Carb Heat/Input Settings

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dlstanek
Airman Basic
Posts: 7
Joined: 20 May 2021, 09:50

Carb Heat/Input Settings

Post by dlstanek »

Good Afternoon Gentlemen,

I have the carb heat setup in FSX Settings to "H", however, it does NOT work in the 3-D cockpit. What am I going incorrectly? Also, is there a way to expand on the C-172 Configuration Input settings? I can think of several more to add to make the flights a bit easier.

Dennis

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Oracle427
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Location: 3N6
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Re: Carb Heat/Input Settings

Post by Oracle427 »

This model is fuel injected and there is no carburetor.
Flight Simmer since 1983. PP ASEL IR Tailwheel
N28021 1979 Super Viking 17-30A

dlstanek
Airman Basic
Posts: 7
Joined: 20 May 2021, 09:50

Re: Carb Heat/Input Settings

Post by dlstanek »

Well, DUH!!!! I flew the models IRL that had that Carb Heat! LOL. What about the C-172 Configuration Input settings? Is there a way to expand on the selections?

Dennis

BTW, thanks for the reply!!

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Nick - A2A
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Re: Carb Heat/Input Settings

Post by Nick - A2A »

Hello Dennis,

There's no way to add more functions to the input configurator if that's what you're asking. However, most shortcuts not present there are included in the basic FSX/P3D settings. For other, more advanced options, a registered copy of FSUIPC can be used to program text macros using the L:Var list here.

What sort of additional shortcuts did you have in mind?

Thanks,
Nick
A2A Simulations Inc.

dlstanek
Airman Basic
Posts: 7
Joined: 20 May 2021, 09:50

Re: Carb Heat/Input Settings

Post by dlstanek »

Hi Nick,

I do have a registered copy of FSUIPC. Please let me know what functions I can program to help me control the A/C better. In FSX, I have ALL the sliders set to the max and the Null zones set to about 3 ticks. It has helped in control, but I am sure I can do MUCH better if I knew what/how to program in FSUIPC.

Thank you so much for your reply,

Dennis

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Nick - A2A
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Posts: 13728
Joined: 06 Jun 2014, 13:06
Location: UK

Re: Carb Heat/Input Settings

Post by Nick - A2A »

Hi Dennis,

Is not so much a case of mapping functions to allow better control of the aircraft (if you're talking about elevator, aileron and rudder inputs) but allowing you to use keyboard and hardware shortcuts for functions which would be controlled with switches and buttons in the real plane.

If you can give us an idea of what shortcuts you had in mind, we can try to help.

For the control surface inputs, this pinned topic may be helpful if you haven't already seen it.

Thanks,
Nick
A2A Simulations Inc.

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