Search found 1235 matches

ROB - A2A
09 Nov 2020, 12:51
Forum: Bonanza Tech Support
Topic: DME swap key
Replies: 5
Views: 236

Re: DME swap key

Do you want to be able to toggle between N1 and N2 of that DME unit in Bonanza?

regards
ROB
ROB - A2A
08 Oct 2020, 11:16
Forum: Lockheed Model 049 Tech Support
Topic: inflight emergency
Replies: 8
Views: 540

Re: inflight emergency

By % of total fuel.

regards
ROB
ROB - A2A
07 Oct 2020, 13:42
Forum: Lockheed Model 049 Tech Support
Topic: inflight emergency
Replies: 8
Views: 540

Re: inflight emergency

Sure, I can make it 5.57% and 3.71%.

regards
ROB
ROB - A2A
07 Oct 2020, 06:18
Forum: Lockheed Model 049 Tech Support
Topic: inflight emergency
Replies: 8
Views: 540

Re: inflight emergency

Current low fuel vocal warning is set to something like below 10%. And there is another one, more alarming, set at almost empty state. How about we make that first warning to trigger at 5%?

regards
ROB
ROB - A2A
09 Sep 2020, 06:31
Forum: P-40 Tech Support
Topic: P-40 Airspeed Question...is 150 placed correct?
Replies: 3
Views: 645

Re: P-40 Airspeed Question...is 150 placed correct?

Yes, the location isn't too precise - more like 140 - and it should be corrected but I think it kinda follows the way the "200" is positioned - it's oriented on the middle digit.

regards
ROB
ROB - A2A
28 May 2020, 07:57
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

Also be aware characters 1 and 3 are males, characters 2 and 4 are females so instruct your users to play with their weights accordingly.

regards
ROB
ROB - A2A
28 May 2020, 07:50
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

Just operate these variables: Seat#Character and Character#Weight. Ignore Character# or use it as read only. SeatManager is just to display the character selector window which you can also ignore however it also helps not to choose already taken character alsewhere. Follow this: Use Seat#Character w...
ROB - A2A
28 May 2020, 06:54
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

And now we want to empty the seat. We click on the occupied passenger slot and we deal with the same code as for adding a passenger: (M:Event) 'LeftSingle' scmp 0 == if{ (L:Seat2Character,enum) 0 != if{ 0 (>L:Seat2Character,enum) 0 (>L:SeatManager,enum) } els{ (L:SeatManager,enum) 2 == if{ 0 (>L:Sea...
ROB - A2A
28 May 2020, 06:45
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

Now you can adjust his weight clicking the plus or minus clickspots which are enabled now. Each character hes his weight stored in Character#Weight variable. In the code below we add 1 pound to a character occupying seat#2: (L:Seat2Character,enum) 1 == if{ (L:Character1Weight,pounds) (L:WeightConver...
ROB - A2A
28 May 2020, 06:27
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

With the selector window active, there are four clickspots for each character to click on and choose. Actually, there are three characters available because one is taken by the pilot. You click on the 3rd character: 3 (>L:Seat2Character,enum) 0 (>L:SeatManager,enum) You set the Seat2Character to 3. ...
ROB - A2A
28 May 2020, 06:20
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

Let's pick the first seat to the right which is seat number 2. (M:Event) 'LeftSingle' scmp 0 == if{ (L:Seat2Character,enum) 0 != if{ 0 (>L:Seat2Character,enum) 0 (>L:SeatManager,enum) } els{ (L:SeatManager,enum) 2 == if{ 0 (>L:SeatManager,enum) } els{ 2 (>L:SeatManager,enum) } } } The seat is empty ...
ROB - A2A
28 May 2020, 05:49
Forum: Bonanza Tech Support
Topic: need help decoding adding/removing passengers in payload panel
Replies: 8
Views: 1608

Re: need help decoding adding/removing passengers in payload panel

This is pretty complicated as the functionality of this system is pretty rich. These are the functions: 1. To put a passenger on a seat or to remove him. 2. To choose a character for a passenger. 3. To adjust the weight of a chosen character. This is how you do it: 1. Click on an empty passenger slo...
ROB - A2A
23 May 2020, 05:50
Forum: C182 Skylane Tech Support
Topic: questions about l:vars for unique ad-on
Replies: 15
Views: 2670

Re: questions about l:vars for unique ad-on

Yes, I think reading and writing to the proper variables in the correct sequence on an event like a key press should work. To properly read out the XML code you should get familiarized with Reverse Polish Notation . To put it simple in this notation adding two values like A + B looks like A B +. So ...
ROB - A2A
20 May 2020, 14:45
Forum: C182 Skylane Tech Support
Topic: questions about l:vars for unique ad-on
Replies: 15
Views: 2670

Re: questions about l:vars for unique ad-on

I think you can simulate a click by executing its code once. You would have to create your own trigger variable as a bool or enum, set it to 1 to trigger it, then some code that tests if the trigger is 1, then executes the exact copy of our click code, then disable the trigger by setting it to 0 aft...
ROB - A2A
20 May 2020, 11:22
Forum: C182 Skylane Tech Support
Topic: questions about l:vars for unique ad-on
Replies: 15
Views: 2670

Re: questions about l:vars for unique ad-on

The purpose of the PDF, you mentioned, is to help a builder to create a real life replica of a cockpit so it is oriented for various cockpit controls, switches, knobs and levers. So far we don't provide a list of variables for the 2D Panels because these are the text - actually XML - files. The oil ...

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