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 Post subject: FSX prop + canopy
PostPosted: Sat Mar 31, 2007 4:25 am 
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Senior Airman

Joined: Sat Oct 15, 2005 10:58 am
Posts: 137
Location: UK
Is it possible to release a new texture for the prop in FSX that is not tranparent when clouds are behind it and perhaps alter the canopy that to display the clouds through it rather than blue sky?

I'd also like to say this is a lovely aircraft, thank you.

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 Post subject:
PostPosted: Sat Mar 31, 2007 9:47 am 
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A2A Colonel
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Joined: Tue Mar 02, 2004 2:56 am
Posts: 2609
Location: Bytom, Poland
Hi Nick. Take a look here:

http://shockwaveproductions.com/forum/v ... php?t=7286

I'm affraid nothing can be done.

regards
ROB

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PostPosted: Thu Jan 31, 2008 2:27 pm 
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Airman Basic

Joined: Tue Dec 05, 2006 9:00 pm
Posts: 7
Location: Odessa, TX
THE TWO IMAGES WERE TAKEN OF THE WOP SPITFIRE PROP TEXTURE PROBLEM. THE WOP MUSTANG WHICH IS MADE FOR FS9, SEEMS TO WORKS FINE IN FSX. I MOVED THE MUSTANG FILE TO THE SIM OBJECTS/AIRCRAFT FOLDER IN FSX. AS YOU WILL NOTICE IT HAS NO PROP TEXTURE PROBLEMS IN FSX HMMMM. EVEN WITH THE ACCELERATION EXPANSION PACK.
WHY IS THAT??
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 Post subject:
PostPosted: Thu Jan 31, 2008 2:55 pm 
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There is still a problem with the Mustang, however reversed - the propeller disk is not visible against the hangar. You can see its shape and color only on aircraft's body.

regards
ROB

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 Post subject:
PostPosted: Thu Jan 31, 2008 8:02 pm 
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Airman Basic

Joined: Tue Dec 05, 2006 9:00 pm
Posts: 7
Location: Odessa, TX
ROB - Shockwave wrote:
There is still a problem with the Mustang, however reversed - the propeller disk is not visible against the hangar. You can see its shape and color only on aircraft's body.

regards
ROB

Ok how about this one.
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 Post subject:
PostPosted: Fri Feb 01, 2008 2:31 am 
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Test the Mustang against detailed clouds.

regards
ROB

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 Post subject:
PostPosted: Fri Feb 01, 2008 2:30 pm 
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Airman Basic

Joined: Tue Dec 05, 2006 9:00 pm
Posts: 7
Location: Odessa, TX
With some Clouds. Now I really don't mind if you can't see the prop disk in clouds or in front of a white hanger, but I do mind when it cuts a hole in the hanger and cuts out the clouds, trees or whatever completely. kinda distracts from the experience. I included the stock Cessna just to compare.
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 Post subject:
PostPosted: Fri Feb 01, 2008 4:02 pm 
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Inoming patch will make both propeller disks to look good, like your Cessna.

regards
ROB

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 Post subject:
PostPosted: Fri Feb 01, 2008 8:14 pm 
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Airman Basic

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Location: Odessa, TX
We appreciate that Rob. :D Have a great weekend

Bobby


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 Post subject:
PostPosted: Mon Feb 04, 2008 6:43 pm 
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Senior Airman

Joined: Sat Oct 15, 2005 10:58 am
Posts: 137
Location: UK
Great news Rob!

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 Post subject:
PostPosted: Mon Mar 03, 2008 11:22 pm 
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Airman Basic

Joined: Tue Dec 05, 2006 9:00 pm
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Location: Odessa, TX
How long is this going to take Rob??


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 Post subject:
PostPosted: Tue Mar 04, 2008 2:56 am 
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We have to finish B377 first.

regards
ROB

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 Post subject:
PostPosted: Tue Mar 04, 2008 12:07 pm 
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A2A General
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Joined: Wed Feb 11, 2004 12:55 pm
Posts: 9954
Location: USA
The FSX compatibility run has been difficult - it is the sole reason we cannot continue to build new FS2004 aircraft moving forward. Many curve balls have been thrown between the FSX beta, SP1, and SP2. This is not a knock at Aces Studios - it's just the reality of developing a complex flight simulation.

We started this 377 last year and Rob is just on the final lap. The very next project is to go back and create one big service pack for all WWII FIGHTERS. I don't want to give a timeline except to say it is our immediate interest to complete the project at hand and get these fighters 100% for SP2.

Scott.

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 Post subject:
PostPosted: Tue Mar 04, 2008 12:23 pm 
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Senior Master Sergeant
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Joined: Tue May 18, 2004 8:05 am
Posts: 2007
Location: The Good ol U.S. of A.
I still think you can eliminate the problem of the prop thing by eliminating the "disc" to simulate a rotating prop.

As long as the blades are modelled and you're spining the spinner at the required rpm whats preventing the spinning of the actual prop model with the spinner?

B-17II used the prop models and spun the props with the rpms required and their width looks more life like than that thin line disc.

No need for an alpha channel and the like for painting either as the spinning of the blades at rpm will create the disc appearance. :)

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 Post subject:
PostPosted: Mon May 26, 2008 1:02 pm 
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Airman Basic

Joined: Tue Dec 05, 2006 9:00 pm
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Location: Odessa, TX
THANKS!! looks really good. :D
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