Oliver,
At the very bottom of the bdg.txt file (which is in the Battle of Britain II root folder)
add these lines:
# AutoGen TreeLine stuff (experimental):
TEMP_AGTL_SN[0]=1192
TEMP_AGTL_SN[1]=63
TEMP_AGTL_SN[2]=62
This will add trees along the treeline/hedgerows.
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BTW, I do something else to add trees on the treeline/hedgerows. Put back the old 2D "billboard" trees.
One of the BDG men decided to completely remove the 2D Treelines for v2.10. "Billboards Unacceptable!" he said.
Well.. I liked them, better sub-prime than nothing!. I wanted them back.
So, for you folks that want them back, too, and improve the look of the treelines/hedgerows, here is what you do.
1. In the Battle of Britain II / MASKMAP folder, delete the Treeline.dds file. This is the file that wiped out the old TreeLines.
Back it up if you wish, but I tossed it outa my window... SPLAT!
I do not get any Error messages for doing this. It hurts me not.
In the bdg.txt file, at the very bottom..
are these lines that I currently write & use for v2.10:
# AutoGen stuff (experimental):
ENABLE_AUTO_GEN=ON
TEMP_AG_SN[15,1]=1192
TEMP_AG_SN[15,2]=62
# AutoGen TreeLine stuff (experimental):
TEMP_AGTL_SN[0]=1192
TEMP_AGTL_SN[1]=63
TEMP_AGTL_SN[2]=62
The last set (# AutoGen TreeLine stuff (experimental):)
Basically it places 3D trees out and upon where the TREELINE is mapped at ~ 10 meters apart.

