1st time with the Oculus Rift CV1!
Posted: 26 May 2016, 21:46
I'm a never owned the Development kit CV1 user. I had a few hickups getting my VR to run starting with evga producing a few video card models of the GTX 980TI VR which I got some time ago.  Received my Rift on May 13th and learned that the video card would not allow the screen to work. evga did a RMA with no hassle and I received it today. I do recommend the 980TI VR model in that it offers a front expansion port with two USB 3.0 ports and a HDMI one for anyone looking to get the rift and dont have a 3.0 port on the back of their computer as the cable from the Rift headset which has both the HDMI and USB will not split to allow a plug to be plugged into the back and front without an extention cable for the HDMI.
So heres my findings.  Once the screen came alive they OR gives you a few sample clips to get to see 3D.  That is a great intro, especially the TRex at the end. Another cool thing is it gives you a ghost image of the head Tracker thing exactly where it is in real life as if you can see thru the screen...just crazy.
Next was to get Fly Inside for P3D.  Its a rather straight forward exe setup where it will tell you the settings it needs to change in P3D (like turn HDR off etc) and ask if you agree.  You then will need to reset the sim and should go ahead and restart the computer as well.
once installed you will get a Fly Inside Icon on your desktop which you double click on to start P3D (or FSX for that matter...just make sure to download the correct version for your sim platform and there is an option to buy both)  Once you start that it will open both P3D and Oculus Rift and you can now put your headset on as the sim loads. Theres a slight learning curve to getting use to clicking on the FlyInside stuff but in the sim you have complete control of your mouse as well.
My first flight was short in the default raptor at the default field. Seeing I had it working I went to grab a quick bite for dinner as I started all this after work at 5pm as I knew I was going to be up for the night. Now for my first official VR flight I picked the Texan at Sedona for the Terrain. OMG what a thrill. The ability to look around and not have limits like Tracker IR gives is one small detail but the real amazement was just how 3D the cockpit was. Every little thing.  I kept feeling like as I looked down I should see my legs and limps in the cockpit below me.
My first "feel it in the seat of my pants" feel came on my first dive. Playing around the mountains was great as well.  There is a loss of HD clarity but there is no loss of smoothiness and great frames.  Every once and awhile the screen would go black and I think that was due to heavy visuals.  The screen would stay black for a second. I got use to it but will read up on it in case it is something I can fix.
My next flight was the Spitfire at KEGE. That plane is so f'n beautiful in 3D and now with unlimited field of view in head tracker, its a completely new feel to flying it and being able to enjoy seeing the gauges and such.
I still have some configuring to do in Fly Inside to get the most of it and will be playing with that over the coming days but as I sit here after these few flight I still feel weird like I was on a roller coaster which was expected as other all say that will be the case but to actually feel it now I get it.
​​​​​​​For me, this is a whole new sim and each plane will be like new for me.  I'm limiting my VR to only tail draggers and helos as I still like my bigger sim for the more complex planes and addons but man what a rush!
One thing I cant wait to hear is from the addon developers like A2A as they start to use it and how real their plane feels in such 3D.
So heres my findings.  Once the screen came alive they OR gives you a few sample clips to get to see 3D.  That is a great intro, especially the TRex at the end. Another cool thing is it gives you a ghost image of the head Tracker thing exactly where it is in real life as if you can see thru the screen...just crazy.
Next was to get Fly Inside for P3D.  Its a rather straight forward exe setup where it will tell you the settings it needs to change in P3D (like turn HDR off etc) and ask if you agree.  You then will need to reset the sim and should go ahead and restart the computer as well.
once installed you will get a Fly Inside Icon on your desktop which you double click on to start P3D (or FSX for that matter...just make sure to download the correct version for your sim platform and there is an option to buy both)  Once you start that it will open both P3D and Oculus Rift and you can now put your headset on as the sim loads. Theres a slight learning curve to getting use to clicking on the FlyInside stuff but in the sim you have complete control of your mouse as well.
My first flight was short in the default raptor at the default field. Seeing I had it working I went to grab a quick bite for dinner as I started all this after work at 5pm as I knew I was going to be up for the night. Now for my first official VR flight I picked the Texan at Sedona for the Terrain. OMG what a thrill. The ability to look around and not have limits like Tracker IR gives is one small detail but the real amazement was just how 3D the cockpit was. Every little thing.  I kept feeling like as I looked down I should see my legs and limps in the cockpit below me.
My first "feel it in the seat of my pants" feel came on my first dive. Playing around the mountains was great as well.  There is a loss of HD clarity but there is no loss of smoothiness and great frames.  Every once and awhile the screen would go black and I think that was due to heavy visuals.  The screen would stay black for a second. I got use to it but will read up on it in case it is something I can fix.
My next flight was the Spitfire at KEGE. That plane is so f'n beautiful in 3D and now with unlimited field of view in head tracker, its a completely new feel to flying it and being able to enjoy seeing the gauges and such.
I still have some configuring to do in Fly Inside to get the most of it and will be playing with that over the coming days but as I sit here after these few flight I still feel weird like I was on a roller coaster which was expected as other all say that will be the case but to actually feel it now I get it.
​​​​​​​For me, this is a whole new sim and each plane will be like new for me.  I'm limiting my VR to only tail draggers and helos as I still like my bigger sim for the more complex planes and addons but man what a rush!
One thing I cant wait to hear is from the addon developers like A2A as they start to use it and how real their plane feels in such 3D.