gpbarth wrote: ↑05 Aug 2020, 18:16
Hook wrote: ↑18 Sep 2019, 18:58
bobsk8 wrote: ↑18 Sep 2019, 17:57
I got all excited about Flight and bought a few DLC. Microsoft saw that it wasn't going to generate a profit and pulled the plug in a New York Second. Expecting the same thing to happen this time.
Imagine what would have happened if the free part of Flight had been included in every Windows install. Sort of like a super Minesweeper. People would have tried it, some would have liked it and bought DLC. It would have introduced flight simming to a LOT of people who never considered it. It would have made money, probably lots of money. It was tailor made for this kind of thing.
When I mentioned in the Flight beta forum that it would be a no-brainer to include Flight in every Windows install, I was told by a Microsoft person "It would take a year to convert it to RT." Say WHAT?? Apparently Microsoft was intending to drop the desktop market at the time and go to the "Run Time" version of Windows on mobile devices. Incredible. Guess what: they dropped RT.
The official version of why Microsoft dropped Flight was "due to the natural ebb and flow". In this case, the idea that they were going to RT, where Flight wouldn't have much chance. The next version of Windows would be developed on a PC, but the version after that would be developed on a Mac, because Microsoft wouldn't have a desktop operating system. Unbelievable.
Flight didn't fail. Microsoft management failed. Balmer was edged out of the company because "he wasn't going to the mobile market quickly enough." Incredible. Well, Microsoft is under new management, has lots of new tech goodies, and MSFS looks to be a technology demo for these. It's not going to go away. I wouldn't be surprised to see a new VR system based on Asobo's augmented reality. They might even bring back a new version of the Sidewinder force feedback controls.
Also, stack ranking is officially gone. It's a wonder that Microsoft could create *anything* with that policy in place. It probably had as much to do with Flight's cancellation as anything, whether directly or indirectly.
This is the story as I understand it.
There was a hate campaign against Flight, which is a story in itself, and it poisoned the well, but was not the reason Flight was cancelled. You still see remnants of it although the originators have moved on. It generated a lot of misconceptions about Flight. There hasn't been an organized hate campaign against MSFS and there probably won't be, which should tell you a lot if you know the story behind it.
Hook
Can I throw a quick observation in here? MS dumped FSX on Valve/Steam and exited the sim world. BUT - they wisely(?) kept the option open to take it back if they ever wanted to. Why? FS2020 is not Flight on steroids. FS2020 is not FSX. It's not P3D and it's not X-Plane. What MS undertook was a massive re-write of flight simulation. Flight dynamics, weather, flying on a server, and scenery! I started out with SubLogic in 1980, and have had every version of FS up to FSX/SE. I've seen and played with P3D and X-Plane.
MSFS2020 is none of these...not even close! And it has included every bell and whistle we all play with: real flight planning (no more Navigraph), real weather (no more Active Sky), cameras (no more EZ-Dok), and real scenery for the entire globe (they're claiming Petabytes of scenery). And they're just now releasing it, so there's a lot of new stuff to come.
Will MS pull the plug on this one? I highly doubt it!
This is not correct. At the time Microsoft was already announcing a complete withdrawal of support for FSX and FSX:Acceleration. In fact a lot of the old codes to install FSX from disk don't even work anymore because of this support being pulled. Some of the newer ones still do but my two, one from FSX, and one from Acceleration no longer do, and at the time FSX was THE simulator of choice, XP9 was the only real competition and XP10 wouldn't be out for a while(personally I think XP10 was the first good version of the program), and Dovetail wisely did (and it was a good thing) what they did with MS Train Simulator and took it over and moved it to Steam and continued to develop it as much as the code would allow(though it would still be a 32bit platform), and they saw that they needed to migrate the code to a new engine, like they did with Train Sim World(which worked), and they did the same thing with Flight Sim World(which failed), but they did the same thing that MS did with Flight. They locked out the 3rd party market(which for some reason Train Sim fans have no issue with but flight sim people are completely turned off by this), FSW was not the MS Flight code that a lot of people thought it was. It was just recycled FSX code in a new engine, and it did ~look good but it ran horribly on most people's systems, and they locked addons behind a wall that only let payware be made for it. The biggest difference between FSW and Flight, is that at its core, Flight had a VERY good simulation engine running in it, where as FSW, did not, and it wasn't worth the price of upgrading to basically just FSX Redeux. Had Dovetail sourced the Flight code, instead, and opened it up to 3rd party freeware development, I think FSW would have replaced FSX and XPlane a long time ago. In the end, Dovetail couldn't pay the fees to keep on developing the code and had to drop FSW(and I suspect that the growing number of people that were going to P3D and XP9(at the time) had something to do with it as well. P3Dv4 is what I think FSW ~would have evolved into if they had kept working on it but, they didn't have the money to throw at it like L-M does.
As for what ever this "campaign against Flight" is about, I have no idea what that is about. I was on the beta team as well, and very vocal and open with my opinions and participated in the beta forums a lot. As a result I got all the DLC for free when it released(except Alaska), and I loved how the runways were not perfectly flat, and how real and accurate the Hawaiian islands looked, it was a marvel, and then...then, they started releasing what was basically planes for gamers. Planes without cockpits, and asking for money that would have bought you a much higher quality aircraft from the Aircraft Factory here at A2A. It was at THAT time that the out cry happened. They drove off the hardcores by making it too game-ish, and they drove off the gamers by making it too boring. So in the end they did it to themselves. Every place I read about Flight, it is always the same thing. Great flight engine, great graphics but, the lack of aircraft, and scenery are a show stopper. When they released the Alaska DLC and charged I think $20, that is when people such as myself and the other hardcores realized, "My God, they are going to try to ~sell us the entire world!", it was at that point that Flight died. There was no smear campaign, just people speaking the truth. To be honest, I wish Flight had continued, as it really was great, and I never did buy Alaska because, well, I had no interest in Alaska(still don't). Had it been Florida or Texas, I'd of been all over it.
This time though, with MSFS: The Sequel: The Reboot: 3, I think they have finally learned from the past mistakes and have figured out that the only thing that has kept flight simulation going at all is the community. Aces Studio knew all of this and made a sandbox for us to play in, and tool box to make more toys to play with. Microsoft Gaming Studio said, "Nuts, to that", and like a little kid, took all their toys home, and only let us play with the broken ones. Asobo, as realized this, and that is why they have been so open about it up until the COVID-19 thing happened, and even then, they did their best to keep the community informed and they kept an open mind about what we as a group truly wanted(still no helicopters but, I've read they are in fact coming), and with A2A developing the Aerostar for it, PMDG bringing their line up to it, and now Vertical Sim developing for MSFS after only ever being an XPlane developer, the future is bright.
We are in a great time in simulation. We still have an aging but actively developed for FSX, P3Dv5 is getting the bugs ironed out and looks great, XPlane 11 with the new Florida Scenery(which I almost converted to just so I could fly it), companies developing planes and scenery for AF2(a great sim in it's own right), DCS:World adding a new free map in the near future, and the up coming Dead Stick flight simulator, we are swimming in our hobby for the first time in decades and this time we are not alone. MSFS became Steams #1 selling game of all time, in just ONE day. That kind of number, sadly, can't be posted by just the hardcore flight sim crowd, and it is an insane statistic. Imagine, that many people WANTING a quality flight simulator. It is staggering. It is a great time to be in the flight simulator community.
(Now, if we can only get EA to remake, Longbow Gold, F-15, F/A-18, USAF, IAF, WWII Fighters, US Navy Fighters, and 688(I).)