Fragmentum wrote:
Thanks for setting this up, Lewis!
Looking forward to postings here by experienced painters.
Issues that I would like to see explained here are:
1. What folder and file setup would be best to start out with.
2. What repaint files should be opened in what programs.
3. How to save files and publish so FSX can use them.
4. Links to source files.
5. Links to viable lliverys for painting.
6. etc
a wet day in France, so nothing to do, and I found an internet connection
I'm not sure I understand your questions exactly, Fragmentum, but I'll try:
1: folder and file setup? I have a folder called 'repaints' and in there lots of folders for all the different models I did paints for. I'm not sure what you are asking here?
2: In principle, you'll need two programs: a graphics program to do your actual painting in, and dxtbmp by Martin Wright to convert your textures to something FSX will understand. I use photoshop (CS3 at the moment), but any other graphics program that works with layered files will do, with GIMP being the freeware option. You open the files included in the paintkit for the model you want to paint and you do your painting. If there is no paintkit, things become more difficult, and you are sometimes limited in what you can achieve, so for ease of life, in general I limit myself to models with a paintkit.
3: you save the textures as bmp files, and convert them to dds files for FSX using DXTBMP (just google it, it's a freeware program). You also have a dds module for photoshop, but for some reason that never worked for me, so I always use DXTBMP.
4: source files? What source files? The paintkit is usually available through the developer, if that is what you mean.
5: all liveries can in principle be painted, and the inernet is the best source you can hope for. In addition, I have a few meters of aviation books at home for inspiration and details.
In the end, all you need are two programs, and some perseverance, anybody can do this, including me.
hope this helps,
JanKees