Battle of Britain II, full development contribution history

Battle of Britain "Wings of Victory"
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SeaVee
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Battle of Britain II, full development contribution history

Post by SeaVee »

This is a thread bookmark for addition of credits for the game's development and prior patches prior to version 2.12.
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PV
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Re: Credits - blank, empty thread location for future use

Post by PV »

The first section here is a direct quote of the credits as listed in
the Battle of Britain II patch update v2.04 manual, but it contains
the full previous history. Subsequent sections are appended to this
post with each successive patch release. If you've ever contributed
to the BDG, your name should be here:

* Rowan Software *
The creators of original Rowan’s Battle of Britain released in 2000:

Game Design
  • Rod Hyde
    Mark Shaw
Programming
  • Andrew McMaster
    Craig Beeston
    James Taylor (lead)
    Jonathan Booth
    Paul Dunscombe
    Robert Slater
    Rod Hyde
Artists
  • Amanda McCann
    Andrew McCann (lead)
    Chris Jones
    Ian Hardy
    Richard Jones
    Toks Solarin
Quality Assurance
  • Chris Jones
    Christopher Giggins
    Edward Albert Wilson
    John Murray (lead)
    Mark Forbes
    Nmlotey Nartey
    Phillip Baldwin
Sound Effects & German Speech
  • Nick Schreger (MeatWater)
Sound Engineer
  • Detlef Piepke (Audioworx)
Manual
  • Battle of Britain History
    Dilip Sarkar
  • Aircraft Photography
    John Siddle
  • Military Advisor
    D. Curry (Flt. Sgnt.)
Executive Producer
  • Roger Cheung
Production
  • Anthony J. Bond Jr
Art Director
  • Phil Goldfinch
Beta Testers
  • Aurang M. Shah-Stone
    Chris Bebensee
    Dietger Pohl
    Gian Vitzthum
    James "Dusty" Rhodes
    Ken Cook
    Kurt Giesselman
    Paul Stewart
* A2A Simulations * (Then known as Shockwave Productions)

Battle of Britain 2 “Wings of Victory”, original release 2005

Note: the names listed here include both the staff and contractees of
Shockwave, plus some of the unpaid volunteers of the BDG, which is
detailed further in the next section.

Production
  • Gentile, Scott
Lead Programming
  • Kuss, Wolfram
Additional Programming
  • Dinnerman, Bob
    Friembichler, Lukas
    Buddye “Buddye1” Lavender
    Preston, Eric
    Rivers, Mike
    Torrielli, Miro
Artists
  • Anderson, Jay
    Covington, Darrin
    Evenden, Ben
    Evenden, Tim
    Flanigan, Chris
    Gentile, Scott
    Haber, David
    Hopkinson, David
    Merino, Mario
    Rodriques, Rafael
    Rogalski, Robert
    Rogers, Paul
    Santos, Dani
    da Silva, Marcelo
    Stickley, Jeff
    Vincent, Pete
    Waglowski, Micha
    Walters, Ed
    White, Simon
    Wholaver, Mike
Quality Control / Testers
  • The team
    Bunn, James
    Steve (BobC)
Special Thanks to:
  • Tim Gallagher
    Foust, John
Very special thanks to:
  • Thank you to all of our friends and families that stuck by us and worked
    hard to support us.
* Battle of Britain Development Group (BDG) *

A talented freeware group who continued to develop Rowan’s Battle of
Britain for more than three years after its release. Battle of Britain 2
“Wings of Victory” development started with the excellent work of BDG.

Programming
  • AtariBaby
    Buddye "Buddye1" Lavender
    Carlos ”Pipo” Cuevas
    KH "viper-" Zeller
    Lukas “Retro” Friembichler
    Miro "Jammer" Torrielli
    Siegfried "El Fanto" Hempfer
    Wolfram “Osram” Kuss
Artists
  • BobC
    Jeffrey "Stickman" Stickley
    John "Maususer" C. Maleski
    Paul “Bader” Rogers
    Chris “Redband” Flanigan
    Simon "eko" Knott
Testers
  • Benny T Jorgersen
    James “JamesB” Bunn
    JRT
    Old Dux
    Stefan "SaimOn" Simon
Localization
  • Jammer, Osram, Retro
    Jose Luis “luke97” Galvan
BDG Manual
  • Wesley “Wildman” Netcher
BDG Website
  • GT
Special Thanks
  • Chris “Not Enough Red” Jones
    Dave “Rowan” Whiteside
    Ken "KC23" Cook
People who worked on previous versions (going back to BoB1 BDGv0.60):
  • Captain Farrel Texture templates
    Carlos 'PIPO' Cuevas Translate Manual to Spanish
    Eko, Lobo_Mau 3d modelling
    Jiri "hyper-" Fojtasek Coder
    Julian “Codec” Onions Flight model, vehicle manager foundations
    Mark "A.Fokker" Linnemann MP host
    RSColonel_131st Original web site
    Tailslide, Dragonflyer, Weasel75, Glop Coding and help with CVS
    Ursus HiRes cockpits
Version 2.04 Acknowledgements:

Programming:
  • Wolfram “Osram” Kuss (lead)
    Buddye “Buddye” Lavender
    Eric Preston
    Rivers, Mike

New Artwork/Content/Terrain Credits:
  • Hurricane Hicken - HH
    Pete Vincent - PV
    Donn E Brooke – DB
    Heini von Seppel
ME Bf109 & ME Bf110 Flight Model and Slats FM improvements:
  • Ken “Blue Six”
Cockpit Gauges:
  • Stickman, Smokin256
Unused Texture File Analysis and Removal:
  • Stickman
Version 2.04 Manual:

This manual is a compilation from numerous sources without which it
would have been impossible to put together. This included extensive
material from several previous game version manuals (BGD V.98, BDG
V.99, The Battle of Britain II Wings of Victory manuals); contributions
from the community from the many informative posts at the Shockwave
BoBII forums, contributions from BDG members and the Devs and a
small amount of new material from Borton and SeaVee.

Version 2.04 Manual Compilers + some additional new content:
  • Richard “SeaVee” Hudson
    Bryon “Borton” Horton
General Editing and answering our endless questions (sometimes more
than once) especially mysterious BDG.TXT items:
  • Scott, Buddye, Osram, Bader, Stickman, Smokin256, Pete “PV” Vincent
  • Controller FAQ - Retro
  • RAF Campaign Tactics and Walkthrough - Wildman
  • Keycards - Stickman
  • Cockpit Screenshots and Checklists – CPS Bomber
Version 2.04 Beta Testers (random order):
  • Scott – Shockwave
    Osram
    Bader
    Buddye
    Stickman
    Smokin256
    borton
    Ross Moorhouse
    Lewis Bloomfield
    spitfireace
    Tako_Kichi
    von Messerschmitt
    -spudmudmarine
    HurricaneHicken
    PV
    the Dutchman
    602RAF Puff
    motoadve
    CPS Bomber
    Rends
    ICDP
    Chivas
    blackmme
    piper
    Huw “Greytop” Prosser
    Jordi
    musk
    Pickled
    Redband_151
    heinkill
    Vectracdx
    Morgul
    Fredrick
    Seafireliv
    StG2_Airway
    isathe
    SeaVee
** The next section is from the 2.06 manual **

Version 2.05 and 2.06 Acknowledgements:

Production
  • Gentile, Scott
Lead Programming
  • Kuss, Wolfram
Additional Programming
  • Buddye “Buddye” Lavender
    Eric Preston
    Mike Rivers
    David Rollins
    Fredrick Vamstad
Artists/Terrain Modders
  • Hurricane Hicken - HH
    Pete “PV” Vincent
Multiskin
  • Paul “Bader” Rogers
    Chris “Redband151” Flanigan
    John “maususer” Maleski
    Killdevil
    Hawkman
    Stickman
    Darrin “Hammerd” Covington
Flight Model Improvements
  • Ken “Blue Six”
    Buddye
    Snip – historical research, reference data mining
Cockpit Glass Enhancements
  • Martin “ICDP” Catney
    Paul “Bader” Rogers
Cockpit Gauge texture improvements:
  • Stickman, Smokin256
  • Controller FAQ - Retro
  • RAF Campaign Tactics and Walkthrough - Wildman
  • Keycards – Stickman, Muzak
  • Radio Commands – Larry “Tako Kichi” Green
  • Cockpit Screenshots and Checklists – CPS Bomber
  • Track IR BoB2 Tutorial (linked thread in manual) - Richard “SeaVee” Hudson
v 2.06 Manual compilation/editing:
  • Richard “SeaVee” Hudson,
    Bryon “Borton” Horton,
    Pete “PV” Vincent,
    Ick53993 (editing and replacement of a lot of poor screenshots),
significant editing help from
  • Larry “Tako Kichi” Green, and musk.
    Thanks to Larry for the Radio Commands and PDF Bookmarks.
Crest on Manual Front Cover courtesy of Yves Wouters

v 2.05/2.06 Beta Testers (random order):
  • Ick53993 – deserves special recognition for superhuman testing efforts!
    Scott – Shockwave
    Osram
    Bader
    Buddye
    Stickman
    Smokin256
    borton
    Ross Moorhouse
    Lewis Bloomfield
    Spitfireace
    JamesB
    Morgul
    Tako_Kichi
    HurricaneHicken
    PV
    the Dutchman
    602RAF Puff
    CPS Bomber
    ICDP
    Alexcraig
    Chivas
    musk
    Redband_151
    heinkill
    Vectracdx
    Fredrick
    Snip
    Dennis “PappyCain” Scro
    ReFlex
    The Belgian
    Sopwith_kennel
    SeaVee
**********************************************

Version 2.07 Acknowledgements:

There was no manual update for 2.07, but I found credits for this
patch in the release notes post buried here on the back pages of
the general forum. I think they are relatively accurate, though
their brevity makes me suspect we may have overlooked some
folks:

Updates to exe - Buddye
Single Pilot Campaign (Beta) - Borton, Tako_Kichi, & Heinkill for this excellent 28 page guide
Updated Flight Models - (FMs) Blue Six and flybywire
Updated Terrain - Testerchild, PV, HH,
Updated Terrain Textures & Placements - Rummy, Stickman, GlobalExplorer, Pat Pattle, Cellinsky, Bader
Updated Multiskin - Bader, Maususer and Redband

Version 2.08 Acknowledgements:

There was an update to the manual issued for 2.08, but it had
the credits copied from v2.06, so the ones from the 2.08 release
notes post here are somewhat more accurate, but are probably
still incomplete:

Coders- Buddye, Osram, Eric
Flight Model (FM)- Blue Six
Models: Creation, conversion- Ben, Geoff, Simon. Testing- Bader
Textures- Stickman, Redband, Bader
Landscape- Stiz, PV, Stickman, Bader
Manual Update: Full key command reference and Complex engine management mouse-to-keyboard conversion instructions (Appendix H) - CPS Bomber
Testing/General- Trumper, Borton, Tako_Kichi, chumleigh, Rummy, Heinkill, Hard_Sarge, Bader.. and, as ever, Scott, for allowing us to camp out here and general support.

...I knew there was something major missing. The guys who write the text are so
damn self-effacing, the main creator of the 2.08 manual left his own name out
of everything, so let me quote a post I found of Buddye's, where he properly
delivers credit for the 2.08 manual, which is where we finally produced a manual
that was everything you might want it to be:

"This BDG'er took control and stepped up to the base and hit a home run. He was able to complete the following:

1. Added the Single Player Campaign (Chaper 4 section C)
2. Added CP_BOMBER's Key Description Document (Appendix H)
3. Updated the BDG.txt (Appendix A)
4. Gave the Users Manual a fresh new look and cover (just wonderful)
5. Many other edits and updates

A big Texas Thanks to our leader on the 2.08 Users Manual (over 400 pages) and the best User's Manual in Flight Sim History, Richard "PineTree" Lloyd."

Also, for 2.08, we got an updated Blenheim, for which the following text applies:

Among the models Geoff provided, the vastly upgraded Blenheim
which appeared in 2.08, which was based on a model created by
members of the MS CFS community, he made this observation:

"If this gets used ultimately in a customer release, we need to add a
credit and a thank you to the following CFS folks:

Greg Law, Richard Mason, Nigel Dickinson."

They graciously provided a BoB era skin for the model, as well!

Version 2.09 Acknowledgements:

Again, no manual update, so these credits come from the
release notes post here on the forum:

Coders- Buddye, Osram
Flight Model (FM)- Blue Six
Models: Creation, conversion- Ben, Geoff, Simon, Condor (Greg)
Textures- Ben, Bader, Nigel Dickinson, John Whelan
Landscape- PV, Bader, Stickman
Guides/Illustrations- Stickman
Testing/General- Trumper, Borton, alexcraig, Hylander_1715, Prem Holdaway, chumleigh, Heinkill, Mraah
and, as ever, Scott, for allowing us to camp out here and general support.

Patch v2.09 came out in January 2009. Shortly before this, we started on
some major upgrades to the ground objects. Geoff ("GeoffW123"), who provided
much help with 3D models, devised fantastic tools to allow painless placement of
damageable 3D objects (unlike the "ghost" ObjectAdds ones) without the immense
hand-entry bookkeeping required by the Rowan process which had pretty much
precluded their use til then.

At the same time, "Scoobared", who needs mention here, expended heroic quantities
of effort planting ground objects across much of southern England, providing farms
and trees to enliven the landscape. These appeared I think first in 2.09,
and many more in 2.10 and 2.11.

**********************************************

Version 2.10 Acknowledgements:

From the v2.10 manual:

Coders:
  • Buddye, Osram, Eric


Flight Model (FM):
  • Blue Six, Eric
Models: Creation, conversion-
  • Ben, Geoff, Simon.
Textures:
  • Ben, Bader, Stickman, Hylander_1715
Gauges:
  • Eric, Blue Six, Stickman, Smokin256
Multiskin bombers:
  • Aces
Landscape:
  • PV, Bader, Scoobared
Guides/Illustrations-
  • Stickman, AlexCraig
Testing/General-
  • Trumper, Borton, Aces, Prem Holdaway, Chumleigh,
    Heinkill, JamesB, PV, Stickman, SeaVee
and, as ever, Scott from A2A, for allowing us
to camp out at the A2A Forum and for general support.

Well, as I recall, the 2.10 manual was also a major update, and
it seems the manual editors, being the humble sorts they were,
listed all the other folks and their activities, but failed to include
a credit for themselves. I know that first PineTree did an update
which was originally aiming for 2.09 but got delayed, then Fred
"Heinkill" Williams was much involved with tidying it up for 2.10,
and adding the multiplayer content, as was AlexCraig, but I don't
know for certain who else - Prem Holdaway, Tako Kichi perhaps.
I seem to recall doing some proofreading...

Version 2.11 Acknowledgements:

No manual update, so these are from the 2.11release notes posted
to this forum:

Coders- Buddye, Osram, Eric
Flight Model (FM)- blue six, Eric, chumleigh
Models: Creation, conversion- Ben, Geoff, Simon.
Textures- Ben, Bader, Aces, Stickman, Hylander_1715, Redband
Multiskin- Redband
Gauges- Eric, blue six, stickman, Smokin256
Landscape- PV, Bader, Scoobared
Guides/Illustrations- Stickman, AlexCraig
Testing/General- Trumper, Borton, Aces, Prem Holdaway, Heinkill, JamesB, PV, Stickman, SeaVee, Aces
and, as ever, Scott, for allowing us to camp out here and general support.

Version 2.12 Acknowledgements:

Lifted from the Release Notes post, with edits:

Yet another wonderful team effort across all times zones and nationalities. The passion and dedication of the team continues to be humbling. We don't do this for the pay, merely for the love of a shared passion.

There are dozens of people contributing to the various versions so far.
Please see past release notes for previous versions. Specifically on 2.12, thank you to:

3D Modelling and Textures: Ben.
Coding: Buddye, two27, and Osram.
BFIELDS Object placement: Ben, stickman.
Flight Model (FM): blue six
Campaign Help file updates: Two27, PV, Osram.
Historical Research: two27, Ben, PV, stickman
Landscape: Ben, PV, Stickman
Multi Player pioneering: alexcraig, chumleigh.
Terrain Editing: PV, Ben, Bader
Textures: Ben, Stickman, Hazzie, Bader

Testing: chumleigh, alexcraig, borton, creepycrawl, TigerMoth, Trumper, Heinkill, Cherkassov54, Webz1982, Prem, MadRobbie1, Stickman, two27, Bader, and Buddye.

General Support: Special thanks to Scott Gentile of A2A Simulations for hosting and supporting us.

Version 2.13 Acknowledgements:


Coding -- two27
Multiskin -- Cherkassov54
3D Modelling and Textures -- Vramesh
Terrain Mapping -- PV
Terrain Colors -- Boreas
BFIELDS object placement-- stickman
MAINWLD editor -- stickman
Spitfire Artificial Horizon gauge -- Prem Holdaway, HAZZIE, stickman
Texture Art -- Boreas, HAZZIE, scoobared, Arquillos, stickman, PV
Sounds -- Boreas, HAZZIE, Soupdragon
Help file -- PV, two27, Arquillos, Basilisco.
Manual editing -- Prem Holdaway, PV, two27, Arquillos.
Spanish language -- Arquillos, Basilisco
Other languages -- two27
Testing -- two27, PV, alexcraig, stickman, creepycrawl, Trumper, and Heinkill.
Historical Research -- two27, PV, stickman, Filton Boy.

Special thanks to Pat Speirs at Fine Art America for the use of his beautiful digital art for our title screen.
Pat Speirs - Battle of Britain gallery:
http://fineartamerica.com/profiles/pat- ... yid=186846
Fine Art America homepage:
http://fineartamerica.com/
As always, we are most thankful to Scott and A2A Simulations for hosting and support.


*******************************************

If you were in the trenches and have been overlooked here,
please speak up, as we won't know otherwise, and I'd
like to see everyone's work acknowledged!

*******************************************

And finally, there is the missing entry for YOU; we welcome
the contribution we know you just haven't had time to
undertake yet, but it's never too late, we're in it for the
duration, and your help is always appreciated.
Last edited by PV on 07 Jan 2020, 06:10, edited 13 times in total.

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Buddye
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Re: Credits - blank, empty thread location for future use

Post by Buddye »

Thanks PV, reading this brings back so many memories for me. One name I did not see was a Campaign coder Rowan's BOB, El Fanto.

It is hard to believe that I have worked as a BDG member on Rowan's BOB from 2003 to 2005 and BOBII from 2005 -2011 with memories of both task successes and failures. I have really enjoyed my BOB hobby and I happy to be a member of our ageing BDG.

I hope others can pitch in identifying names of contributors that were lost to the BDG's history.
Buddye

Intel I7 920 4 core processor (2.66GHz, 8MB cache), 6GB DDR3 Triple Channel @1333MHz, 1.8GB NVIDIA GeForce GTX 295, Sound Blaster X-Fi PCI Sound Card, Windows 7 Home Premium 64 Bit , CH Fighter Stick & Pedals ,TrackIR4 Pro

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