Search found 1129 matches
- 08 Sep 2009, 14:01
- Forum: Piper J-3 Cub
- Topic: The Cub's flight model - Flare after glide
- Replies: 9
- Views: 1601
Re: The Cub's flight model - Flare after glide
I was very surprised to see that you can practically land the Tundra Cub on a helipad. All it needs is a little bit of headwind, not even much. During beta testing I was able to take off and land the stock Cub in the width of the runway at Courcheval in the French Alps in a 27 knot crosswind at 90Ã...
- 08 Sep 2009, 07:36
- Forum: Piper J-3 Cub
- Topic: You want fun?
- Replies: 10
- Views: 1819
Re: You want fun?
Shouldn't be that difficult, it's "only" white paint lines with Gaussian blur. The spec blue is slightly darker and has more intensity so that you get the metallic effect. The biggest "no" for this paint is the Cub model - this one has a three-blade prop and a wraparound nose. Now if A2a come up wi...
- 07 Sep 2009, 16:56
- Forum: Piper J-3 Cub
- Topic: Heidi nervous with a reason
- Replies: 12
- Views: 3039
Re: Heidi nervous with a reason
You mean that purdy one around her waist doesn't count?



- 06 Sep 2009, 19:59
- Forum: Piper J-3 Cub
- Topic: Perfect
- Replies: 20
- Views: 4804
Re: Perfect
One thing I noticed after landing (and the engine was off) was that if I pushed the stick forward, the crosswind was enough to lift the tail from the gournd :lol: Scott, Rob and Michal made some amazing breakthroughs with the physics in FSX during the development of the Cub and it shows in the way ...
- 25 Aug 2009, 11:31
- Forum: P-47 Razorback
- Topic: Dawn at last. (FSX Edit)
- Replies: 10
- Views: 2059
Re: Dawn at last. (FSX Edit)
Absolutely stunning! Bravo!
- 22 Aug 2009, 13:05
- Forum: BOB2 Technical Support
- Topic: Multiple Controllers
- Replies: 12
- Views: 1481
Re: Multiple Controllers
The answers to your questions lie in 'Retro's' excellent controller tutorial starting on page 40 of the 2.08 manual. To put it simply, yes you can have multiple controllers in use at the same time and yes they are easy to set up once you UNDERSTAND the procedure. It's the understanding part that mos...
- 21 Aug 2009, 06:29
- Forum: P51 Mustang
- Topic: A few RCAF and one SAAF FSX repaint
- Replies: 3
- Views: 1751
Re: A few RCAF and one SAAF FSX repaint
Unfortunately we don't have the ability to store screenshots on this forum. What you need to do is open an account at one of the free image hosting sites like 'Photobucket' or 'Dropshots' and then link to the images so that they appear here.
- 12 Aug 2009, 14:33
- Forum: A2A Simulations 3D LIGHTS REDUX
- Topic: Hello I'm new and confused
- Replies: 1
- Views: 727
Re: Hello I'm new and confused
Congratulations on getting the 3D lights. You may find these threads useful with regard to placing lights. http://a2asimulations.com/forum/viewtopic.php?f=32&t=11776 http://www.a2asimulations.com/forum/viewtopic.php?f=32&t=12748 This thread is useful to see the various effects in game. http://a2asim...
- 26 Jul 2009, 11:47
- Forum: A2A Simulations 3D LIGHTS REDUX
- Topic: Adding lines in the panel.cfg for taxi lights?
- Replies: 8
- Views: 1318
Re: Adding lines in the panel.cfg for taxi lights?
The light will not disappear until that line is added to the panel.cfg file.
- 26 Jul 2009, 10:36
- Forum: A2A Simulations 3D LIGHTS REDUX
- Topic: Adding lines in the panel.cfg for taxi lights?
- Replies: 8
- Views: 1318
Re: Adding lines in the panel.cfg for taxi lights?
You did add the 'gauge21=shockwave_lights!SW Lights_taxi_gear, 1,1,1,1 //shockwave light' line to the [vcockpit01] section of the 'panel.cfg' file I take it.
- 26 Jul 2009, 10:26
- Forum: A2A Simulations 3D LIGHTS REDUX
- Topic: Adding lines in the panel.cfg for taxi lights?
- Replies: 8
- Views: 1318
Re: Adding lines in the panel.cfg for taxi lights?
You will need to adjust the X,Y,Z co-ordinates for the light to locate it in the correct position. See this thread for more info....
http://www.a2asimulations.com/forum/vie ... 32&t=12748
http://www.a2asimulations.com/forum/vie ... 32&t=12748
- 26 Jul 2009, 09:52
- Forum: A2A Simulations 3D LIGHTS REDUX
- Topic: Adding lines in the panel.cfg for taxi lights?
- Replies: 8
- Views: 1318
Re: Adding lines in the panel.cfg for taxi lights?
The answer lies in a 'sticky' thread (one with a 'push-pin' icon) on the '3D LIGHTS REDUX' forum.
Have a look here..... http://a2asimulations.com/forum/viewtop ... 32&t=11776
Have a look here..... http://a2asimulations.com/forum/viewtop ... 32&t=11776
- 24 Jul 2009, 12:45
- Forum: A2A Simulations 3D LIGHTS REDUX
- Topic: Light Editing
- Replies: 1
- Views: 1001
Re: Light Editing
Hi James, you almost have the theory correct with the exception of the light position co-ordinates.
Have a look at this post where I explain what each item does.
http://www.a2asimulations.com/forum/vie ... 32&t=12748
That should get you up and running with a bit of luck.
Have a look at this post where I explain what each item does.
http://www.a2asimulations.com/forum/vie ... 32&t=12748
That should get you up and running with a bit of luck.
- 13 Jul 2009, 01:13
- Forum: Piper J-3 Cub
- Topic: Cub Options
- Replies: 6
- Views: 2706
Re: Cub Options
Hmmmm...sounds a bit like 'Pimp My Bird' to me. 

- 11 Jul 2009, 18:40
- Forum: Boeing 377 Stratocruiser
- Topic: Things I've never seen before in FSX
- Replies: 5
- Views: 1471
Re: Things I've never seen before in FSX
Apparently "MSVBVM50.dll" is a required component for programs compiled with Visual Basic 5.0. Vista was shipped without this component and so you get that error whenever you try to install a program that requires it. The following link takes you to a MS support page where Vista users can download a...