To all ye repainters of repute - a little advice most welcome
I have a PSD from which I generated the TGAs for my original repaint. I exported the DDS from DXTBMP (they appear to be DXT5 if I reopen them in DXTBMP). They are lovely and sharp, e.g. the text.
I recently decided to do a variation on this repaint, simply changing the registration and the spinner colour. I exported as 32bit TGA with alpha, then used DXTBMP to flip image and alpha then export as DXT5 DDS. Because the rest of the repaint hasn't changed, I copied the remaining textures from the old texture.reg folder to the new one.
But, for some reason I can't fathom, the new texture is less defined. The edges of the text are not sharp, for example. It's not a massive issue, especially when viewed from a distance, but noticeable when doing the walkround. The old repaint is sharp as sharp. I didn't modify the PSD save to change the registration (still a text layer). I also tried re-exporting as 888-8 DDS, but the same thing happened...
Puzzled... Any thoughts gents? Thanks
Note fuzzy text and lines yonder:
Fuzzy Question
- Nick - A2A
- A2A Captain
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Re: Fuzzy Question
Hi Rich,
You may have figured out the culprit for this by now, but if not it's possible the 'fuzziness' is caused by having the "include when saving" box for mip-maps enabled in DXTBmp.
Cheers,
Nick
You may have figured out the culprit for this by now, but if not it's possible the 'fuzziness' is caused by having the "include when saving" box for mip-maps enabled in DXTBmp.
Cheers,
Nick
- Lewis - A2A
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Re: Fuzzy Question
Yes, mip maps is the issue it would seem on this one Rich
thanks,
Lewis
thanks,
Lewis
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Re: Fuzzy Question
Brilliant- thanks Gents, will give this one a go later!
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