Single Player Campaign Beta Test

Battle of Britain "Wings of Victory"
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Buddye
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Single Player Campaign Beta Test

Post by Buddye »

Hi Customers,

This is our Single Player Campaign Beta test. First you will need the EXE.

http://www.shockwaveproductions.com/bob ... .07-48.rar


Instructions for EXE:

1. Download the the above two files (Bob.exe and Bob.pdp)
2. Unpack the two files
3. Backup your current files(Copy and Paste the two current files to anthor location (like MyDocuments)
4. Copy and paste the two downloaded file in your BOBOII folder.

Instructions for Single Player Campaign (two paper sizes for printing):

http://www.shockwaveproductions.com/bob ... _A4_V3.rar

http://www.shockwaveproductions.com/bob ... ter_V3.rar

Changes in the EXE (2.07 todate):

2.07 Changes

1. Fixed the “L” key (FLOORVIEW) for the JU87 so it will toggle. It was sticking.

2. Fixed a bad bug in the One-on-One and Turkey Shoot Missions where the enemy AI would not evade with a near miss when the Gun Camera = ON.

3. Remove all the unused Key commands from the Control->key map GUI that go with the new Key command document thanks to Rob.

4. Fixed bugs that were causing the JU87s to not dive bomb in the IA Anti-Shipping Mission and the campaign. We tested and confirmed the following:
- When the player flies as the "leader" and manual (not auto pilot), all AI Stuka wingmen dive-bomb. This is true both in manual-control and in AutoPilot. NOTE: in manual control the player must enter the R-6-1 CMD (start your run). You do not need to padlock the target.
- When the player flies as a "wingman", other staffel members (AI Stuka leader, wingmen) dive-bomb.
- When the player flies as an "escort" 109, the whole AI Stuka staffel dive-bombs.
- When the player flies as the RAF "intercept", the whole AI Stuka staffel dive-bombs.

5. Implemented a new Bdg text parameter (BDG_Values.Campaign_Break_Off_Code) to control the new campaign breakoff code. A “yes” and the break off code will be applied which is the default. Set to “no” and the breakoff is skipped. This was a customer request so that the player can chase the enemy AI back to base and it will fight and evade. Be warned it also permits the enemy AI to chase you back to base.

6. Fixed a CTD in void LINKEDLIST<ITEM>::Detach (ITEM* item) caused by a NULL pointer, I think. Thanks to Borton for this one.

7. Implement a specific fix where the player is the shooter and shooting at a retreating AI in a non-combat move code. The retreating AI will take evasive action (he will do one evasive maneuvre and the return to his retreating non-combat move code).

8. Implemented a Bdg.txt parameter called Permit_Annoying_Radio_chatter which can be used to stop the annoying Radio Chatter that so many have complained about. The default is “TRUE” (same as now). Set the parameter to “FALSE” to stop the two most annoying and unnessary chatter (SHOOTHIM and slow down I can not keep up). I can add other if customer’s request it.

9. Fixed a CTD in OnClickItem caused by the Select Target Dialog being used. I disabled the OK button which will prevent the CTD. All users need to do to change/switch targets is click on a target on the map. The Select Target Dialog is really not needed/required.

10. Thanks to Borton and a little luck I fixed a CTD in MovePilotEye. The crash was dependent on what was in memory as the call was made to MovePilotEye before 3D.

11.Fixed the 110 bug in the right engine Mags so that keyboard startup can be used. Also made the keyboard starup keys show up in the controller keys list.
Last edited by Buddye on 16 Nov 2007, 15:41, edited 2 times in total.
Buddye

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Jimerus
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Post by Jimerus »

Shoot, I need my PC fixed pronto. :(

Buddye, it may be beneficial to stick a Large Red Beta Warning somewhere on your topic. It only takes one fool to not read the attached .pdf before he [or she] is burning down all the progress WoV has made on the consumer front [ala Amazon.com et all ... ]

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Trumper
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Post by Trumper »

Jimerus wrote:Shoot, I need my PC fixed pronto. :(

Buddye, it may be beneficial to stick a Large Red Beta Warning somewhere on your topic. It only takes one fool to not read the attached .pdf before he [or she] is burning down all the progress WoV has made on the consumer front [ala Amazon.com et all ... ]
I agree 100% at their own risk and any problems please report it in as it is under review hence a BETA test. :)

pmorata
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Joined: 17 Jul 2007, 01:25

Re: Single Player Campaign Beta Test

Post by pmorata »

Buddye wrote:Hi Customers,

This is our Single Player Campaign Beta test. First you will need the EXE.
Thank you Buddye!
I will try your beta, Downloading and this evening I will try it ....
(EDIT----)
Ok, I've read the pdf...I know where to report if I find something

Jethro
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Joined: 28 Aug 2005, 03:43

Post by Jethro »

Thanks a lot Buddye, :D will try it ASAP!

Regards,
J

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reflected
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Location: Budapest, Hungary

Post by reflected »

Wow! :D Will try it as soon as I'll have a little time!So in fact, that's like the normal Campaign, the difference is, that the AI controls all the strategy stuff? And you can't continue the campaign if you're dead. So that's it? Is there any new in game video (like promotions, rescuing the pilot from the soup, funeral, or whatever)?

SeaVee
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Post by SeaVee »

Agree the Beta Warnings need to be extremely prominent.

Aside from the Single Player Campaign (SPC) Beta, users should note that most of the next 2.07 patch changes so far (separate from the SPC) are in this version 21 'exe'. IOW, even when not specifically running the SPC, you will still have the 2.07 changes up to now.

Most, if not all of those will likely stay in for 2.07 - regardless of the SPC testing outcome - unless additional testing reveals issues with those items. Of major significance on which Ick, Stickman and others did incredibly excruciating testing (they deserve medals for testing prowess) on was item #4 in Buddye's list.
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nachinus
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Post by nachinus »

Thanks Buddye, I am really excited about this new feature, I can't wait to get home and try it. :D

I hope the betatesting proves worthful and the issue is incorporated into the game at some point.
"I hate reality, but it's still the best place to get a good steak."
Woody Allen

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Trumper
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Post by Trumper »

Literally just loaded and a quick try out before i go to work.
Like a twit i jotted down all the relevant details from the pdf on how to load the game but once i got in game i had forgotten which group and squadron i had selected, :oops:
Apart from asking for a transfer there seems to be no other way of finding out your details.I haven't had a mission yet in 3 days so the log book is empty LOL.I think looking at the transfer page i am at Northolt with 303 and has'nt been used yet in the convoy part.
Another thing i was informed that Pembrey had "bingo fuel" and did I want to abort their mission ,as only a sgt Pilot based at Northolt should i have recieved that instruction?
Poor old 32 sqdn is now so far north they are drowning LOL. :D
Look forward to testing more when i get a chance ,Thanks :D

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rfattal443
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Post by rfattal443 »

I gave it a go last night and I couldn't get the page where you select "pilot" to come up. The sequence of choosing the campaign, giving a name, then starting on the planning board was the same as the regular campaign. Wonder if I'm missing something?

Jimerus
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Post by Jimerus »

Trumper wrote: Another thing i was informed that Pembrey had "bingo fuel" and did I want to abort their mission ,as only a sgt Pilot based at Northolt should i have recieved that instruction?
Poor old 32 sqdn is now so far north they are drowning LOL. :D
Look forward to testing more when i get a chance ,Thanks :D
You'd be surprised :wink:

2/3 of all pilots in the Battle of Britain were NCOs. Just as many led sections, squadrons and wings. On heavy days of fighting, one could easily find themselves as Yellow2 only to be pushed right upto the forefront of the squadron.

MadRobbie1
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Post by MadRobbie1 »

rfattal443 wrote:I gave it a go last night and I couldn't get the page where you select "pilot" to come up. The sequence of choosing the campaign, giving a name, then starting on the planning board was the same as the regular campaign. Wonder if I'm missing something?
When you start a new campaign....

choose the RAF, then you get the screen where you can choose your campaign starting phase....
Click on BEGIN....
You then get a screen where you can enter your name "COMMANDER....."

Click on the word "COMMANDER" - this will then take you to the screen where you can choose either the full (commander) or single pilot campaign - just click on "PILOT".
You then go back to the screen where you can enter your name - double check you're starting on the desired campaign phase (if not re-select it from the choices above the top of the screen), and then click BEGIN....
You will then get a screen to choose your preferences for RAF squadrons & Groups etc.

Have fun!

Cheers!
Rob
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All A2A aircraft, Accufeel and Aircraft Factory Corsair/P-51/Anson.

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nachinus
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Location: Zaragoza, Spain

Post by nachinus »

I have almost finished the month of July and I must say that it's a great experience. Just the same complexity, background and depth as in Full Campaign but leaving the AI to take all the decissions. Excellent.

I have had very little action because the Sqn 303, which I initially selected, is not receiving any missions (AFAIK in RL the Poles weren't put into action until much later, maybe the AI is following historical decissions?). But then I changed to 501 which is veeeery different.

The first thing I'd change is the popup which says 'your sqn is not scheduled to fly during this session'. Obviously it can only refer to initially scheduled patrols, which the AI plots beforehand, but you never know if your Sqn is going to be scrambled for an intercept against an incoming raid during the period. That text could be missleading to newbies or ppl that didnt read the documentation provided.

I'd either get rid of that popup or leave it so it only shows when your unit is inactive (meaning that the AI discards it because of low morale or losses), so you can skip sessions in which you know for sure that your unit isn't going to participate.

Speaking of which, I have a question about skipping sessions: Is the session result simulated somehow even if you don't see it, or you just jump to the next one as if in that session there would have been no flights and therefore no fights?. If the last is true, then it wouldn't be too realistic to skip them.
Last edited by nachinus on 02 Aug 2007, 13:49, edited 1 time in total.
"I hate reality, but it's still the best place to get a good steak."
Woody Allen

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rfattal443
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Post by rfattal443 »

Got it working, thanks CPS. However, on my first take-off, after hitting autopilot, the prop just stopped, and the aircraft floated vertically back to the ground. Very strange. It then said I was killed in action but I was allowed to continue flying in the campaign. I thought that in the campaign, if you're killed, it's over unless you go back to a saved game?

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Buddye
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Post by Buddye »

Hi Guys,

You can continue the SPC if you are killed. The impact for the Squad is that if you are the leader your moral hits bottom and your squad is set to not fly for a while.

The leader is important to morale as it should be.
Buddye

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