BATTLE OF BRITAIN READY FOR RELEASE
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- Senior Airman
- Posts: 104
- Joined: 29 Dec 2004, 18:41
- Location: Wanganui New Zealand
The engine sounds are awesome and sound like real aircraft. And the pictures posted are great too.
I never played the original but this is going to be a must have. Great job Scott.
BTW, make sure you have a Tracker IR. It's the only way to fly. And it'll help you taxi a lot easier.
I never played the original but this is going to be a must have. Great job Scott.
BTW, make sure you have a Tracker IR. It's the only way to fly. And it'll help you taxi a lot easier.
"War does not determine who is right- only who is left" Bertrand Russell
Member Of Mid Atlantic Air Museum Reading, Pa.
Tour Coordinator KILG and Member of Collings Foundation Stowe, Mass
Goundcrew Member - Warbirds of Delaware KILG
Bombs-Away.net
Member Of Mid Atlantic Air Museum Reading, Pa.
Tour Coordinator KILG and Member of Collings Foundation Stowe, Mass
Goundcrew Member - Warbirds of Delaware KILG
Bombs-Away.net
Scott.....I just ordered from the store. Now.......is there any chance Shockwave will go public? I'd love to buy some stock. CAUSE YOU GUYS ARE GOING TO HIT THE GAME MARKET BIG TIME !!!! And I want to cash in.
Chuck
Chuck
It's not a good thing to run out of airspeed, altitude and ideas all at the same time.
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- Technical Sergeant
- Posts: 691
- Joined: 13 Nov 2004, 22:12
- Location: Virginia
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- Airman
- Posts: 15
- Joined: 22 Dec 2004, 14:03
great job.....for the offliners..... i am very very disappointed that you guys couldnt produce a decent online/Internet option....
i am sorry, but like that i am probably not even going to buy it... a game where i cant fly contests and coops with other pilots is of no value for me...
sorry to say because it seems to be pretty impressive otherwise and the dedicated team of yours is also impressive, but i am a squad member and flying with my friends is really 50 % of the fun in it...
Yours,
II/JG54_Zent
i am sorry, but like that i am probably not even going to buy it... a game where i cant fly contests and coops with other pilots is of no value for me...
sorry to say because it seems to be pretty impressive otherwise and the dedicated team of yours is also impressive, but i am a squad member and flying with my friends is really 50 % of the fun in it...
Yours,
II/JG54_Zent
- Scott - A2A
- A2A General
- Posts: 16839
- Joined: 11 Feb 2004, 12:55
- Location: USA
- Contact:
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- Airman
- Posts: 15
- Joined: 22 Dec 2004, 14:03
Dear Scott,
this is no option for me as i dont have very much time to play, i am flying regularly two or three nights a week online.....
also i dont like to always have to adapt my reflexes to different systems....BOB2 is surely a very decent offline game, i used to fly a little bit Bob1 and even this was nice....but no multiplayer just is lame, sorry..
Zent
this is no option for me as i dont have very much time to play, i am flying regularly two or three nights a week online.....
also i dont like to always have to adapt my reflexes to different systems....BOB2 is surely a very decent offline game, i used to fly a little bit Bob1 and even this was nice....but no multiplayer just is lame, sorry..
Zent
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- Senior Airman
- Posts: 114
- Joined: 02 Aug 2005, 06:04
The team has produced excellent work, congratulations to all. I am certainly going to buy it.
Nevertheless, the lacking multiplayer option is a significant drawback of the product and a downer for all those for whom flight simming is tied to cooperation with other human players. This is just the truth and it has been mentioned by many others over the last months and will be mentioned again when the product comes out, but I really hope it does not negatively influence the commercial success of the sim.
Now I hope that the game will be distributed well and receive lots of publicity. A game starts to exist for many only when it is visible on a shelf somewhere--another hard truth.
Personally I can't wait to sit in this marvelous cockpits and to fly through this marvelous skies. I am very impressed by all the pics so far and did what I could to promote and to share news on other forums--now I am unpatient to see it in real and to try out this fantastic campaign.
congrats to the dev team for this great accomplishment--!
nausicaa
Nevertheless, the lacking multiplayer option is a significant drawback of the product and a downer for all those for whom flight simming is tied to cooperation with other human players. This is just the truth and it has been mentioned by many others over the last months and will be mentioned again when the product comes out, but I really hope it does not negatively influence the commercial success of the sim.
Now I hope that the game will be distributed well and receive lots of publicity. A game starts to exist for many only when it is visible on a shelf somewhere--another hard truth.
Personally I can't wait to sit in this marvelous cockpits and to fly through this marvelous skies. I am very impressed by all the pics so far and did what I could to promote and to share news on other forums--now I am unpatient to see it in real and to try out this fantastic campaign.
congrats to the dev team for this great accomplishment--!
nausicaa
Nausicaa /Kommodore Jagdgeschwader 101
Lack of Multiplayer
I don't see what the big deal is. If BoB2 is a commercial success, I'm sure that many on the dev team will be encouraged to tackle the multiplayer aspect of it. Hell, patches for some games these days end up being greater than 200MB, so conceivably a multiplayer version could be worked out and released as a patch. Or, depending on the direction the team wants to go, a BoB 3 could be developed and released in a couple of years. Certainly, there are a lot of new things that can be done graphically to enhance the game even further, given time.
I might also add that BoB is open source code, so anyone who can program well and wants multiplayer can surely contribute over at BDG or whatever.
I might also add that BoB is open source code, so anyone who can program well and wants multiplayer can surely contribute over at BDG or whatever.
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- BDG
- Posts: 541
- Joined: 22 Aug 2005, 18:54
- Location: UK, Leicestershire
My take on this is that when a game comes out with multiplayer, it often suffers in Singleplayer. It appears a lot of Devs have only time and resources to concentrate on ONE of the two.
FB (especially PF) suffered somewhat from this as much was done to produce for Online while Offline took a bit of a back seat (thankfully saved by Lowengrin`s DCG). This is evident in other games such as Battlefield 1942 and 2.
Conversely, Rome Total War suffers in multiplayer while the Single player benefits greatly. Same with Morrowind - no multiplayer, great single player.
Personally, focusing on Singleplayer is best, because then the Devs really feel the need to create a `living` world and will concentrate more on trying to create that since their are no real people to interact with - the illusion must be made. While Online-focused games will tend to lose the immersion if played without Humans since most of the effort is supplied by the Players themselves!
I would say make it Single Player focused first, THEN gradually work on multiplayer over time.
FB (especially PF) suffered somewhat from this as much was done to produce for Online while Offline took a bit of a back seat (thankfully saved by Lowengrin`s DCG). This is evident in other games such as Battlefield 1942 and 2.
Conversely, Rome Total War suffers in multiplayer while the Single player benefits greatly. Same with Morrowind - no multiplayer, great single player.
Personally, focusing on Singleplayer is best, because then the Devs really feel the need to create a `living` world and will concentrate more on trying to create that since their are no real people to interact with - the illusion must be made. While Online-focused games will tend to lose the immersion if played without Humans since most of the effort is supplied by the Players themselves!
I would say make it Single Player focused first, THEN gradually work on multiplayer over time.
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