Subscriber Modifications

Battle of Britain "Wings of Victory"
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Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

Decided to go through and improve all the flyable aircraft and other canopy files again. The 110 doesn't use it's canopy file and I can't find any reflector sight glass file for it so only a little difference made with that aircraft, but otherwise I think quite good results.

https://www.mediafire.com/file/gk5h5htm ... 2.zip/file

spitfire canopy1 .jpg
spitfire canopy1 .jpg (793.37 KiB) Viewed 993 times
ju87 canopy.jpg
ju87 canopy.jpg (1.63 MiB) Viewed 989 times
109 canopy.jpg
109 canopy.jpg (1.72 MiB) Viewed 979 times

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

A fresh look at aircraft lighting. https://www.mediafire.com/file/bx9oyyac ... 2.zip/file

hurr l1.jpg
hurr l1.jpg (1.36 MiB) Viewed 930 times
110 l1.jpg
110 l1.jpg (664.94 KiB) Viewed 930 times

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

I got round to compiling the mods I made since the 2.13 release into one file, but no joy uploading it thus far. Meanwhile these are the links for the individual files.

Aircraft canopies 2022 https://www.mediafire.com/file/gk5h5htm ... 2.zip/file
Aircraft lighting 2022 https://www.mediafire.com/file/bx9oyyac ... 2.zip/file
Armoured glass hit added colour https://www.mediafire.com/file/ll54mb9o ... d.zip/file
Hurricane A and B schemes Camo 1.30 https://www.mediafire.com/file/r50yl2l2 ... 0.zip/file
Hurricane darker canopy frames v2 https://www.mediafire.com/file/t3py5tnd ... 2.zip/file
JG26II tiger emblem https://www.mediafire.com/file/j44x6fd0 ... d.zip/file
Lower res runway tyre marks https://www.mediafire.com/file/h640tm7b ... s.zip/file
RAF browning 2019 v3 https://www.mediafire.com/file/vrzgm4ti ... 3.zip/file
RAF emblems - squadron leader and Kiwi v2 https://www.mediafire.com/file/u6jiboeu ... i.zip/file
RAF engine pitch increase https://www.mediafire.com/file/4cpsk1co ... h.zip/file
Revised landing gear sound https://www.mediafire.com/file/ttsll020 ... g_gear.zip
Sea and terrain haze fresnel https://www.mediafire.com/file/3fxhqo4x ... d.zip/file
Spitfire A and B Camo schemes with no gun port cover https://www.mediafire.com/file/iknl4piq ... 5.zip/file
Spitfire A and B Camo schemes Spitfire with six gun port covers https://www.mediafire.com/file/f2fxbtpj ... 5.zip/file
Spitfire A and B Camo schemes Spitfire with eight gun port covers https://www.mediafire.com/file/qliyy3ph ... 5.zip/file
Spitfire darker canopy frames v4 https://www.mediafire.com/file/c4a53n0p ... 5.zip/file
Streams mod blendmap with narrower railway https://www.mediafire.com/file/sdw6gnfo ... 2.zip/file
Stock terrain colour mod 2020C https://www.mediafire.com/file/4r4j23h8 ... C.zip/file
Trees darker v2 https://www.mediafire.com/file/ja9c95ia ... 2.zip/file
UKShips lighting https://www.mediafire.com/file/qw2h2n61 ... d.zip/file

Best installed with jsgme where any conflicts will be listed.
Attachments
terrain 109 c.jpg
terrain 109 c.jpg (879.25 KiB) Viewed 609 times
spitfire shl.jpg
spitfire shl.jpg (830.43 KiB) Viewed 616 times
hurrihe.jpg
hurrihe.jpg (616.8 KiB) Viewed 644 times
Last edited by Boreas on 27 Nov 2022, 21:27, edited 4 times in total.

Vox
Airman
Posts: 21
Joined: 23 Apr 2019

Re: Subscriber Modifications

Post Vox »

Thanks Boreas, II appreciate your hard work and making these available. September seems the best time to fire BoB and take my Hurricane squadron up for a hunt.

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

Good to hear Vox. There are probably few flight combat simulator in a strategy game experiences that are as rewarding, or so I understand. I need to get more into that side of things!

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

I am using (my re-coloured) stock terrain textures which should match up well with ground objects like farms and trees. Also I use PV’s most recent terrain for Portland and Thanet which there are links to here:

Portland: https://www.mediafire.com/file/lcjfa1k6 ... d.zip/file
Thanet: https://www.mediafire.com/file/hrcc1j4g ... t.zip/file

These two are necessary before many of rogeroger’s very nice and very extensive ground object updates will work. For example they include much improved harbours for Ramsgate, Newhaven and others, cathedrals, railway and airfield locations and buildings, windmills and trees. Not exactly sure how to get the most from them but I would advise that jsgmi should be a must to install these and it would be best to install them in the order they were produced as I guess jsgmi will merge them where there are conflicts using the file provided most recently rather than the newest one. Some combinations might have issues I haven’t sorted out and there are some instructions I haven't read yet particularly about trees but these are links for rogeroger's mods I'm using with good results.

RR UPDATE 3: http://www.mediafire.com/file/o2ysmng9h ... DATE_3.zip
RR3 ramsgate harbour fix: http://www.mediafire.com/file/3romwmr4u ... ur_fix.zip
CANTEBURY: http://www.mediafire.com/file/ws105k7bu ... TEBURY.zip
RR OBJECTS FOR BOB2: https://www.mediafire.com/file/z1n0yqmd ... ON%202.zip
update of RR OBJECTS FOR BOB2: https://www.mediafire.com/file/z1n0yqmd ... ON%202.zip
cantebury objectadds work so far: http://www.mediafire.com/file/ws105k7bu ... TEBURY.zip
update for RRupdate3: http://www.mediafire.com/file/cxe0oxn3r ... 3.zip/file

The most recent campaign code by Two27 is in the thread: viewtopic.php?f=10&t=62188&p=474928&hil ... ip#p474928
and the download link is: https://www.mediafire.com/file/i50bq6v9 ... 04b_213.7z

I use these settings for auto generated trees in the bdg.txt file in the main game folder:

ENABLE_FOREST_RIM_TREES=ON - - - - # OFF looks okay but ON with 12000 spacing also looks alright to me.
RIM_TREE_DIST_TO_NEXT_TREE = 12000.000000
RIM_TREE_DIST_TO_FOREST = 200.000000

# AutoGen stuff (experimental):
ENABLE_AUTO_GEN=ON
TEMP_AG_SN[15,1]=1192
TEMP_AG_SN[15,2]=62

# AutoGen TreeLine stuff (experimental):
TEMP_AGTL_SN[0]=1192
TEMP_AGTL_SN[1]=63
TEMP_AGTL_SN[2]=62

I use these water colour settings:

WATER_COLOUR_DARK_R = 50
WATER_COLOUR_DARK_G = 70
WATER_COLOUR_DARK_B = 60
WATER_COLOUR_LIGHT_R = 0
WATER_COLOUR_LIGHT_G = 0
WATER_COLOUR_LIGHT_B = 0

LANDSCAPE_TEXTURE_SIZE = 4096

MULTI_SKIN_MODE=ENABLE - for all the added aircraft skins
Last edited by Boreas on 22 Oct 2022, 19:33, edited 3 times in total.

Vox
Airman
Posts: 21
Joined: 23 Apr 2019

Re: Subscriber Modifications

Post Vox »

Thanks Boreas. It’s interesting to read Two27’s campaign notes and his plans again…. 😢 I still like to use the campaign to give purpose to flying, even though there are a errors here and there,

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

I certainly hope to get into the campaign at some point provided I can get better at not being shot down and pick up all the required squadron skills. From what I’ve seen its what its all about, every mission being different, dynamic and a part of a very big picture and from the heyday of gaming :) .

Vox
Airman
Posts: 21
Joined: 23 Apr 2019

Re: Subscriber Modifications

Post Vox »

lol..Same here . Survival can be tough in this sim especially playing a single pilot. The nice thing is you can set the strategy and flights up in 2D, then jump into 3D anytime and into any position. Sometimes I’ll be a particular pilot or a squadron (staffel)or section (schwarm) leader or even work as a planner who flys as an observer gunner on a bomber. It’s fun to watch my flights and plan work-or NOT! and there are always surprises. :) Survival is a bit easier as a leader because you decide when and how to engage.

rogeroger
Staff Sergeant
Posts: 264
Joined: 13 Aug 2016

Re: Subscriber Modifications

Post rogeroger »

This is a recent experiment, messing around with more transparent stock clouds I thought I'd share. It may be a bit extreme methinks, but anyway here it is. :)
https://www.mediafire.com/file/2danlqfl ... ds.7z/file
Place in the Weather folder after backing up the original.
Image

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

They certainly look less blocky than the stock clouds rogeroger. I think the stock RAF engine sounds might always have been a touch too slow sounding most noticeably on take-off. Raising the pitch a semitone seems to make them a bit more realistic. https://www.mediafire.com/file/4cpsk1co ... h.zip/file

rogeroger
Staff Sergeant
Posts: 264
Joined: 13 Aug 2016

Re: Subscriber Modifications

Post rogeroger »

Great idea for the take off sounds. :)
During the covid debacle I spent some time terrain and building modding an Il21946 map.
I discovered some nice summer textures from the 352nd map and I reworked them and have edited them for a new bob2 terrain set.

I am currently working on tree objects for the map.

Image

Image
I added a slight bit of yellow to the textures to more or less match them to this vid.
Image

Boreas
Staff Sergeant
Posts: 474
Joined: 07 Jan 2007

Re: Subscriber Modifications

Post Boreas »

I like a lot about the martins's terrain but for me there could be more of the south east or the downs in it. There's a great deal of variation to attempt to capture of course but your new terrain looks pretty good rogeroger. I've mentioned before I'm not sure there isn't potential to use up to double the number of terrain tiles, but i haven't found as yet which file, maybe a colour map, would need to be edited to test the idea.

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