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How it shows in DX10
Posted: 21 Oct 2013, 05:22
by Dimus
These are taken after switching to DX10 using Steve's payware fixer:
Cockpit shadows:
Landing at Skiathos, check the light bloom:
Glass reflection and bloom:
Landing light:
It was great in DX9, it is even greater in DX10!
Re: How it shows in DX10
Posted: 21 Oct 2013, 06:17
by FlipS
And it will be even greater (and smoother) in DX11; look
here!
Re: How it shows in DX10
Posted: 21 Oct 2013, 06:52
by ohsirus
Does your Beacon light work in DX10?
Re: How it shows in DX10
Posted: 21 Oct 2013, 09:52
by Dimus
From this shot I took it looks like it's working:
I'll recheck this evening when at home.
Re: How it shows in DX10
Posted: 22 Oct 2013, 19:15
by Firecapt32
I have the same problem. The beacon only works occassionally in DX10 mode.
Re: How it shows in DX10
Posted: 22 Oct 2013, 22:49
by tcd223
ohsirus wrote:Does your Beacon light work in DX10?
I had to use the fix found in Steve's DX10 Shader Patch. It was a few files that go into the fsx/effects folder and three lines to add to the aircraft config. Whole thing took five minutes.
You can find the shader patch on Avsim in the dx10 forum's How-To sticky.
Sent from my iPhone using Tapatalk -
now Free
Re: How it shows in DX10
Posted: 23 Oct 2013, 07:38
by André
I also tried that fix. It was looking smooth, and a bit brighter,sharper. But I must say it dropped my FPS a bit. And when reverting - switching to dx preview and even without DX preview, I see no difference. So I left it. And run with adaptive frame via nv ctrl panel.
Have AA on etc. I can't see I see the point with this fix. As I have it nearly just the same as after that fix.
my 5 cents:)
Re: How it shows in DX10
Posted: 23 Oct 2013, 09:25
by Lewis - A2A
Firecapt32 wrote:I have the same problem. The beacon only works occassionally in DX10 mode.
I believe the dx10 fix for the lights in FSX is a part of Steve's payware tool. Without his fixes and as he has mentioned even with them the sim will still not be 100% in dx10 mode for everyone on all systems. Its user choice to run in what is essentially a test mode for the sim. I myself like to switch between dx10 and dx9 as both have a far share of pro's and con's.
thanks,
Lewis - A2A
Re: How it shows in DX10
Posted: 23 Oct 2013, 09:34
by Dimus
Just to confirm that for me using the fixer program makes the beacon work very nicely. I may post a video if I find the time to process it.
Re: How it shows in DX10
Posted: 22 Jul 2022, 13:42
by Destroy
Why are the cockpit shadows so bright?