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 Post subject: Bump Maps
PostPosted: Sun Jun 10, 2012 8:20 pm 
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Joined: Fri May 01, 2009 7:54 pm
Posts: 79
How do you change them per plane? I tried to do it with little witch with no success. I was wanting to get rid of the fuselage fuel tank.

any help with this would be greatly appreciated.

steve

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 Post subject: Re: Bump Maps
PostPosted: Sun Jun 10, 2012 9:20 pm 
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Location: Littleton, CO, USA
Assuming you are speaking of the Mustang? All of the files that paint the model are located in each skin's folder, except one. Yes, the bump map file is found in the main "texture" folder within the main WoP3 Mustang folder. You can play with the "texture.cfg" file within each skin's folder to aim it at a new texture folder that you create that contains the new bump map file you are wanting to create.
Hope that helps.

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 Post subject: Re: Bump Maps
PostPosted: Mon Jun 11, 2012 11:11 am 
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Or you can just copy the bumpmap into your specific plane's folder, and the sim will use that one instead. The sim looks in the plane's texture folder first, before falling back upon the directories specified in the texture.cfg :)


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 Post subject: Re: Bump Maps
PostPosted: Wed Jun 13, 2012 7:18 pm 
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thanks guys was little late on that. I have to fix little witch was trying to get rid of the fuel tank cap behind the cockpit left side

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 Post subject: Re: Bump Maps
PostPosted: Sat Jun 23, 2012 12:19 am 
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KaptajnKjuk wrote:
Or you can just copy the bumpmap into your specific plane's folder, and the sim will use that one instead. The sim looks in the plane's texture folder first, before falling back upon the directories specified in the texture.cfg :)


That is 100% correct. I forgot my own methods for repaint uploads. :-) Thanks for clarifying Kapt.

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