based on "here's a problem, let's fix it with a random scalar"