Question about using the FSPXAI Paintkits

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CrazyGleek
Airman First Class
Posts: 81
Joined: 28 Sep 2015, 17:20
Location: Oro Valley AZ

Question about using the FSPXAI Paintkits

Post by CrazyGleek »

I am using the FSPXAI payware and free AI models and am doing some repaint. I try to preview the results using either AI Editor or Model Converter. I get what appears to be hashing due to missing texture. Are there any ideas how to get around this problem?

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Thanks,
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jabloomf1230
Airman First Class
Posts: 59
Joined: 06 Sep 2013, 16:49
Location: Upstate NY USA

Question about using the FSPXAI Paintkits

Post by jabloomf1230 »

I'm taking a wild guess that the missing textures are ones that are common to all paints and are usually installed in the flight sim's sub folders like
.../Texture and
.../Effects/Texture.

In MCX it should tell you which texture sheet files are not found.

CrazyGleek
Airman First Class
Posts: 81
Joined: 28 Sep 2015, 17:20
Location: Oro Valley AZ

Re: Question about using the FSPXAI Paintkits

Post by CrazyGleek »

Thank you,

Ive got it sorted. The main textures missing were the special top and bottom details that are not required. Also the common files for the lighting system were also not being found by AI-Aircraft Editor. When the files were copied into the texture folder of the paint that I was working on, everything works correctly.

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CrazyGleek-
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