Thanks for releasing this. Just did a quick test with my Auster model & it worked like a charm. Very easy to add to the model. Just need to tweak the UV's and the .ini to get the best effect.
Unfortunately there are known issues with none native aircraft or scenery or indeed anything on the platform that can cause sim stability issues, and crashes and in worst case mean a reinstall of the host sim. This is why my P3Dv4 is kept light with just software created for that platform using its...
Looking at the model in MCX, there are some polys using a material with those textures assigned, but they're hidden from view.
If it bothers you, simply create some small dummy textures with those names and drop them in the Spit texture folder.
That's how it works. BTW, if you "walk" over to another AI aircraft, as long as it has a VC, you can then "get in" that one and fly off leaving your original aircraft behind.
There are also issues with the reflections in the glass but apparently this affects several aircraft and LM are aware of this issue, meaning a fix is most likely. See http://forum.aerosoft.com/index.php?/topic/92307-external-canopy-reflection-gone-with-p3d-25/#entry662779 for more info. Just for in...
I agree Ian. The upcoming Piper holds no interest for me, regardless of how good a simulation it is ( and I'm sure it will be good!). I've got the Cessna, but it rarely gets flows. Great simulation, but again it's a Cessna and not that interesting (to me). The MkV Spitfire would have been a must buy...