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PostPosted: Wed Oct 12, 2011 7:56 am 
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[img]Image deleted[/img
Do you like it?

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Last edited by bigjuicyspider on Fri Oct 28, 2011 3:55 pm, edited 2 times in total.

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PostPosted: Wed Oct 12, 2011 8:55 am 
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Yes. I think that is a bold, beautiful paint. Did you do this?

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PostPosted: Wed Oct 12, 2011 9:01 am 
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Scott beat me to the congrats. Great job!! I know the time you poured into it, and the effort it took to actually be satisfied enough with it to post a screen shot. Way to go, and I hope you release it to the rest of us.

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PostPosted: Wed Oct 12, 2011 9:46 am 
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I am sort of proud of this, so I will post a few more. I originally thought it would take a few hours on the weekend...man, was I in for a big surprise :!: I don't think it is ready for sharing just yet; there is still some more work to be done. Thanks for the good painting advice I got from all you guys on this site, it really got me over some big hurdles.

Image

Image


If you can believe it, the most frustrating and time consuming portion of this paint was getting the blue line and the white to wrap around the fuselage in straight line when viewed directly from the side. I'm surprised I managed to do it, actually. I'm glad that part is behind me :) . I cannot even imagine how much work Mr. Catney must have done to create the original paintkit...I had to do a lot of customization, but still 95 percent of the work was already done, and given that it took me 2 weeks to basically make some emblems and re-arrange a few windows, I can't even imagine...
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PostPosted: Wed Oct 12, 2011 2:43 pm 
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Please let everyone know when it becomes available.


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PostPosted: Wed Oct 12, 2011 4:26 pm 
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bullfox wrote:
Please let everyone know when it becomes available.


I will, but it might take a little while longer. This is still not up to where I think it should be...there remains a lot of tweaking of colors and shadows and lots and lots and lots of rivets to be counted, literally, in the fuselage bump maps. I'm still pretty much a repainting idiot, and I don't want to put something out there that is half assed.

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PostPosted: Wed Oct 12, 2011 5:17 pm 
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I really like that! :)

FAC

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PostPosted: Fri Oct 14, 2011 3:48 pm 
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Yes, it looks excellent! Great work :)

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Tim

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PostPosted: Sat Oct 15, 2011 7:52 am 
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bigjuicyspider wrote:
Do you like it?


Like it, like it? Gosh, that is the most terrible, hideous, vomit-inviting thing I've seen today, you should be ashamed. Would you kiss your mother with that? Tsk...Tsk...Tsk

JK. Yeah, its very nice. Good job!

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PostPosted: Sat Oct 15, 2011 8:54 pm 
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Thanks for the compliments, everyone. I continue to work on this to get some of the finer details worked out. Hopefully it shouldn't be more than another week, but it has been going really slow. I just got over a major hurdle today with the numbering on the nose gear door and it took the better part of the afternoon. I'm not very efficient with this!!

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PostPosted: Sun Oct 16, 2011 2:43 am 
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Very well done, looking good!

bigjuicyspider wrote:
I just got over a major hurdle today with the numbering on the nose gear door and it took the better part of the afternoon. I'm not very efficient with this!!


I understand exactly where your coming from here, getting the characters aligned and squared is a real pain.

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PostPosted: Sun Oct 23, 2011 10:00 pm 
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Finally, this thing is starting to look finished. For the metal textures I finally settled on de-compressing the 'early BOAC' metal textures, stripping off the decals, and then sticking those into the paint kit as the "base layer". This allowed me to retain the rich, nuanced, proffessional look of the COTS-included models, because those shadows and textures are still present in some degree of opacity, but still retain complete control over the depth of the rivets and panel lines, the dirt, and the alpha and spec maps, and restore the clarity that is lost when decompressing and then recompressing back to DXT5. The paint kit alone produced some frustrating results beyond my meager ability to get a look that was commensurate with the stock COTS models (the earlier screenshots are pure paintkit, without any mixing going on, and though I picked the best, the model actually looked pretty sterile from other angles); but by doing it in a hybrid sort of way, I'm very pleased with the results, it looks 100 times better, and we are definitely up to the standards of the rest, including good syncronization between trouble areas like where the nacelles meet the trailing edge of the wings. This was not a job for a Newby to repainting, but I forced myself to muddle through it nonetheless, and gained a lot of knowledge in the process. Next to do: the night textures, but that shouldn't take too long. The windows are custom, with some very subtle people in them, which look damned good, but I'm not sure how I'm going to backlight the details for night....I'll try to share this repaint as soon as I can.

[img][/img

[img][/img

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