It's been a while since I last posted here. The 64 bit releases has made me interested in flight sims again. I recently came across this picture from one of Verstappen's (f1 driver) sponsers.
The sim is surrounded by green screen and a front mounted camera is mounted on the virtual reality headset. His actual steering wheel and body will be visible in the sim. In flight sims the home cockpit and the pilot's body will be visible. This might be something to consider for the cockpit builders when this tech is commercialised, like @raceguy. I can't wait for virtual reality to advance like this.
Max
Ultimate solution for home cockpits?
- Lewis - A2A
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Re: Ultimate solution for home cockpits?
Have you tried the current gen PC VR like the Vive?
thanks,
Lewis
thanks,
Lewis
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Re: Ultimate solution for home cockpits?
Yes, I own one . This would work for people that have home cockpits (like raceguy), because their cockpit will still be visible through their VR-headset.Lewis - A2A wrote:Have you tried the current gen PC VR like the Vive?
thanks,
Lewis
Edit: I didn't realise the Vive could already do this. Awesome!
Re: Ultimate solution for home cockpits?
The guy on the picture doesn't look very happy ... seems not to be funny
Wait: would be then perfect for Prepar3D as it is strictly NOT entertaining!
Wait: would be then perfect for Prepar3D as it is strictly NOT entertaining!
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Re: Ultimate solution for home cockpits?
I saw a video a while back of somebody playing Dirt Rally in VR with a similar setup (everything in front of the camera was covered in fabric except for the steering wheel and the driver's arms. Then the camera's footage was superimposed over the in-game footage giving a near perfect 1:1 representation of the player's body and steering wheel in the game. it was frankly pretty mind blowing. I think the same technique could be extremely effective for a flight sim, although it would be a bit trickier since interacting with small switches and knobs (and seeing numbers on their displays) requires a lot more precision than just grabbing the steering wheel.
I was thinking for a simple "home cockpit" like the average user here probably has (like a yoke, pedals and maybe a switch box with the rest being handled by good old mouse and keyboard) you could just cover everything except for your yoke and pedals, mouse and keyboard and get a pretty good result while still being able to use your keyboard and mouse. I've never used VR personally but I always guessed using various switches and dials in a full flight sim could be clunky without 1:1 hardware (i.e. full home cockpit.)
What's really awesome, thinking about this more, is since you're thinking of things in 1:1 relationships with this "overlay" method, you'd actually be putting your keyboard (for example) where you'd put it in the actual cockpit, i.e. you wouldn't want it placed next to your yoke for example because it would probably get in the way of some of your most used things like carb heat. So in other words you might end up putting the keyboard "on the seat" next to you. Kind of hard to translate what I'm thinking into words, but it would be so much fun and very interesting to work this stuff out... just need a spare $2000 for some better hardware and a VR set.
I was thinking for a simple "home cockpit" like the average user here probably has (like a yoke, pedals and maybe a switch box with the rest being handled by good old mouse and keyboard) you could just cover everything except for your yoke and pedals, mouse and keyboard and get a pretty good result while still being able to use your keyboard and mouse. I've never used VR personally but I always guessed using various switches and dials in a full flight sim could be clunky without 1:1 hardware (i.e. full home cockpit.)
What's really awesome, thinking about this more, is since you're thinking of things in 1:1 relationships with this "overlay" method, you'd actually be putting your keyboard (for example) where you'd put it in the actual cockpit, i.e. you wouldn't want it placed next to your yoke for example because it would probably get in the way of some of your most used things like carb heat. So in other words you might end up putting the keyboard "on the seat" next to you. Kind of hard to translate what I'm thinking into words, but it would be so much fun and very interesting to work this stuff out... just need a spare $2000 for some better hardware and a VR set.
- Tutmeister
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Re: Ultimate solution for home cockpits?
Remember that this technique is only for filming and showing on a screen to spectators. It is impressive to watch but as far as the user in vr is concerned he couldn't care less what is covering his wheels and or desk or home cockpit. None of it matters as he is only seeing what is in the headset.
What matters to a vr user is having the wheel or yoke modelled correctly in sim so what you feel matches what you see. Then you need a tracker or emitter on it so the computer can detect where it is located and match the visuals.
Chris
What matters to a vr user is having the wheel or yoke modelled correctly in sim so what you feel matches what you see. Then you need a tracker or emitter on it so the computer can detect where it is located and match the visuals.
Chris
Last edited by Tutmeister on 06 Jul 2017, 16:11, edited 1 time in total.
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- Lewis - A2A
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Re: Ultimate solution for home cockpits?
leap motion support in flyinside is pretty neat
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Re: Ultimate solution for home cockpits?
I'm talking about a live overlay technology that would overlay the camera's feed directly over the game/sim, in *real time.* So sort of like Leap Motion except it's about the visuals and not necessarily some sort of interaction system.Tutmeister wrote:Remember that this technique is only for filming and showing on a screen to spectators. It is impressive to watch but as far as the user in vr is concerned he couldn't care less what is covering his wheels and or desk or home cockpit. None of it matters as he is only seeing what is in the headset.
What matters to a vr user is having the wheel or yoke modelled correctly in sim so what you feel matches what you see. Then you need a tracker or emitter on it so the computer can detect where it is located and match the visuals.
Chris
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