oakfloor wrote:
The panel looks great, but why a gunsite? and I cannot get it to work. You say to put all 3 files in the FSX folder but it already has a sim objects file. I would be willing to pay for this if there was a auto installer with it. Thanks anyway
Hi oak. You don't want to put the files into the main FSX folder. They need to go into the Mustang's folders. My installation looks like this:

It will help to understand A2A's folder structure. A2A uses the folder named "texture" within the "\WWII_FIGHTERS_P51D" folder to hold all the common files used by each and every Mustang paint scheme. They do this to save hard-drive space and it's a clever set up. The key to their system is the "texture.cfg" file. That file provides FALLBACKS to point FSX in the right direction to find required files. FSX will look first in each plane's paint texture folders for required files. For example, FSX will first look in the folder "...\WWII_FIGHTERS_P51D\texture.snooks" for numerous files that paint the cockpit, prop, glass, etc. It won't find them there, but it WILL read the "texture.cfg" file instead. The "texture.cfg" file tells FSX to fall back to other folders in its quest for particular texture files.
Below is part of my instructions in my readme file. In reality there are more than 2 ways to install my files, but trying to keep things simple. If you understand A2A's system of doing things there are different ways to play around with file installation and locations. To be honest, with modern computers having such huge hard-drives, I wouldn't worry about having redundant files. The installation only gets complicated if you want to save space on your hard-drive. The easiest method is #2 below. That way you don't run the risk of copying over A2A's original files and getting ticked off at me.

In the screenshot above you'll notice my files are 4x larger - that's because they are 888-8 dds format. The regular DXT5 distorted them too much and since they're smaller files to begin with I figured why not. You can use the file size as a tag for my files. The gunsight is built into the model so we're stuck with it until probably the WoP3, which might have different options. Not my department. Like to sell these but it's mostly A2A's art so not gonna happen.
Hope that helps more than add confusion.
John
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INSTALLATION (for changing VC color scheme) There are 2 ways to do this - for INDIVIDUAL Mustangs, or ALL of them at once.
1. Unzip to a temporary location.
2. To change INDIVIDUAL Mustang cockpits:
Paste files "p51_c1.dds, p51_c2.dds & p51_c3.dds" from this download into each P-51 repaint texture folder of which you wish to remodel the cockpit. You're done. (This may be simpler but uses up more drive space)
3. To change the cockpit color for ALL of your Mustangs:
BACK-UP YOUR EXISTING FILES "p51_c1.dds, p51_c2.dds & p51_c3.dds" inside the "WWII_FIGHTERS_P51D\texture" folder; or just back-up the entire folder.
Copy & paste files p51_c1.dds, p51_c2.dds and p51_c3.dds from this download into the "WWII_FIGHTERS_P51D\texture" folder.
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