Scott - A2A wrote:
whiic wrote:
I did a test: I ran the P-40 standing on the pavement to 120 deg C coolant, then shut it off. It took around 20 minutes to stop making the noise.
This sounds about right.
Well, it might be too far off considering the sheer mass of for example the exhaust pipes and how long they could take to cool down if there first were glowing red or something.
The ticks aren't produced by coolant temperature though. If you idle the engine with radiator shut at low rpm, the exhaust wouldn't get nearly as hot as warming up with rev and keeping the radiator open. Both might give the same 120 deg C for coolant but one option would produce quite a bit bigger temperature differences between cooled and uncooled engine parts. Temperature difference between CHT and coolant might also be viable alternative to using coolant temperature alone as an indicator.
(Then again, I
don't know the internal workings of the effect "trigger". And it's not a conventional "trigger" as per se, but merely an input value to a randomizer function. It could have CHT in the function determining "frequency" of taps and I just didn't notice it. I could try to guess the nature of the "trigger" by running the engine hard to 79 deg C and shutting off, to see if temperature differences play a role or whether it's solely modeled on coolant temperature. I don't see why I'd reverse engineer it, though. It would be kinda pointless for me to do that.)
Scott - A2A wrote:
You don't usually notice these cracks as there's always a lot of noise on the runway
Yeah, but as they're now, you simply can't "not notice" them.
Scott - A2A wrote:
enjoy them as they are being generated from the physical engine cooling (not just a looped recording sound, they are physically created on the fly).
I noticed that much. The samples are run through a randomizer that takes [x] as an input (x seems to be coolant temp but I can't be certain) that controls the average frequency of sample plays. They're not at regular intervals (which is good) and they come more frequently when engine is hotter (which is good).
Are they recordings of Allison engine cooling sounds? Do you have similar recordings for Merlin since Spitfire seems to miss such noises at version 1.31?
Either way, one heck of a good job improving the modular Accusim family. I can't even remember how "bad" the Spitfire 1.0 was (even though it arguably was the best Spitfire simulation from the very first publication). Very nice to see new life being blown into "old" products. Hopefully it also means continued sales of these old products as they're always up to date with the level of precision to newer ones. You do deserve all success.
___
Some wishlist to 1.4 update:
Add an option for ground crew to rotate the prop by hand to SHIFT+3 panel, please. You can run the starter without mags for a few turns but for some planes (with the cost of draining the battery), but it's impossible for others - like Spitfire MkII: it'd be one heck of a waste of Coffman cartridges...
...and that was my short wishlist, more or less. (Plus bugfixes and other stuff discussed already of course.)