How it all started for me

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Scott - A2A
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Joined: 11 Feb 2004, 12:55
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Re: How it all started for me

Post by Scott - A2A »

I remember LHX: Attack Chopper - that was a great game. The smoke used to be transparent circles, but it did the job.

My friend and I used to fly simulations together, one acting as pilot the other as weapons officer. Just for fun on our way into enemy territory, we would jokingly give the Abrams tanks a little burst of our cannon just to say, "hi."

Scott.
A2A Simulations Inc.

Snuffy
Senior Master Sergeant
Posts: 2102
Joined: 18 May 2004, 08:05
Location: The Good ol U.S. of A.

Re: How it all started for me

Post by Snuffy »

I remember the stick figure flight sim that came with MS DOS programs ... (CRS got me ... I'm sure it was with the DOS brand of OS) ...
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Snuffy
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GlennC
A2A Master Mechanic
Posts: 1393
Joined: 03 Oct 2004, 17:45
Location: Frisco, TX, USA

Re: How it all started for me

Post by GlennC »

For me, it was Flight Sim Version 2, about 1986. It was the first program I bought for a Sanyo MBC775 (if I remember right). That was a 30 something pound arm stretcher of a "portable" computer available only in Japan where I was stationed at the time. The OS was MS-Dos 2.2, 7 inch CGA screen. It came with two 5.5 inch floppies. I swapped one for a 20 meg hard drive.

Now you know . . .

Glenn
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Stuntie
Senior Airman
Posts: 102
Joined: 21 Feb 2006, 14:31

Re: How it all started for me

Post by Stuntie »

I have fond memories of Dawn Patrol and Pacific Air War.

PAW was fantastic with it's carrier battle mode. No game has redone such as suberb system, which I find baffling.
You really felt like you mattered in it. A good torpedo or die bomb run and you could tip the scales.
Same with fighters - taking out that incoming kate could save the Enterprise from a fiery doom.
And protecting the avengers meant torp hits and a battle won rather than just a kill score.

Basically you got your fleet/s on the map and somewhere out there was the enemy.
You needed to scout for them and then lauch attacks. Of course they were doing the same.
Lovely trade offs - Lots of scouts and you find em easy - but lack attack aircraft as they are all out scouting.
too few and you can miss the enemy and find yourself under attack from out of the blue.
Also you needed to set CAPs. So hopefully had some fighters up when they came for you.
Of course that meant fewer fighters to escort your strike.....
You could play it from the ploting board as the admiral would, or you could jump in on strikes, caps or any other encounter.

Some nice real life tricks you could do too such as sending out armed Dauntlesses as scouts - spot the enemy and dive in - could end up with a damaged flatop right at the start.
Get whacked from nowhere but survive - send your strike off in the same direction as the enemy retreated and see if you find their carriers there.

Nothing better than tipping over and lining up on that big red spot on a Jap flight deck.
I yearn for a game like that but despite CFS2, Pacific Fighters and so many other flight sims - nothing has re captured that feel.

Sometimes I think we have gone up in graphics and flight models but backwards in gameplay.

8thFG
Airman First Class
Posts: 89
Joined: 22 Jul 2006, 16:01
Location: Savannah, GA

Re: How it all started for me

Post by 8thFG »

Loved PAW and EAW. WWII Fighters was good, especially the interview videos with the Greats like Gabby, Bud Anderson, and Gunther Rall. Great Stuff !!
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