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Question about using the FSPXAI Paintkits

Posted: 03 Sep 2017, 15:54
by CrazyGleek
I am using the FSPXAI payware and free AI models and am doing some repaint. I try to preview the results using either AI Editor or Model Converter. I get what appears to be hashing due to missing texture. Are there any ideas how to get around this problem?

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Thanks,

Question about using the FSPXAI Paintkits

Posted: 04 Sep 2017, 23:53
by jabloomf1230
I'm taking a wild guess that the missing textures are ones that are common to all paints and are usually installed in the flight sim's sub folders like
.../Texture and
.../Effects/Texture.

In MCX it should tell you which texture sheet files are not found.

Re: Question about using the FSPXAI Paintkits

Posted: 05 Sep 2017, 00:40
by CrazyGleek
Thank you,

Ive got it sorted. The main textures missing were the special top and bottom details that are not required. Also the common files for the lighting system were also not being found by AI-Aircraft Editor. When the files were copied into the texture folder of the paint that I was working on, everything works correctly.

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CrazyGleek-