Wierd Rudder Behaviour in Comanche

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Gabe777
Staff Sergeant
Posts: 305
Joined: 02 Sep 2017, 13:33

Wierd Rudder Behaviour in Comanche

Post by Gabe777 »

1. Rudder not moving at all until engine power set high.... makes steering during taxi difficult.

2. Barely any rudder input required in turns, unless it is much steeper than the standard rate marked line.

Is this usual ?

Thnx
i7 7700k (4.5 GHz) / GTX 1080 8GB - Gigabyte Windforce OC 3X / 32GB DDR4 2400 Hz (CL15) / Samsung EVO 970 plus M.2 nvme (1TB) / BeQuiet 650W PSU 50amps 12v rail -- (with P3Dv4, AS + ASCA / REX Texture Direct)

Caldemeyn
Master Sergeant
Posts: 1101
Joined: 01 Feb 2011, 11:21
Location: Poland

Re: Wierd Rudder Behaviour in Comanche

Post by Caldemeyn »

Check autorudder is off and realism settings are 100% (the fin doesn't move when stationary ? )
Check the rudder condition during walkaround and in the hangar
Check your calibration and assignments
Check if you don't engage the default p3d autopilot or yaw damper functions

Gabe777
Staff Sergeant
Posts: 305
Joined: 02 Sep 2017, 13:33

Re: Wierd Rudder Behaviour in Comanche

Post by Gabe777 »

Hi. Sorry, sorted.

Turned out deadzones on toe brakes needed calibrating in FUZZY UP.

THNX
i7 7700k (4.5 GHz) / GTX 1080 8GB - Gigabyte Windforce OC 3X / 32GB DDR4 2400 Hz (CL15) / Samsung EVO 970 plus M.2 nvme (1TB) / BeQuiet 650W PSU 50amps 12v rail -- (with P3Dv4, AS + ASCA / REX Texture Direct)

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