At least you won't run into unexpected troubles;
BoBII-B17II..for different reasons surely but still..
I'd like to see a totally new flightsim from Shockwave,which theatre?
No idea,maybe a poll would be an idea?
Shockwave able to built their own flightsim?
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- Technical Sergeant
- Posts: 692
- Joined: 22 Dec 2004, 07:20
- Location: Almere,the Netherlands
Coral Sea
Carrier aircraft: Dive bombers, Torpedo bombers, and Fighters. IJN and USN.
Land aircraft: B17's, P39's, P40's from Australian airfields. Betty's from Rabaul.
Catalinas and dive bomber searches for the enemy.
Searches will be the key to winning the Campaign. First sight, first strike!
An enemy AI search pattern code that is sensible, but variable is neccesary,
and may drive the coders to drink!
With a Midway addon later.
Or, maybe simpler to start with Midway as the first sim, Certainly for mapping!
primo Sea and Weather critical, but no more polluted seas.
May not not appeal to the EU folks, but us US and Aussies would love it.
How do we tap into the Nipponese market?
Carrier aircraft: Dive bombers, Torpedo bombers, and Fighters. IJN and USN.
Land aircraft: B17's, P39's, P40's from Australian airfields. Betty's from Rabaul.
Catalinas and dive bomber searches for the enemy.
Searches will be the key to winning the Campaign. First sight, first strike!
An enemy AI search pattern code that is sensible, but variable is neccesary,
and may drive the coders to drink!
With a Midway addon later.
Or, maybe simpler to start with Midway as the first sim, Certainly for mapping!
primo Sea and Weather critical, but no more polluted seas.
May not not appeal to the EU folks, but us US and Aussies would love it.
How do we tap into the Nipponese market?
The early pacific battles are very attractive even for an Italian like me as well.
Besides, the Mediterranean teathre is going to be covered shortly (and very well IMO) by the MAW/CFS3 guys.
Other episodes of the pacific war that are worth a thought are Port Moresby (I remember a good free add-on campaign for CFS2) and Guadalcanal IMO.
At the end of the day, all the recent pacific sims have turned in a big disappointment for me, a well done one has still to come.
Cheers
J
Besides, the Mediterranean teathre is going to be covered shortly (and very well IMO) by the MAW/CFS3 guys.
Other episodes of the pacific war that are worth a thought are Port Moresby (I remember a good free add-on campaign for CFS2) and Guadalcanal IMO.
At the end of the day, all the recent pacific sims have turned in a big disappointment for me, a well done one has still to come.
Cheers
J
-
- Technical Sergeant
- Posts: 692
- Joined: 22 Dec 2004, 07:20
- Location: Almere,the Netherlands
What i was thinking;I'm not sure about the economics of a small firm like Shockwave building a new sim from scratch these days...
let's say Shockwave comes up with an idea that the majority would like to see,but to really bring the project to a good end they will need some extra money,i would not find it a bad idea to become a paying member of the upcoming flightsim community...which in return gives me privaliges like watching progress shots and other stuff?
Mr Berlusconi has been sent back home finally, his project for a new Italian Constitution has been rejected by Italian people, Italian football team won the World Championship and Shockwave is developing a new sim...
2006 is definitely going to be a year to remember for me...
Regards
J
2006 is definitely going to be a year to remember for me...
Regards
J
Last edited by Jethro on 23 Jul 2006, 02:19, edited 1 time in total.
Personally I think things are on the right track with BOB and I would PAY for an addon by making the Ju88 / Do17 or even the 111 / Defiant etc. flyable.....
I thought the future of BoB was in doubt, however after the latest patch I will be playing this for years to come and there is nothing close in the way of flight sims that give you the same feeling. I would like to see the campaign revamped some what, but the things that have been done up to this point are nothing short of amazing. This is really a new game.....
I thought the future of BoB was in doubt, however after the latest patch I will be playing this for years to come and there is nothing close in the way of flight sims that give you the same feeling. I would like to see the campaign revamped some what, but the things that have been done up to this point are nothing short of amazing. This is really a new game.....
I would like to see Shockwave continue to do what they seem to do very well, expand on other titles.
With the next version of flight Simulator have a mission content, and from looking at the oil rig mission video there is some sort of destructible objects.
This could equal a combat expansion for bombers etc in FSX.
Keeping my fingers crossed anyway.
Cheers MarkL
With the next version of flight Simulator have a mission content, and from looking at the oil rig mission video there is some sort of destructible objects.
This could equal a combat expansion for bombers etc in FSX.
Keeping my fingers crossed anyway.
Cheers MarkL
NEW SIM? MALTA PLEASE
http://www.sixthscalebattle.com/custom2.html
http://en.wikipedia.org/wiki/Siege_of_Malta_%281940%29
Well, if I can throw in my 2 pence, I would say make a sim representing the battle for Malta.
The reasons are many but to name a few:
* it can use the same BoB engine, therefore reducing costs and keeping the familiar user interface and experience
* the battle was an air and sea duel over a strategic island in the Med; resupplying it was vital the British as was taking the island by the Axis, therefore Malta could be designed as a strategy-based sim like BoB:WoV
* the Malta battle used many of the plane sets already available in BoB:WoV, so programming Med planes may not be so cost intensive since they might be converted from BoB; yes, some new a/c would need to be added...can you think of any?
* the battle used many merchant and war ships; again, some of these ships could be reused/redesigned from BoB
* the British used aircraft carriers. Okay now, wouldn't you like to fly off/on one of those ladies? This aspect of the sim I'm sure would appeal to those naval aviators out there
* the new map and tiling may not be so programming intensive (I'm not an expert here) because the Med Sea surounds the island (water texture tiles); sure, the Italian landscape, etc. would need to be developed.
Well, my argument points to reducing programming costs and risk. It doesn't consider customer interest that drives revenues. We enjoy a very small, market niche sim and developers/distributors are concerned about getting over their heads with red ink. Taking the BoB game engine and its many components might be a low cost-decent ROI for them.
Regards,
gx007
Oh BTW Scott, if you did develop Malta, please include massive B17s and B24s formations that fly out of some base (any where really, you pick) and bomb Axis targets so SNUFFY CAN FINALLY BE HAPPY.
http://www.sixthscalebattle.com/custom2.html
http://en.wikipedia.org/wiki/Siege_of_Malta_%281940%29
Well, if I can throw in my 2 pence, I would say make a sim representing the battle for Malta.
The reasons are many but to name a few:
* it can use the same BoB engine, therefore reducing costs and keeping the familiar user interface and experience
* the battle was an air and sea duel over a strategic island in the Med; resupplying it was vital the British as was taking the island by the Axis, therefore Malta could be designed as a strategy-based sim like BoB:WoV
* the Malta battle used many of the plane sets already available in BoB:WoV, so programming Med planes may not be so cost intensive since they might be converted from BoB; yes, some new a/c would need to be added...can you think of any?
* the battle used many merchant and war ships; again, some of these ships could be reused/redesigned from BoB
* the British used aircraft carriers. Okay now, wouldn't you like to fly off/on one of those ladies? This aspect of the sim I'm sure would appeal to those naval aviators out there
* the new map and tiling may not be so programming intensive (I'm not an expert here) because the Med Sea surounds the island (water texture tiles); sure, the Italian landscape, etc. would need to be developed.
Well, my argument points to reducing programming costs and risk. It doesn't consider customer interest that drives revenues. We enjoy a very small, market niche sim and developers/distributors are concerned about getting over their heads with red ink. Taking the BoB game engine and its many components might be a low cost-decent ROI for them.
Regards,
gx007
Oh BTW Scott, if you did develop Malta, please include massive B17s and B24s formations that fly out of some base (any where really, you pick) and bomb Axis targets so SNUFFY CAN FINALLY BE HAPPY.
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