Hi all,
We've just released the v1.3 update for the Comanche. This patch includes a few bug fixes and one or two small features such as the ability to switch off trim acceleration and the option to set metric air temperature and pressure units independently of each other and of the MSFS regional settings. To do this, use the 'options' section on the 'controls' page of the tablet.
To install version 1.3, please click the "Comanche Check for Updates" shortcut in the "A2A Simulations" folder in the Windows start menu. If you prefer, you can also redownload the installer from your account on our store.

Version 1.3.0 Changes
- Fixed parking brake not engaging when brakes are somewhat worn
- Fixed accelerated corrosion damage when aircraft is not in use
- Added persistent rudder trim behavior
- Fixed double clicks being necessary at some stations if conducting a second walkaround
- Fixed overstress crash if moving camera position to external instrument view camera via keystroke
- Fixed TDS GTN 750Xi not initializing under certain conditions
- Added function to repair landing lights using the tablet
- Fixed bug where very low FPS could cause runaway physics and animation artefacts
- Added trim acceleration option to the tablet
- Added independent options for metric temperature and air pressure to the tablet
- Linked ADF timer volume to warnings volume slider in the tablet
- Fixed tip tank gauge not powering down when battery was switched off with right tank selected
- Fixed memory leak when engine analyzer page of tablet open
- Added support for rudder axis when auto rudder is selected in MSFS assistance options
- Fixed modelling of left ashtray
- Fixed part of rudder pedals axle being visible from the outside
- Mapped fuel selectors to MSFS "left main", "left aux", "2 right main", "2 right aux" key shortcuts

Version 1.2.0 Changes
- Improved wing flex animation to work properly at all framerates and fixed bug that caused extreme wing flex movements at around 20 fps
- Improved cockpit glass transparency for better clarity, particularly with high-end VR headsets
- Added support for ambient sounds with door and windows opened and during walkaround
- Added support for mono Bluetooth headsets with low sampling rate
- Added function to EDM 830 to reset fuel used by holding both buttons on USD screen (accessed via right click and hold on either button)
- Fixed shock cooling warning not showing when it should on EDM 830
- Added additional protection against false prop strikes caused by terrain errors
- Reduced lift provided by flap gap seals
- Additional tuning of ground physics
- Added tablet brightness slider to tablet settings
- Improved handling of magneto starter shortcuts
- Added starter button response to magneto events for improved hardware panel compatibility
- Added function to remove registration placard in cockpit via mouse click
- Removed clicking sound from GPS and COMM radio volume knobs
- Fixed ADF on/off sound
- Reduced size of click spots to hide and show yokes
- Improved smoothness of cabin door animation
- Fixed generator bug where it would not come back online if all electrics were off, idle was reduced to shut it off then increased to turn it back on again
- Added ability to fix landing lights in the walkaround
- Fixed fuel quantity gauges tooltips
- Fixed small issues in external model, left windshield frame, elevator trim rivets and nose wheel steering cylinder animation
- Increased amount of yoke deflection required to disconnect autopilot
- Fixed yoke movement turning off autopilot master switch rather than disconnecting autopilot
- Added overhaul confirmation to maintenance page of tablet
- Fixed cockpit persistence and loading with cold and dark and phases
- Fixed engine temperature not being properly saved with cold start
- Fixed event flood associated with com channel spacing
- Changed centre of gravity units to inches rather than percent on tablet fuel and payload page
- Fixed issue where rudder could get damaged too easily when not in use
- Added support for MSFS auto-rudder function
- Improved compatibility with MSFS parking brake event so it no longer interferes with toe brakes operation
- Updated gauge glass rendering
- Fixed navigation lights key shortcuts
- Added prop lever choice to persistent per-livery state
- Tuned yoke animation
- Fixed door opening in multiplayer
- Fixed cabin door latch animation
- Tuned balance of beacon motor sound effect
- Fixed screws position on the right main fuel tank
- Amended references to recommended maximum landing gear operating speed on page 35 of the pilot's manual
Version 1.1.0 Changes
- Added fix for torque spike that was causing very occasional aircraft ‘flips’
- Improved compatibility with third-party utilities including FSEconomy and OnAir
- Added message on installation to warn user if their EXE.xml file is corrupted
- Improved handling of unwanted trim inputs sent by default MSFS autopilot
- Improved telemetry support for force-feedback devices
- Added barometric pressure to altimeter tooltip in legacy mode
- Improved hardware switch compatibility for autopilot
- Improved hardware switch compatibility for battery switch and starter button
- Improved animation smoothness of controls surfaces and yoke
- Added animation lag to main door
- Added functional external handles to the cabin door from nearby walkaround positions
- Added persistent altimeter pressure adjustment
- Fixed reversed propeller pitch LO and HI shortcuts
- Revised tablet controls to indicate if at least one chock or tie down is placed
- Fixed XML conflict with aircraft registration fonts
- Fixed tablet not being clickable if B78XH (B787-10 Heavy) add-on is installed
- Fixed reversed yoke animation when moving ailerons during walkaround
- Disabled walkaround once aircraft is in motion
- Added “PilotVR” entry to cameras.cfg
- Improved support for MSFS ATC calls
- Fixed animation of pitot cover ‘remove before flight’ tag if left on during flight
- Added clickspot to restore tablet to wall pocket if tablet left outside during walkaround
- Fixed emergency landing gear handle
- Limited throttle input to positive values if hardware reverser axis is used
- Improved handling of wing flex animation at low fps
- Slightly increased P-factor
- Slightly reduced effect of prop wash over stabilator
- Improved turn coordinator inclinometer ball physics
- Fixed bug in mixture lever calculations
- Slightly reduced rate at which fuel dissipates from engine cylinders
- Tuned EGT and CHT cooling rates
- Tuned engine heater effectiveness
- Removed EDM 830 fuel totalizer count with simulator paused
- Improved MSFS parking brake support for third-party utilities
- Restored missing engine cooldown sounds
- Restored some engine pulses at very low RPM
- Fixed any accumulated carburetor ice not being removed when replacing the carburetor
- Reduced possibility of a mid-air prop strike due to terrain errors
- Fixed beacon illumination when battery is off
- Reduced speed of brake pedal activation when using button/key input
- Fixed some small gaps in cockpit model
- Fixed bug with 5x failure rate (5x failure rate was producing failures at 1000x rate!)
- Fixed logic for maneuvering speed placard below airspeed indicator with tip tanks installed
- Prevented instrument views from automatically unstowing tablet from side pocket
- Revised Vy on tablet and in pilot’s manual to use more recent numbers
- Revised alternator failure emergency checklist on tablet and in pilot’s manual
- Added links to original Narco Avionics manuals in pilot’s manual
- Added links to pilot’s manual and input configurator in community folder
- Fixed noise cancelling switch on headphones not being stored when headphones unplugged
- Improved support for propeller rotation states in multiplayer
- Added functions for rotating autopilot roll knob via key/button to input configurator
- Fixed slightly misaligned text on manufacturer’s data plate
- Fixed typo on turn coordinator tooltip
- Fixed nosewheel steering being affected by a broken rudder
- Updated input configurator (no longer requires legacy DirectX library)
To everyone who has purchased the Comanche, we'd just like to finish by saying 'thank you'.
- A2A Simulations