rudder trim inop?
rudder trim inop?
well it works in the air, but it seems it is not reflected in the model - there is no visible rudder/pedals reaction when centering spring is tightened or I miss something (?)
- Nick - A2A
- A2A Captain
- Posts: 13774
- Joined: 06 Jun 2014, 13:06
- Location: UK
Re: rudder trim inop?
I think this is just one of those compromises that have to be made because our PC hardware doesn't react to virtual control surfaces like the real thing Jarek. Instead, it's generally a one-way transfer of information: our hardware tells the control surfaces where to go, but the control surfaces can't do the same to the hardware unless it happens to be the expensive force-feedback variety.
For example, if the rudder pedals in the VC did respond visually when we adjusted the centring spring, they'd no longer match the position of the physical rudder pedals under our desk. Well, not unless we had adjustable hardware pedals too, and tuned them accordingly.
Unfortunately, without that force-feedback hardware (which is still very much a niche thing for us flight simmers) any attempt to make controls and control surfaces respond 100% realistically to trim inputs is just not possible in a desktop PC sim.
Thanks,
Nick
For example, if the rudder pedals in the VC did respond visually when we adjusted the centring spring, they'd no longer match the position of the physical rudder pedals under our desk. Well, not unless we had adjustable hardware pedals too, and tuned them accordingly.
Unfortunately, without that force-feedback hardware (which is still very much a niche thing for us flight simmers) any attempt to make controls and control surfaces respond 100% realistically to trim inputs is just not possible in a desktop PC sim.
Thanks,
Nick
A2A Simulations Inc.
Re: rudder trim inop?
Agree on the fact that control in the sim is unreal. However, it looks like there is some inconsequence among the family.
On Bonanza, you are able to set aileron/rudder trim and it is clearly visible - and it's the same - joystick/yoke will still be centered.
Similar thing with elevator on Cherokee - you can set trim (most probably using switches), you will see deflection of the control surface in sim, but of course for the human there is no other indication, you just need to feel it and get used to it. So why only rudder does not follow this concept?
Cherokee looks quite unique in the rudder trim case as adjustments will also have effect on nose wheel steering.
Personally I see the model also as a tool to check how the things work, but opinions like opinions - may be different and that's fine too.
On Bonanza, you are able to set aileron/rudder trim and it is clearly visible - and it's the same - joystick/yoke will still be centered.
Similar thing with elevator on Cherokee - you can set trim (most probably using switches), you will see deflection of the control surface in sim, but of course for the human there is no other indication, you just need to feel it and get used to it. So why only rudder does not follow this concept?
Cherokee looks quite unique in the rudder trim case as adjustments will also have effect on nose wheel steering.
Personally I see the model also as a tool to check how the things work, but opinions like opinions - may be different and that's fine too.
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