The A2A Simulations Community

"Come share your passion for flight"
It is currently Mon Sep 24, 2018 5:32 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 13 posts ] 
Author Message
PostPosted: Wed May 10, 2017 12:06 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
This is a repost from the tail end of an older post. I figured it would get more exposure as a new post.

Hi. I'm trying myself to take on the daunting task of repainting my newly purchased 182. I am familiar with how layers work and have painted my plane in the "Paint Here" layer that I have renamed to match the tail number ie., "Livery_N7635M"
I have added a couple stickers and my own tail number in their own layers and saving the file as a psd while working on it. When I am ready to save it as a dds file, I merge them down to the single "livery" layer.
Now the fun begins...
Did I mention I am using GIMP? It can save as a dds so I don't need the NV plugin.
Do I leave what is not visible and what is visible as they were when I opened the psd. Do I leave my new layer visible? Do I merge visible layers, thus deleting invisible layers, or do I flatten the image, or both in that order?
And what about the specular file? What do I do with that so that is matches my scheme? I understand what it does I just don't understand how to make it unique to my needs.
Now the unavailing...
I have attempted 4 times now, each experimenting a little with how to get different results. The first two times I ended up with a TOTALLY BLACK model, including wheel chocks and tie downs. The third time I thought I was getting closer with a skin wrap that looked like the entire thing as it appears when the psd file is opened. The fourth was back in black.... REALLY???
Is there a specific order the layers are stacked in, a certain layer selected as active, visible or not?? I'm getting a little overwhelmed but refuse to give up though my wife is getting a little p'd. Says I'm obsessed lol. (nah) With the time it has taken me to paint it I haven't flown the damn thing in over two weeks.
Is there somebody out there that can walk me through this? I'd be forever in your debt lol and I could get back to the real reason I got in this sport in the first place lol!
Blue skies,

Roger

PS... I edit on my laptop, windows 10 and transfer the dds files to my FS machine, Windows 7 with NV graphics card if that matters.


Top
 Profile  
 
PostPosted: Sun May 28, 2017 11:06 am 
Offline
Airman Basic

Joined: Sun May 19, 2013 2:28 pm
Posts: 8
Location: Visalia, California, USA
Are you flipping the image upside down when you save as dds?


Top
 Profile  
 
PostPosted: Sun May 28, 2017 1:18 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
Braindart,
I am using GIMP2.8, saving the psd as a Targa file as per a video I watched, although GIMP can save it as a dds which I have tried. Do I need DXTBmp if GIMP can do it? I then run DXTBmp.exe to create the dds file. All DXTBmp asked was what type. I pick DDS 888-8 32bit.
not sure what you mean by flipping it. Kinda put the project aside from frustration.
but hey, I'm willing to try anything once. twice if it feels good lol

thanx for your help. Roger


Top
 Profile  
 
PostPosted: Sun May 28, 2017 3:24 pm 
Offline
Technical Sergeant
User avatar

Joined: Tue Sep 02, 2014 12:05 pm
Posts: 507
Hi Roger,

Flipping it means, inverting the image so it is backwards and upside down. This has to do with how the mapping works in the sim.
In DXTbmp, in one of the top menus, "image" i think, select "flip image and alpha" then save as your desired dds. For me this is the easiest way to do it.
I don't use gimp so I'm not sure how it'd be done in there. Maybe if there is a "mirror" tool or something. Now that I know gimp can save dds, maybe I'll try it.

As far as layers and hidden objects, you shouldn't have to do anything. Leave the file as you want it to appear, the saving as a bmp or targa will do all of the flattening and things.

I use psd and open the full layered file straight into dxtbmp, then flip, then save dds. Make sure the mipmaps box is not checked. It's on the right side in dxtbmp.

As for the black, this has only happened to me once in the beginning. I can't really remember why, but have a feeling it might have to do with mipmaps being checked. If not it's how it's being saved.

Anyway, if you follow my steps above, you should be good.

Good luck and happy painting.

Don't forget to post your paint in the finished repaints thread. ;)


Top
 Profile  
 
PostPosted: Sun May 28, 2017 3:32 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
thanks crazac. I will try that. getting ready to watch the race now. (priorities)

later...


Top
 Profile  
 
PostPosted: Sun May 28, 2017 6:11 pm 
Offline
Technical Sergeant
User avatar

Joined: Tue Sep 02, 2014 12:05 pm
Posts: 507
Lol, I 100% agree!


Top
 Profile  
 
PostPosted: Mon May 29, 2017 1:09 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
crazac, what about the specular file? how do i apply my scheme to that file. i have created a texture file from psd directly to dds via DXTBmp following your directions. when i flipped it with alpha i saw my paint. just not sure about this specular file.
:)
Roger


Top
 Profile  
 
PostPosted: Mon May 29, 2017 1:50 pm 
Offline
Technical Sergeant
User avatar

Joined: Tue Sep 02, 2014 12:05 pm
Posts: 507
You handle the spec file the same way as far as saving out. [edit] You will do this method for almost all of the textures. At least, all of the main ones. There are only a couple that I have come across that you don't need to flip.

To get your art the the new file, the following is for photoshop since that is what I use. On the layer you want to move, you can select the entire layer/art board with marque tool (whatever you use for selection), then in the spec file, paste in place. From there you can maniuplate the colors. I would expect GIMP to be a similar process.

If you haven't already, check out this thread from EightyFiftyFive. He's full of great information, you might want to search his other posts.
viewtopic.php?f=98&t=45108


Last edited by crazac on Mon May 29, 2017 3:06 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Mon May 29, 2017 3:03 pm 
Offline
Technical Sergeant
User avatar

Joined: Tue Sep 02, 2014 12:05 pm
Posts: 507
I forgot to say good job! I'm glad it's working for ya. :D


Top
 Profile  
 
PostPosted: Mon May 29, 2017 5:41 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
crazac, thank you :lol: thank you :lol: thank you :lol: !!! it worked, i saw my plane!! whoo-hoo!! i'm one happy camper!!

Still got some tweaking to do but i knew that. i just couldn't see it to know what needed tweaked.

yeah i was merging,flattening,you name it,creating a targa. you just saved me multiple steps and it worked to boot.

again thank you :lol: thank you :lol: thank you :lol:
and thank you for the tip on EightyFiftyFive's posts. i have seen some but never saw that one. guess i'm not done reading lol.

btw i was glad to see the number 3 in victory lane but i was done rooting for my driver on lap, what was it, 19? (#24) loved his dad, love the kid!!

Happy Memorial Day! If you're a vet, thank you. :wink:
Blue Skies my friend.

Roger

next... airport designer lol. X59. That's where i hang my hat :mrgreen: and if i was a real pilot, that too.


Last edited by CessnaSkypilotN7365W on Mon May 29, 2017 5:48 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Mon May 29, 2017 5:46 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
did i mention you're awesome!!?? lol


Top
 Profile  
 
PostPosted: Mon May 29, 2017 8:30 pm 
Offline
Technical Sergeant
User avatar

Joined: Tue Sep 02, 2014 12:05 pm
Posts: 507
SkyPilot_32908 wrote:
i saw my plane!! whoo-hoo!! i'm one happy camper!!

Yea, it is kind of amazing for the first time, huh?! :D

SkyPilot_32908 wrote:
yeah i was merging,flattening,you name it,creating a targa. you just saved me multiple steps and it worked to boot.

I was doing that also when I started.

SkyPilot_32908 wrote:
...thank you for the tip on EightyFiftyFive's posts. i have seen some but never saw that one. guess i'm not done reading lol.
No you're not :P You're welcome, have fun.

SkyPilot_32908 wrote:
btw i was glad to see the number 3 in victory lane but i was done rooting for my driver on lap, what was it, 19? (#24) loved his dad, love the kid!!
That's racing.

SkyPilot_32908 wrote:
Happy Memorial Day! If you're a vet, thank you. :wink:
Blue Skies my friend.
Thanks, I'm not, my brother is. Same to you. :)

SkyPilot_32908 wrote:
next... airport designer lol. X59. That's where i hang my hat :mrgreen: and if i was a real pilot, that too.

Lol, I've had that on the list myself! However, it will be a private hideaway vacation spot somewhere tbd. Since Orbx has my area pretty much nailed down now, KCRQ.


Have fun


Top
 Profile  
 
PostPosted: Tue May 30, 2017 4:54 pm 
Offline
Airman First Class
User avatar

Joined: Wed Mar 01, 2017 5:53 pm
Posts: 55
Location: X59, Valkaria, Fla
fyi... happily tweaking...

(if i could only figure out where stuff is on this layout lol)

:mrgreen: the beast has been unleashed!! :mrgreen:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group