Styggron wrote:
Whatever the bonanza has install for us I hope there are NEW innovation in there.
By that I don't mean
1. Expanded walk around
2. Expanded improved checklist
3. Expanded hangar options
4. improved sounds
These build upon existing innovations. Now don't get me wrong, these are VITAL as well.
Yes of course the plane is NEW so controls etc
When I mean new innovation, I mean something NOT seen before and again I don't mean "all under the hood" where it is not immediately obvious. (This is still important of course because it builds on absolujte realism A2A give you with accu-sim) I mean things I can SEE that are absolutely NEW.
What should they be ? That is up to A2A. I am sure they always strive for innovation which makes them the best.
Much higher wear rate options for those of us who rarely fly more than 20 hours in an aircraft before dying of boredom. (For non A2A make that 3 hours).
My span of attention is dropping with flight sims particularly after the immersion of racing sims with VR and force feedback, P3D is a bit flat. All the newer stuff coming to P3D has me spending more time performance tweaking than flying, and I have a pretty fast i7/1080 rig. A2A is the only stuff now that keeps me coming back and there is not much of it. Anybody seen the Dead Stick ads?
I had more fun trying to return my spluttering, shot up with bullet holes through the gauges, Sopwith Camel to base in Knights of the Sky and that was on the Amiga 100 so I lasted this long with flight sims

In fact my first sim was a wire frame one on a Dragon computer. I do hope A2A can see beyond the current range flight sims.