omigosh. They look great now they got shadows. Fullmarks to simon.
Re: brighton pier. I made a schoolboy error in building it (my first model for BoB) the origin point is too high - level with the deck!
If Simon has the source he needs to drop the origin point, then he can add a shadow - otherwise it will be under the sea. Incidently the tex for the brighton pier is incomplete - other resort town type architecture (cream coloured georgian buildings and generic piers for use elsewhere) will added in the future - honest!
So the ground objects now have shadows. Progressing well :)
who is going to place all these models?
Just to say the ambulance and fwd crash tender should be parked by the firestation - normally next to the watch office. Also the crates are from the Luftwaffe texmap so ahem want to be on the otherside of the channel. Its a big map to be referencing on a uk airfield just for the sake of a couple of boxes!
Just to say the ambulance and fwd crash tender should be parked by the firestation - normally next to the watch office. Also the crates are from the Luftwaffe texmap so ahem want to be on the otherside of the channel. Its a big map to be referencing on a uk airfield just for the sake of a couple of boxes!
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- BDG
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- Location: Newton Abbot, Devon UK
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James, Clive, Bryon, I'll package up the objects as they currently stand in the next couple of days so you can have something to start placing.
"Ah yes, Michael (Parkinson)," Bader replied, "But these particular Fockers were Messerschmitts..."
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Take a look at the beta forum, gents. Objects are now up, ready for placing.
"Ah yes, Michael (Parkinson)," Bader replied, "But these particular Fockers were Messerschmitts..."
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
Intel Core I7 920 @3.57GHz
GA-EX58-UD3R Mobo
8GB Corsair Vengeance DDR3 PC3-12800 (1600MHz)
ATI HD4870 1024M
Win 7 Home
Saitek X52 Pro
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