Any one playing with shaders? Here is an example with a spec map in use. Specular highlighting is easier to see in a movie. right click save as to get the file. The specs are a bit over the top but I did this for demonstration purposes. Plus when normals are working it will break it up more.
http://mediasafe.embarq.com/noserider/H ... 2Bspec.wmv
Per Pixel Lighting
Per Pixel Lighting
Last edited by Rummy on 21 Sep 2006, 17:43, edited 1 time in total.
Yep I think I fixed it. ISP gives me lots of free space but it is a pain to share stuff. right click save as will get it.
Here is what the spec texture looks like
Here is an older post briefly explaining the use of shaders:
http://home.earthlink.net/~cswindell/im ... torial.txt
Here is what the spec texture looks like
Here is an older post briefly explaining the use of shaders:
http://home.earthlink.net/~cswindell/im ... torial.txt
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- BDG
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