Sure, we will consider this.
regards
ROB
Search found 1255 matches
- 12 Jan 2021, 09:25
- Forum: B-17 Flying Fortress
- Topic: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
- Replies: 13
- Views: 3409
- 12 Jan 2021, 08:56
- Forum: B-17 Flying Fortress
- Topic: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
- Replies: 13
- Views: 3409
Re: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
Try to replace
\{clr=darkgray}
with
\{clr=0x101010}
in controls.xml file.
regards
ROB
\{clr=darkgray}
with
\{clr=0x101010}
in controls.xml file.
regards
ROB
- 12 Jan 2021, 04:34
- Forum: B-17 Flying Fortress
- Topic: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
- Replies: 13
- Views: 3409
Re: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
Let's not give up. Try to delete all instances of \{rev}
This will remove these dark rectangles below the frequencies. You will get just black digits.
If this is still not too good try to delete all instances of \{clr=0x101010}
You will get white digits.
regards
ROB
This will remove these dark rectangles below the frequencies. You will get just black digits.
If this is still not too good try to delete all instances of \{clr=0x101010}
You will get white digits.
regards
ROB
- 11 Jan 2021, 15:18
- Forum: B-17 Flying Fortress
- Topic: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
- Replies: 13
- Views: 3409
Re: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
I would try to increase the contrast.
You need to edit the radios.xml this time.
Make two "replace" operations:
1-Replace:
\{clr=0x505050}
with
\{clr=0x101010}
2- Replace:
\{nr} \{rev}\{bo}
with
\{nr} \{clr=0x101010}\{rev}\{bo}
(note there's a space after \{nr})
regards
ROB
You need to edit the radios.xml this time.
Make two "replace" operations:
1-Replace:
\{clr=0x505050}
with
\{clr=0x101010}
2- Replace:
\{nr} \{rev}\{bo}
with
\{nr} \{clr=0x101010}\{rev}\{bo}
(note there's a space after \{nr})
regards
ROB
- 11 Jan 2021, 09:50
- Forum: B-17 Flying Fortress
- Topic: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
- Replies: 13
- Views: 3409
Re: Some Fonts not Scaling with Pixel_size Edit-Any Work-Around?
Hi, I tested a manual fix for you. It seems to work good with 200% scale:
In two text files: manager.xml and mapscreen.xml, replace
<FontHeight>8</FontHeight>
with
<FontHeight>14</FontHeight>
MAKE COPY!
Report back with your results, pls.
regards
ROB
In two text files: manager.xml and mapscreen.xml, replace
<FontHeight>8</FontHeight>
with
<FontHeight>14</FontHeight>
MAKE COPY!
Report back with your results, pls.
regards
ROB
- 09 Nov 2020, 12:51
- Forum: Bonanza Tech Support
- Topic: DME swap key
- Replies: 5
- Views: 5383
Re: DME swap key
Do you want to be able to toggle between N1 and N2 of that DME unit in Bonanza?
regards
ROB
regards
ROB
- 08 Oct 2020, 11:16
- Forum: Lockheed Model 049 Tech Support
- Topic: inflight emergency
- Replies: 8
- Views: 5990
Re: inflight emergency
By % of total fuel.
regards
ROB
regards
ROB
- 07 Oct 2020, 13:42
- Forum: Lockheed Model 049 Tech Support
- Topic: inflight emergency
- Replies: 8
- Views: 5990
Re: inflight emergency
Sure, I can make it 5.57% and 3.71%.
regards
ROB
regards
ROB
- 07 Oct 2020, 06:18
- Forum: Lockheed Model 049 Tech Support
- Topic: inflight emergency
- Replies: 8
- Views: 5990
Re: inflight emergency
Current low fuel vocal warning is set to something like below 10%. And there is another one, more alarming, set at almost empty state. How about we make that first warning to trigger at 5%?
regards
ROB
regards
ROB
- 09 Sep 2020, 06:31
- Forum: P-40 Tech Support
- Topic: P-40 Airspeed Question...is 150 placed correct?
- Replies: 3
- Views: 6830
Re: P-40 Airspeed Question...is 150 placed correct?
Yes, the location isn't too precise - more like 140 - and it should be corrected but I think it kinda follows the way the "200" is positioned - it's oriented on the middle digit.
regards
ROB
regards
ROB
- 28 May 2020, 07:57
- Forum: Bonanza Tech Support
- Topic: need help decoding adding/removing passengers in payload panel
- Replies: 8
- Views: 5105
Re: need help decoding adding/removing passengers in payload panel
Also be aware characters 1 and 3 are males, characters 2 and 4 are females so instruct your users to play with their weights accordingly.
regards
ROB
regards
ROB
- 28 May 2020, 07:50
- Forum: Bonanza Tech Support
- Topic: need help decoding adding/removing passengers in payload panel
- Replies: 8
- Views: 5105
Re: need help decoding adding/removing passengers in payload panel
Just operate these variables: Seat#Character and Character#Weight. Ignore Character# or use it as read only. SeatManager is just to display the character selector window which you can also ignore however it also helps not to choose already taken character alsewhere. Follow this: Use Seat#Character w...
- 28 May 2020, 06:54
- Forum: Bonanza Tech Support
- Topic: need help decoding adding/removing passengers in payload panel
- Replies: 8
- Views: 5105
Re: need help decoding adding/removing passengers in payload panel
And now we want to empty the seat. We click on the occupied passenger slot and we deal with the same code as for adding a passenger: (M:Event) 'LeftSingle' scmp 0 == if{ (L:Seat2Character,enum) 0 != if{ 0 (>L:Seat2Character,enum) 0 (>L:SeatManager,enum) } els{ (L:SeatManager,enum) 2 == if{ 0 (>L:Sea...
- 28 May 2020, 06:45
- Forum: Bonanza Tech Support
- Topic: need help decoding adding/removing passengers in payload panel
- Replies: 8
- Views: 5105
Re: need help decoding adding/removing passengers in payload panel
Now you can adjust his weight clicking the plus or minus clickspots which are enabled now. Each character hes his weight stored in Character#Weight variable. In the code below we add 1 pound to a character occupying seat#2: (L:Seat2Character,enum) 1 == if{ (L:Character1Weight,pounds) (L:WeightConver...
- 28 May 2020, 06:27
- Forum: Bonanza Tech Support
- Topic: need help decoding adding/removing passengers in payload panel
- Replies: 8
- Views: 5105
Re: need help decoding adding/removing passengers in payload panel
With the selector window active, there are four clickspots for each character to click on and choose. Actually, there are three characters available because one is taken by the pilot. You click on the 3rd character: 3 (>L:Seat2Character,enum) 0 (>L:SeatManager,enum) You set the Seat2Character to 3. ...