After playing with the AXA textures I wondered about another possibility for the terrain.
I took an image of Surrey from Google earth and used it to replace the field textures. This is just a test but I think it looks ok. I'll replace a few more images and see how it goes. The joint between tiles shows up rather too clearly at the moment and the forest raises are off.
What do you think?
More terrain textures
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- BDG
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- BDG
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Do any of you BDG chaps know how Rowan used the landscap textures in the terrain. ie what goes where? I've identified the field textures (img0005,6,7,8,9,11,14,22&24) and in-game they get either compressed or expanded and/or are flipped. Also does anyone know how the boundaries around the textures are defined?
I'll look into this further as I think there are improvements to be made, although trying to understand the Rowan logic seems somewhat elusive at the moment!
I'll look into this further as I think there are improvements to be made, although trying to understand the Rowan logic seems somewhat elusive at the moment!
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- Senior Airman
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Hi Pat Pattle
I've attempted too making a new terrain (in fact, redrawing textures) but, like you, I've got problems with boundaries around textures...So I've reworked Marcel Cellinsky's textures (see the screenshots post).
It seems that Marcel Cellinsky knows how are defined the boundaries around textures...maybe should you ask him? I try to find a link/adress to talk with him but I can't find one.....if someone knows where I can contact him....
BTW, great work Pat Pattle
Regards,
Pélican 72
I've attempted too making a new terrain (in fact, redrawing textures) but, like you, I've got problems with boundaries around textures...So I've reworked Marcel Cellinsky's textures (see the screenshots post).
It seems that Marcel Cellinsky knows how are defined the boundaries around textures...maybe should you ask him? I try to find a link/adress to talk with him but I can't find one.....if someone knows where I can contact him....
BTW, great work Pat Pattle
Regards,
Pélican 72
What you need is to read (skim, mostly, you don't need to chew through all of it) through this: http://www.airwarfare.com/Sims/GMX%20BO ... torial.zip
Then open this:
http://www3.telus.net/v1ncent/bob/F60textest.zip
and compare to this:
That should give you what you need to know.
Then open this:
http://www3.telus.net/v1ncent/bob/F60textest.zip
and compare to this:
That should give you what you need to know.
Here is what the textures are meant to represent, you can or can not follow this landuse when building your textures. To line up showing no seam you will also need to make them tilable, or features match on all sides (example from my field textures and bottom)
AreaType Number
Darkgrass img0000
Mid Grass img0001
Light Grass img0002
Garden img0003
Golf Course img0004
Field 1 img0005
Field 2 img0006
Field 3 img0007
Field 4 img0008
Field 5 img0009
Spread 1 img0010
Spread 2 img0011
Spread 3 img0012
Spread 4 img0013
Spread 5 img0014
Woods img0015
Swamp img0016
Rough img0017
Rough Grass img0018
Patchy Grass img0019
Sea img0020
Stream img0021
Village img0022
Dense Town img0023
Sparse Town img0024
Dense City img0025
Sparse City img0026
City Base img0027
Sand img0028
White Chalk img0029
Air Field img0030
Urban Buildup img0031
AreaType Number
Darkgrass img0000
Mid Grass img0001
Light Grass img0002
Garden img0003
Golf Course img0004
Field 1 img0005
Field 2 img0006
Field 3 img0007
Field 4 img0008
Field 5 img0009
Spread 1 img0010
Spread 2 img0011
Spread 3 img0012
Spread 4 img0013
Spread 5 img0014
Woods img0015
Swamp img0016
Rough img0017
Rough Grass img0018
Patchy Grass img0019
Sea img0020
Stream img0021
Village img0022
Dense Town img0023
Sparse Town img0024
Dense City img0025
Sparse City img0026
City Base img0027
Sand img0028
White Chalk img0029
Air Field img0030
Urban Buildup img0031
Wow
Pat_Pattle, I encourage you to continue your efforts, your first screenshot looks FANTASTIC! And, quite honestly, if there's one thing that really bothers the heck out of me regarding this sim, it's that ugly, blocky terrain! I will be eagerly watching the progress here...and thank you!
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