Search found 114 matches
- 15 Sep 2008, 21:10
- Forum: BOB2 General Discussion
- Topic: What will it take to get this game selling like hot cakes?
- Replies: 152
- Views: 15562
Re: What will it take to get this game selling like hot cakes?
Jethro:: I don't want to see my favourite sim to resemble like arcade shoot 'em up Never said you would, but you seem to think I did above. You can enjoy a "historical" computer game while others enjoy the same product but play with less historical gaming, although possibly with the same &...
- 11 Sep 2008, 23:08
- Forum: BOB2 General Discussion
- Topic: What will it take to get this game selling like hot cakes?
- Replies: 152
- Views: 15562
Re: What will it take to get this game selling like hot cakes?
He all. Jethro:: One needs a lot of casual simmers (people not having clear ideas about deep environment, historicity and refined gameplay) You make a basic introductory "fun sim" combat heavy -- some but not too player oriented -- with great grafix, and all the historical objects, but use...
- 19 Oct 2007, 21:24
- Forum: BOB2 General Discussion
- Topic: A Swastika is worth a thousand words
- Replies: 18
- Views: 3680
reflected:: Anyway, if a game developping team decides to remove the swastikas they should remove the red stars from the russian planes as well shouldn't they? It was the same dictature, with a tiny difference: they won. Very large difference. Swastika was a political symbol applied as standard to t...
- 14 Feb 2006, 12:29
- Forum: BOB2 General Discussion
- Topic: Can we go back to BDGv99 ?
- Replies: 19
- Views: 6025
You are getting close PV. Neither computer monitor nor Scott's photograph below can show the human eye's adaptation to vastly different light levels. The human eye can still see the ground details and see the sky at the same time. To show this on a photograph would require the sky to be greatly over...
- 19 Oct 2005, 20:22
- Forum: BOB2 General Discussion
- Topic: Surprising campaign result
- Replies: 25
- Views: 6645
- 02 Oct 2005, 18:02
- Forum: BOB2 General Discussion
- Topic: A.I. in BoB/BoB2: House of Cards, or Play-Doh?
- Replies: 3
- Views: 1300
Don't forget the AI Bubble that Rowan used in BoB and MiG Alley to get high numbers of aircraft -- aircraft far away from player (and I assume ALL aircraft if the player is not flying) have simplified AI programming. The bubble may, or may not, be what is causing reports of AI discrepencies in the c...
- 27 Sep 2005, 18:16
- Forum: BOB2 General Discussion
- Topic: BoBII scared me - Immersion is really great!
- Replies: 8
- Views: 2523
Yes, but there is a compromise. Consider a very small community, say 2 to 6 players on a server or LAN who can trust each other, and the AI filling the majority of aircraft which of course would have empty seats. That would be a combination of Online and Offline play. Attention to AI is needed equal...
- 27 Sep 2005, 18:10
- Forum: BOB2 General Discussion
- Topic: BoBII scared me - Immersion is really great!
- Replies: 8
- Views: 2523
Bader:: It's great to see people notice these details. They took a lot of work. From the cloud AI blindness to the screaming furious rush of a head on clash.. What made you do it? How did you do it? No flight sim ever bothered with AI and Clouds. This is a HUGE advance in flight simming, although it...
- 26 Sep 2005, 02:37
- Forum: BOB2 General Discussion
- Topic: But I don't wanna be a commander.......
- Replies: 20
- Views: 7152
Bader:: You may want to increase your own side's skill level as the campaign is hard to win by default. CPS:: You will need to put in some input to the directives if you're going to win - it's unavoidable . If this is true for *whatever* side the player chooses, something is wrong here. Yes? No? If ...
- 24 Sep 2005, 21:29
- Forum: BOB2 General Discussion
- Topic: Question regarding hatswitch in BoB2
- Replies: 12
- Views: 3428
- 23 Sep 2005, 19:46
- Forum: BOB2 General Discussion
- Topic: Question: WoV's to-do list...
- Replies: 4
- Views: 1370
Suggestion:: Limit BoB2 to 2 player only if that helps simplify things. Then it becomes a 2 player strategery game. Whether or not the players meet in the air (on opposite sides) or never even fly does not matter to the Campaign...with one possible and scary exception...AI Bubbles. Until community r...
- 21 Sep 2005, 23:32
- Forum: BOB2 General Discussion
- Topic: Time to throw in the towel
- Replies: 18
- Views: 5891
Before we throw towels, can't we play the complete BoB2 campaign without ever jumping into the cockpit (or maybe on less fps intensive recce or recce intercept missions)? Basically, a strategery game. The low frames don't hit the campaign part of the game, right? I am waiting to see the new Pacific ...
- 21 Sep 2005, 21:12
- Forum: BOB2 General Discussion
- Topic: No 3rd party modding,is this true?
- Replies: 6
- Views: 1445
- 20 Sep 2005, 08:36
- Forum: BOB2 General Discussion
- Topic: Should I buy now...
- Replies: 7
- Views: 1646
Think of it like, if you get it after Patch, you will be just learning how to work and configure the game when you could be using the benefits of the Patch. If you get it now, you can learn the game menus and config files and try the tips that have minimized or eliminated CTDs and fps problems for m...
- 20 Sep 2005, 02:02
- Forum: BOB2 General Discussion
- Topic: in one word"wow"
- Replies: 12
- Views: 3546