Anson Internal .MDL

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jmd
Airman Basic
Posts: 8
Joined: 28 Nov 2013, 10:21

Anson Internal .MDL

Post by jmd »

Hello All,

I hope you take the time to correct this.
Not great today in FSX.

Thanks

Image

Image

stiz
BDG
Posts: 697
Joined: 04 Sep 2005, 21:17

Re: Anson Internal .MDL

Post by stiz »

you must have moved your head a heck of a lot to move that far away from the pilots original viewpoint though :)

First ones an easy fix, where abouts is the 2nd picture taken? just behind the pilots seat?

jmd
Airman Basic
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Joined: 28 Nov 2013, 10:21

Re: Anson Internal .MDL

Post by jmd »

stiz wrote:just behind the pilots seat?
Yes Sir.

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BiBa
Senior Airman
Posts: 126
Joined: 06 Jul 2012, 16:44
Location: Berlin - GER

Re: Anson Internal .MDL

Post by BiBa »

jmd wrote:...I hope you take the time to correct this...
Hi... I made "Two new Cockpit views for the Avro Anson"
http://a2asimulations.com/forum/viewtop ... 10&t=38421
One view is a "Stooping Copilot" to ease the view to the right side of the plane and a funny pooping look down thru the small nose window for targets ahead, and also ease up Taxiing!

Because of that missing part shown in your picture, I had to pull back the Copilot position to prevent seeing that awkward hole!
BigBang - WIN 7-64. Memory: 16.00 GB. CPU: 4 x 3.00 Ghz (Overclocked). Main Board: M4A79XTD EVO (ASUSTeK). Bios: 20102. Video: 2 GB RAM card. Refresh rate: 119 Hz. 3D Monitor: ASUS VG278H. TrackIR-5. SAITEK X52/Yoke/Rudder/Trim wheel

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lucas
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Re: Anson Internal .MDL

Post by lucas »

That is going to be fixed in the patch, Gents.

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BiBa
Senior Airman
Posts: 126
Joined: 06 Jul 2012, 16:44
Location: Berlin - GER

Re: Anson Internal .MDL

Post by BiBa »

lucas wrote:That is going to be fixed in the patch, Gents.
Also please do not forget to embed the Gunner-Tower into the virtual pilot too.

I was always curious to see how does it look like sitting in the Gunman Tower, so I worked first on its parameters for an extra new CameraDefinition, but unfortunately found out later, that its inner 3D object does not exist in the Virtual Cockpit! Also, back on the Radio-Room's wall shouldn't there be a sort of door / gap as entry for the Gunman Tower?

Thanks
Last edited by BiBa on 21 Jan 2014, 09:01, edited 1 time in total.
BigBang - WIN 7-64. Memory: 16.00 GB. CPU: 4 x 3.00 Ghz (Overclocked). Main Board: M4A79XTD EVO (ASUSTeK). Bios: 20102. Video: 2 GB RAM card. Refresh rate: 119 Hz. 3D Monitor: ASUS VG278H. TrackIR-5. SAITEK X52/Yoke/Rudder/Trim wheel

jmd
Airman Basic
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Joined: 28 Nov 2013, 10:21

Re: Anson Internal .MDL

Post by jmd »

Hello,


I think you forgot something!


Image[/URL][/img]

jmd
Airman Basic
Posts: 8
Joined: 28 Nov 2013, 10:21

Re: Anson Internal .MDL

Post by jmd »

Hello,

After four months still no answer and no new patch.
So funny

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Lewis - A2A
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Re: Anson Internal .MDL

Post by Lewis - A2A »

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jmd
Airman Basic
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Joined: 28 Nov 2013, 10:21

Re: Anson Internal .MDL

Post by jmd »

Hello,

The update does not fix the graphic bug highlighted by my last screen.
I hope you take the time to correct this, right?

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Lewis - A2A
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Re: Anson Internal .MDL

Post by Lewis - A2A »

Hello jmd we will see what the anson developer does. However please remember when moving your eye point beyond the normal places you can move it to uncover all sorts of errors. However these are not errors or bugs, it's just how the sim is designed. You will find them in ALL MSFS aircraft when moving eye points from the expected positions, esp noticeable when using the internal view to view external parts due to the way MSFS uses two models, one for internal and a different one for external use depending on which camera view you are using in the sim.

Thanks,
Lewis


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