Try turning off dynamic lighting in the P3D settings. You will know it's off, if you cannot see the beacon and nav lights reflected off the ground.Manu F-JOHI wrote: ↑22 Dec 2019, 09:48 Hello,
First : thanks a lot for listening our feedback!
second : unfortunately the new update doesn't change anything for me...even with turning off "dynamic lights" in P3D options, and I don't see any difference on the FPS between the optimized glareshield version and the original ( I've made several try to see if I didn't do something wrong...).
What i've found out is, I'm not sure the dynamic light is the hugest FPS impact, I didn't understand it at first time, because obviously, I needed a sort of light in the cockpit by night time to see what I'm doing so I've blamed the lights...
But I've did the following experiment : at night, all lights on ( landing, taxi, glareshield, gauges ) I get around 25 fps, at night with landing, taxi and gauges I get around 30, at night without any light on I get 32 fps, and during day time without any light on : 52 fps...
So I guess, at least for me, there is something wrong with the PBR, I've never found a difference with others aircrafts at flying at night, including those with PBR, here, with the c172, it cost me right away 20 fps, and if I turn the glareshield on, it's 5 fps more...it's huge, almost half of what I usually have, just by passing from day to night. I've made those test on a scenery that is light on fps, usually, I'm mostly around 30 + fps, so if I add weather and densely populated area, it makes the c 172 completely impossible to fly at night for me.
Here are some screen cap of the test I've made :
Hope this can be improve, thanks again for listening and your work!
Best!
DL has a huge hit in P3D and even worse if your airport has it too !
The glareshield lighting should not be linked to this system. It is analogous to 'Real Light'... but works seperately. You should find it still works with DL switched On.
Then you can narrow down what impact each component is having on your fps performance.