Ground sluicing RAF Hurris at Biggin Hill

Battle of Britain "Wings of Victory"
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stickman
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Ground sluicing RAF Hurris at Biggin Hill

Post by stickman »

For the last few months I have been testing the current v2.13 beta.
1. Proving that LW Attached escorts with level bombers do indeed follow the Rules of Engagement and do attack RAF threats. CHECK! They do so always.
2. Looking at how hard it is to knock out Spitfire and Hurricane Assembly factories that I built for v2.12. NOT EASY! Too hard for reality, I think. I am considering changes.
3. During this, I noticed that a bomber Raid's Initial Way Point distance away from the Target is usually game given at 6 miles away (sometimes 9 miles away). Altitude?
Also, that if I adjust the Initial Way Point back or forward from the game given 6 miles Initial Way Point, at about a .25 or a .50 mile, I can influence where the bombs get laid, back or forward to the relationship of the Target's "main central target" position.
I know where the "main central target" position for the factories that I made is.
Which is currently the central most target within a Target group.
I am still collecting data to determine best Initial Way Point calibrations to slightly over-shoot or under-shoot the "main central target" position in order to hit some out-lying targets missed from the first Raid hits.

Anyway, while I was doing this I made another Poor weather Raid at Brooklands Hawker
at 2,000 feet with a Do17 Gruppe, KG2/III of Regular skill boys, and escorted Attached, with a Me109 Gruppe, JG51/III Poor skill boys.
I adjusted the Initial Way Point from game given straight to target from home base, to an Initial Way Point that attacks the Target from an approach from the north-east,
and adjusted slightly from 6.0 miles to 5.8 miles so as I may? hit the last two little & closeby targets that I have not yet put the smell of DEATH on yet! :twisted:

To do this plan, the 2,000 feet flight plan (of mine own choosing as Operations Staff Officer) flies my 2 Gruppen right down the alley between
Biggin Hill, Kenley, and Croydon airfields. Some of which are heavily armed with Bofors which might be best avoided!
(I am getting an alley FLASH-BACK!)
Long Beach, California, 1980. I walked down an alley two blocks away from my apartment, which was right next to the Long Beach Police Department's Squad Car Garage.
and walked into an alley controlled by a Mexican gang called the West Side Longos.
Them mexicano men informed me that a white boy like me was not welcome to tread into their ally, and was advised to use another route!
"OK my friends!" I turn around, hands up. Walk the proper walkway streets, where my next threat is the Long Beach Police.

Well, anyway, I attacked Brooklands Hawker at 2,000 feet . The path going to attack it, right thru to their big gang banger airfields.
Before I reached this Alley I was intercepted 5 miles before my Dogleg Way Point by 2 RAF Squadrons. Two Squadrons up and attacking at the same time.
I look to my escorts, above. Two of my Staffeln peel off and attack those threats. (as always).

Later.. in the alley.. with my 3rd remaining escort still Attached above me,
A Hurricane Squadron is seen readying? on Biggin Hill.
My 3rd escort Emil Staffel sees them too, and pounces on them in full force. Strafing (ground sluicing) birds on the ground. :twisted:

The entire Viper (mammals) Staffel pounces upon the grounded birds, as being fair game kills!
Image

They fired and smoked some turkeys, then pulled up and away.. and came en-masse in full formation! and smoked them again!
Ye may notice some o' the other Vipers attacking in air threats. None of my escorts failed to do their duty on this mission!
Image

Here the Vipers are jumping on the grounded grouse and some are finishing fanging them and pulling up-up and away..
Image

After that second full blown Staffel strafing attack on a full grounded Squadron,
and when the LW Staffel pulled up and out of Biggin Hill..
the "alive labels" for that poor RAF Squadron disappeared.
Meaning that they are DEAD! Slaughtered by concentrated Machine Gun Fire!

Image

After that massacre of a RAF Squadron in bed,
my Do17 bombers proceeded to Brooklands Hawker Factory to blow away the last two outside targets, thru the balloon cable fields, and Flak,
I saw 3 of my Do17's killed by Hurricanes,
and later at Egress Way point saw in 3D a total of 6 bombers missing out of formation.
I do not like flying thru barrage balloon cables, as them god damned mines do kill! and the Flak around Brooklands is Medium.

I have to attack Brooklands again. :(
Not afraid of walking down the Biggin Hill - Kenley alley any more to do so.
Maybe I can cause some more Murder & Mayhem! :twisted:

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Buddye
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by Buddye »

Super report on your mission. Looks like some real progress on the escort issues.
Buddye

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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by heinkill »

Great report...hope to be flying again one day! :(

H
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stickman
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by stickman »

Buddye, H,

Yes, with the current Campaign I am testing, the only time that I saw Attached escorts not engage as they should was the one time that I
Fragged into 3D after the "You are intercepted. Take Over? pop-up menu showed, which I cancelled and Fragged into 3D many seconds later.
I quit that 3D session, and loaded the Saved Game again, and flew the same Raid again.
When the Take Over? pop-up menu appeared, I chose Fly. The escorts engaged as they should then. :?:

69 Raids flown and except for that one time, both Attached and Detached escort behave as they should.
The exception is that using a ME110 unit as bombers, Attached Emil escorts refuse to engage any RAF interceptors. :evil: This always been so.
However, since v2.12, Detached Emil escorts with bombing ME110s do always engage as expected. :D
Detached escorts also always engage as expected when escorting level bombers.

Fighter Rendezvous with bombers? FIXED! :D
two27 coded in a 5% chance of failure. Sometimes they do fail to rendezvous.
Currently out of 69 Raids that I sent, 60 times the rendezvous was successful. 87% successful.

Fixing the Rendezvous problem, and the Escort problems, plus all of two27's other code changes have made BoBII into a whole new game.
I can now say that BoBII is really becoming a Realistic and Historically True simulation of the Battle of Britain.
Cannot give two27 enough praise for what he has done.

Having so much fun testing the Campaign, that I have not done any dev work for many months. :( Enjoying playing the simulation! :)
I won't call it a game anymore.

-------------------------------------------------------------------------------------------------------------------------------------------------------

Since I have been flying around a lot in the LW Campaign lately, I have noticed some things that I never noticed before.

1. The RAF campaign command AI seems to respond to my pattern of attacks. :)
My whole Campaign this time, has been a series of attacks on the Spitfire and Hurricane assembly factories on the Itchen River and at Brooklands.
Early on I hit all the coastal fighter fields each once, just to bruise them a bit, but not deny them use of RAF.
Then a relentless series of assaults on the assembly factories, which I was having a hard time to really destroy and put out of production,
until I learned some tactical tricks on how lay bombs with level bombers.

Back to RAF command AI.
Been hitting the two Brooklands factories two times every day for many days. Like from 13 July to (now) 20 July.
Never saw any evidence of the RAF sending Patrols over Brooklands until 19 July. Since then I now see a Patrol icon show up just over Brooklands, then it heads for my Raid.

Now I have not yet hammered all of the fighter assembly factories, but I have been hurting the RAF in the air. Thanks to working escorts. :)
The RAF is now late to meet my attacks and I am starting to get some un-oppossed Raids.
But they see my crazy repeated pattern of always hitting Brooklands, because I now always see a Patrol over it. :)
Image

That is good campaign RAF commander code AI I think. I doubt that the RAF is sending Patrols to cover the convoys any more.
Hell! Where are they flying from now? I left all of their airfields operational. I think I am hurting them in the air.

2. Initial Way Point distance from Target, determines where level bomber's bombs are laid.

It took me awhile to notice this. Hence my seemingly endless and repeated attacks on the two Brooklands fighter assembly factories. :roll:
Ya'all that know me well, know that I am not the kind of guy that likes to follow Directives orders, which are often times stupid orders.

The BoBII Campaigns are user adjustable, and I'd be a Strategic fool to follow the game given historical Directives,
and a Tactical fool to always follow the game given Raid Way Points.
There are always different ways to approach a combat problem. Some work, some don't.

I started noticing and measuring each time, that a game given Initial Way Point is usually exactly 6 miles from the Target.
By Target, I must say that that is the most central individual target within the greater collection of individual targets within the total Target.
At least for the Targets that I built for v2.12. "Main" factory target is the center most target within the total group of targets that makes up a Target.
As I was liberally trying new Initial Way Point directions to Targets, dragging the Initial Way Point around to new approaches, to get better bomb lays,
I noticed that the distance from the Initial Way Point to Target also determines the bomb lay in a direct relationship.
That is..
Drag & drop the Initial Way Point farther away from Target, and bomb lay will fall short of the Main Target coordinates in a predictable ratio of distance.
Drag & drop the Initial Way Point closer to the Target, and bomb lay will fall and over-shoot the Main Target coordinates in a predictable ratio of distance.

I am still experimenting using a game given start baseline of 6 nautical miles.
Using that rule of thumb (btw, the width of my thumb from where the nail starts growing out of it, is exactly 1 inch. Yeah.. I measure such things..)
I have found that a Target's outlying buildings that have not yet been destroyed, can be hit goodly by adjusting the Initial Way Point
about 0.20 or 0.30 miles + or - adjustment depending on if you want Over-Shoot or Under-Shoot, to achieve good bomb lays on intended buildings designated for destruction..
Also approach direction to the Target is important. Sometimes kicking down the front door is not the best attack approach.
(I am reminded of a Saint Bernard dog in San Diego whilst kicking down a front door!)
And getting the time of bomb release can be influenced by a player!

Kind of like howitzers or mortars firing Indirect Fire.
The first shots land beyond and right of the Target. 200 meters, both.
"Correct to short and to left of Target by 200 meters! both!" The FO radios.
The second shots land goodly in line to target but are 100 meters short.
"Correct to long by 100 meters!" The FO radios.
The third shots land goodly in line, but 50 meters short. Goddamned high wind!
"Correct to long by 50 meters!" The FO radios.
The fourth shots land into target.
"Yeah!! FIRE FOR EFFECT!" The FO radios.

2. He111, and Ju88, and Do17 level bombers all have totally different and predictable bomb laying behaviors.

Kind of like different breeds of dogs, which are all bred for specialized and different tasks.
(I am reminded of my wife whom is a Bulldog-bitch. Once some-one pisses her off, she sinks her teeth into the throat of the offender and never lets go... until someone dies)
(I love her attack attitude so! I tried to cheat on her once. It did not work. She tracked me down. Lucky for me that she did NOT sink her teeth into me!)

I am really surprised that no one else in the BOB 1, or the BOB II community of players have noticed this different bomber breed behavior.
I guess most folks just want to fly with the righteous RAF, and would never ever fly with the evil nasty Luftwaffe nazis.
OK. I understand.
Nobody hates nazis more than I do, especially 2013 USA American nazis!
I do still have to be The Devil's Advocate for the B of B, tho. Until some one else takes my place.

LuftWaffe level bomber Dog Breeds, and their predictable behavior:

1. He111.
a. These dogs always run in a V formation.
b. From Take Off to Fighter Rendezvous Way Point, to Initial Way Point, to Target, then to home, they ALWAYS fly the V formation.
c. This wide V formation produces wide V shaped bomb lays.
Good for bombing airfields, but not good for precision bombing of smaller targets like the Brooklands fighter assembly factories.
The He111s are my German Shepherd dogs.

2. Ju88.
a. These dogs always run in a wide spread I columnar formation.
b. This might not be the prime formation for bomber gunner inter-locking MG fire for beating off interceptors.
c. This formation is a real BOMB IN TRAIL formation.
Hoot! Oh! Yeah! ?()^-Oh-Dear! Like directing a "stick" of B52-G bombers over Hanoi to put the fear of Death to the NVA! :twisted:
I love my bomb in trail Ju88s. Tho they need careful attention and planning to Target for their bomb lays.
The Ju88s are my Doberman dogs. And I have lots of them! :)

3. Do17.
> The old stories that I read about the Dornier 17 Z bombers in old history books had the authors pooh-poohing these bombers as inconsequential crap! <
Maybe so in history, however in BoB II I have found these little Terrier dogs very useful as Pin-Point level bombers.
a. These dogs always run in a V formation.
Until the Initial Way Point, where after they all tighten up into a packed together dense formation to bomb target,
formations of which that never look exactly the same,
- most often a closely compacted nut-to-butt! :P DENSE I colomnar formation.
- sometimes they all form into a round shaped closely compacted disc.
- sometimes I see them stack over each other :( in their attempt to concentrate their bomb lays on a concentrated point! :)
I love my HAMMER ONE SMALL POINT! Do17 bombers. :D Especially in Low Level Attacks. :P
b. After they bomb, they reform into a regular V wing formation.
The Do17s are my little rat hole rat killing Terrier dogs. And I find them very useful.
Hell! those low level Do17 terriers are now my Poor Weather low level raid Weapon of Choice!
They strike!
Watch out for the Barrage Balloons!

Anyway,
I have seen that each different level bomber type of air craft has different bombing formation behaviors.
Knowing so can allow me to fine stitch tailor adjust my bombing attacks accordingly.

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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by Racoon »

Stickman, thanks for the excellent report, your detailed reports spark temptations to play BOB more often and they should be posted on BOB's facebook and simHQ to reach out a wider flight sim enthusiasts.

As for the bomber behaviors depending on their type, I remember I read somewhere that the Do-17s, just like the Ju-88s had adopted skip bombing tactics for better accuracy, an attribute that's missing in BOBII!

Also, as I mentioned before, the Me-110s in bomber role, would be more real if they did not dumped their ordinance and engaged the RAF as long as there are Me-109s escorting them.
Often times I see the entire raid of 110s dump their bombs and engage the RAF that's already being kept away by the 109s and the results are always catastrophic for the 110s for not minding their own business and not heeding to their leader's orders (yours truly) to stay in formation (what's the use of radio command if nobody listens to you anyway?)

Speaking of Over shoot/Under shooting targets when the 6mile initial way point is altered, it seems to me that it's more like a fixed time synchronization coded to start at the initial way point irrespective to the target's distance/location.

Also it would be nice if the formation type could be decided by the player, same as the aircraft allocations when player is the campaign commander! :mrgreen:

Cheers.

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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by creepycrawl »

Yes, good stuff! I will post these on fb and website.
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www.bob2wov.com

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stickman
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by stickman »

Racoon,
Speaking of Over shoot/Under shooting targets when the 6mile initial way point is altered, it seems to me that it's more like a fixed time synchronization coded to start at the initial way point irrespective to the target's distance/location.
Well.. this does not always seem to work, or maybe I just have not learned all the tricks to it yet.
Also, sometimes I get an Initial Way Point of 9 miles, even using the same target, approach, and altitude. 6 miles seems to be most given distance.
Anyway, I need to fiddle with this some more to see the influences, if indeed they are any. Seem to be.

BTW, I have done some more research on all of the Spitfire and Hurricane Assembly factories. These are of great importance to the Campaigns.

Kingston Hawker Factory (game menu listed as Hurri Assembly at 40 per week)
Brooklands Hawker Factory (game menu listed as Hurri Assembly at 30 per week)
Woolston Supermarine Works (game menu listed as Spit Assembly at 20 per week)
Itchen Aircraft Factory (game menu listed as Spit Assembly at 5 per week)
Langley Hawker Factory (game menu listed as Hurri Assembly at 30 per week)
Brooklands Vickers Works (game menu listed as Spit Assembly at 0 per week)

Two27 says that the coded data for aircraft Assembly are only these factories:
>
Here is the raw data concerning production rates.
Brooklands Hawker: 32/week
Kingston Hawker: 30/week
FA Itchen: 5/week
FA Woolston: 28/week

At game start for Hurricanes is 62 and Spitfires 35. There is some sleeper Spitfire production amounting to 2/week that I've not yet rooted out.
<

There is disparity as to what the code actually does, and what the RAF and LW, Player sees in the game menus.
I don't like that. Especially for the RAF player that might feel a need to Patrol these important places.

Anyway.. I rebuilt all of these factories for v2.12 except Langley.
Itchen Aircraft Factory, Woolston Supermarine Works, and the other Itchen River factories, I built well to period aerial photos. Plus, I moved them all to correct locations.
They are now much harder to destroy than in previous BoBII versions, which I did intentionally, as the old huge warehouses were so easy to destroy in one Raid. Silly.

With new research info I am going to rebuild the other Assembly factories built truer as to how they looked and were laid out.
I will not make them too damned easy or too damned hard for the LW to destroy.

- Brooklands Hawker I made a bit too damned hard to destroy as I used two barracks type objects that have very small hit boxes.

- Kingston Hawker Factory that (I never remade) consists of 9 HUGE warehouse objects that are too easy to destroy. Plus they are scattered helter skelter around
like some child threw building blocks on the floor.
Kingston is placed good in BoB World. Yeah, I know where Canbury Road at Kingston on Thames is now. The factory is very small and compact, and very old. Used to make Sopwith bi-planes.
However.. I have also learned that there was another Hawker factory near Kingston just down river 1.6 miles at Ham.
This Ham Hawker factory is big and modern. Lots of ground floor space in it.
I am thinking of reproducing the old small Sopwith assembly factory at it's Canbury Road location,
and reproducing the new big Ham Hawker factory upriver with it and close to it, but not joined together, and closer to the River. As the Kingston Target
I will not make it impossible to destroy, and probably only Ju88's with their wide-spread, bomb-in-trail formation will knock it out easy. After 3 or 4 tries approaching directly from the south?

In Goggle Earth (1945) I see that both of these factories still stood. Neither of them still stand today.

The little green arrow points to the old Sopwith - Hawker factory on Canbury Road (denoted by little green dots).
The big yellow arrow points to the newer, bigger Ham Hawker factory.
Image

Neither of these factories were conveniently built next to airfields, like Brooklands (or much later.. the primo Castle Bromwich factory up north by Birmingham)
so as to FULLY assemble the aircraft on the assembly floor, and roll them out onto the airfield, and fly them straight away out to the duty stations!
These Kingston-Ham factories can only assemble complete fuselages, and the two wings, load them all onto trucks, truck them to a rail head,
then rail them to a rail head near to an airfield that has big truck transport and has factory authorized mechanics that can attach the wings onto the fuselages!
Preferably in a good weather proof and un-bombed hangar.

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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by PV »

That last image is not publicly accessible - "forbidden" - again.

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stickman
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by stickman »

PV, I tried again.... with another host. I cannot get any satisfaction with any of these pic hosts.

Here is the old Sopwith, later-Hawker Kingston on Thames factory. Pre-1934. Not much is different from 1940.
This factory was in the midst of concentrated housing that later built after the factory was, I think.
I can learn so much history.
There is today only building left as I know. The 3 story admin building at the lower left portion of the old factory.
Image

A 1934 photo, which I love. Some local historian that loves his home (and maybe previously worked at this factory and knows it well)
has labeled all of the buildings as to their function. I love this detail!
Image

Here is the web site that I found the above pictures, and many more of the old Kingston aircraft factory.
I thank them for showing me things of history that I never knew before!
http://www.kingstonaviation.org/gallery ... gston.html

The Ham Hawker factory down river, 1.6 miles. This place is big and modern compared to the little old Sopwith factory. Kind of impressive looking.
Image

----

I still researching this Ham factory.
Also I think that the Langely factory produced more Hurricanes than the Ham factory or the little bitty Kingston factory, summer of 1940.
Snagged a few decent photos of the Langley factory to build it proper, from the inter-net.
I will dig deeper into the history of these factories,
and will welcome any and all informative advice on info about which factories were actually making Hurricanes, 1939-1940.
Especially from my English cousins, whom know their history better than this ignorant 13th generation American from English descent!

-----

I consider this , that I know from some 2 other credible sources:
In July-August, 1940 Langley factory location was protected around it with ring of 28 HAA guns, and 8 Bofors local.
This is one hell of a lot of AAA, considering that..
Southampton Docks / and the Itchen River Factories had 39 HAA guns, and 13 Bofors local, and
Brooklands was protected with 16 HAA guns and 4 Bofors.
Kingston had no HAA or LAA protection.
So.. what the hell were the British doing placing almost as many AAA guns around & protecting Langley as they did around Southampton?
They must have been generating some important assets at Langley like Hurricane bees to sally forth and sting the nest invader! :wink: :?:

I have an open free thinking curious, but cautious, and observant mind.
Always can accept knowledgeable and intelligent advise from my betters, too.

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stickman
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by stickman »

I consider further the Ham Hawker factory pictured above. Which I read that is often times called the Richmond Road factory.
OK, I now know that Richmond Road runs right in front of the factory pictured above at Kingston on Thames (Ham area).

So when was that huge factory built is my next question.

The pic below says that this Ham factory on Richmond Road was "Known officially as Aircraft Factory Number 1".
At 1918 I gather?
Image

Probably take two years to build a factory of this size and into aircraft production, so I am guessing factory building started in 1916? That would kind of fit with WWI.

Next question I have is how did the old Canbury Road and the old Richmond Road "Kingston" factories get their "assembled" Hurricanes to an airfield, which Kingston did not have,
so that they could fly away to distant duty stations?

I am now informed that the fully assembled fuselages, and their fully assembled but not as yet attached.. wings, were trucked to Brooklands airfield 8 miles away
for final assembly.

This is 1926, but the same thing must have been done down the Kingston (often rather narrow) streets to Brooklands, 1940.
Image

This also explains why from 1920 to 1945, the Brooklands Hawker "Assembly" Factory does not look like a righteous factory at all, but like an airfield, which it was.
1939, It had one large Triple Bellman hangar, and two big Double Bellman hangars,
and what looks like two smaller hangars (1920's) and 2 big buildings that may be aircraft sheds aka "hangars" or large work shops.
No real factory buildings.

In essence, Brooklands Hawker is the FINAL ASSEMBLY Factory for the two Kingston Factories at Canbury Road and Richmond Road,
and to finally assemble the wings onto the fuselages so that they can fly off of Brooklands airfield to duty stations.

In effect.. Brooklands is kind of like a bottle-neck to the Canbury Road and Richmond Road Factories at Kingston on Thames
that are sending not yet fully assembled for flight.. (fuselages minus wings) aircraft through Brooklands.
If Brooklands Hawker gets destroyed, then they will need to be sent elsewhere to an airfield for final assembly.

I got the two images above from here, which you can scroll up and down and read more. I am still reading it:
http://books.google.com/books?id=ooJH-h ... ry&f=false

Next question I have.
What exactly did the Brooklands Vickers Works do? That place looks like a real factory.

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stickman
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by stickman »

I have decided to toss out the old Canbury Road "Kingston" factory as a viable BoBII target.
It is just too small, and the assembly building is so small. Maybe that floor can make 40 motorcycles per week, which they did, pre-WWII,
or 40 Bren Carriers?
It is in the correct bobworld place. Too small that factory!

Going to reproduce the much bigger and impressive "Kingston" aircraft assembly factory at Ham on Richmond Road
in the place where BoBII has "Kingston".
I will make it in several "factory sections" joined together as per the 1918 building I see,
plus some nearby outlying industrial storage type buildings that I see closely surrounding it.
12 main factory sections making up the Floor,
plus 2 big sheds for parts storage buildings behind it,
and some other parts or factory support buildings next to it.
Maybe 20 or a bit more objects that make up the Ham factory.

Impossible to destroy in one Raid, but not impossible to destroy in ten repeated Raids. Maybe three Raids from different directions, can DESTROY it?
Is this OK for me to make?

For v2.12 I have made the Spitfire and Hurricane Assembly factories not good as to history as they were,
and Brooklands Hawker impossible to 100% destroy due to My using two barracks buildings that have such small hit boxes, that I cannot kill them.

Current (from v2.11) Kingston assembly factory (made with great big HUGE warehouses by an Englishman, not me) I totally destroyed with one Stuka strike,
even though only two of the Stuka Staffeln bombed, as the 1st Stuka Staffel got chewed up badly by a Hurricane Squadron. Ouch!
The other two Stuka Staffeln destroyed them huge warehouses too easily.
Why did someone place huge warehouses as the only targets at a Factory!? I feel a need to fix that. Too easy to destroy.

Ach! Anyway I am going to better reproduce some of the fighter Assembly factories, fighter Parts factories, and Armaments factories
as were looking and truly located as per history (as History is the only god I worship)
to better reflect history.

It is not my wish to make the BoBII Campaign easy for one side or the other to win.
TRUTH is the only god that I kow tow to!

Anyway.. I am not knowing everything, and always a subject to Advisement, from those that may know better than me.

I got an itchy trigger finger, and have dreams of shoving 105mm shells into howitzer breaches.

Spitfire76
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by Spitfire76 »

Any chance of slightly reducing the volume level of external aircraft noises? Right now, they sound a bit too loud, given that you've got your own engine hammering away, and you have headphones on etc, but I don't like the mods that make them almost inaudible. A middle ground would be good. :)
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PV
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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by PV »

This is the wrong thread for this, it ought to be either in its own
subject in the tech help forum (so anyone else with the question
might find it easily), or perhaps in the modding thread.

Anyway, Options>Sound gives you some control of relative volumes, where
you can set your engine volume relative to other sounds in the 3D.
Does that help at all?

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Re: Ground sluicing RAF Hurris at Biggin Hill

Post by Spitfire76 »

Ok, sorry about that. I thought this was the thread to discuss improvements to the game, regardless of whether it's AI, campaign or anything else.
Mobo: Gigabyte Z87-DS3H
CPU: Intel Core i5 4670K 3.40ghz
GPU: Nvidia GeForce GTX 1660
RAM: 16gb Corsair DDR3 1600Mhz
Sound: Audigy 4
O/S: Windows 10
PSU: Corsair TX650v2

AKA Stuffy7634

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